I am trying to add a blend effect to the object images. For some reason, however, if I point to a material file, the image will not be transparent. Instead, there are black (or white, depending on the blend mode I use) boxes around the image. The .tga itself is has a transparent background.
If I use blend blend, then the transparency renders properly, but that mode just looks like the object is drawn on top of the parchment--it doesn't actually 'blend' with the parchment at all.
Here's the material I'm using:
And this is what it looks like:
Oddly, the black doesn't fill the entire dimensions of the image.
I know it's a longshot, but any ideas about why the blend modes aren't rendering the transparency properly?