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  1. Past hour
  2. I just pushed a new update for the techdemo, its only minor but was important! https://filly-the-owl.itch.io/project-thf-alpha Please also take notice to my Kofi, you can support me financially here, it is dire needed! https://ko-fi.com/ladyglinnevier Also make sure to take a read of the interview i gave, i can highly recommend it! https://www.thiefguild.com/news/1/66709/a-thief-inspired-fm-influenced-immersive-stealth-game-in-works And please join my discord, its the best way to stay in contacted and get involved! https://discord.com/invite/2azhNerAgM
  3. Yes, wiping your preferences should revert to the default view with everything docked and no floating windows. However I don't know the location of preferences on Windows off the top of my head (probably somewhere under C:\Users\YourName).
  4. Today
  5. One possible way to fix this would be to revert to default settings I think. In Linux I can just delete a config file, but I don't know how it goes in Windows.
  6. The solution is 100% genuine, independent from the source code. I read cvars as reference to make the Helper work with the options but I don't mess around with user settings: I never alter cvars. Correct aspect ratio across different resolutions Available for frobables of any size (consistency) Pointers designed to blend in with the user interface Extra dynamic brightness based on lightgem values Ring removed when peeking or using the spyglass Pointers remain in the background when using readables / menus Little trick to make things flow when operating doors Always On mode switches between the dot and the ring The Frob Helper was created for a specific purpose but, who is to tell when players need it or not? The Ring Helper is a shameless Frob Highlight companion.
  7. So, you essentially replaced the dot by a ring and changed some cvars in addition to that bugfix you mentioned earlier?
  8. I script a lot of FMs that I don't have time to make, including an entire massive campaign! The one I mentioned above is one on that list. It's not Patently Dangerous, which was an FM I actually released.
  9. Yesterday
  10. That suggests that a window is being created but for some reason you can't see it. Do you have (or have you ever had) more than one monitor connected to this laptop? Is it possible the window is appearing on a different "screen" (perhaps one that is no longer connected or working)?
  11. Version 3 now available: Changelog: https://github.com/FrostSalamander/lt3/releases/tag/3.0 Download #1: https://github.com/FrostSalamander/lt3/releases/download/3.0/faffairs.pk4 Download #2: https://drive.proton.me/urls/Z0ZWGGRHWG#tVoIh1bm1WjU @nbohr1more can you do the honors please?
  12. Thanks! I'm hoping to have some time this weekend to polish it up and then if I have something nice I'll share it
  13. The effect is ok but I couldn't get any decal right I am not sure it is needed but I will try again for the next round. This sounds cool!
  14. I just finished that FM last night, and it was very good. I thought Nicked did a great job capturing TDS vibes using the Dark Engine. I have no idea how that mapper keeps pumping out maps so fast, he is basically a one-man FM factory
  15. This fragile bottle mod is pretty cool! I like the wine splash effect as well. On a semi-related note, I'm currently (and slowly) experimenting with making throwable firebombs for my WIP, so I wanna take a look at what you've done here
  16. The Ring Helper mod is now available in the TDM Modpack v4.2. Check it out!
  17. The Fragile Bottles mod is now available in TDM Modpack v4.2. Check it out!
  18. TDM Modpack v4.2 Introducing Fragile Bottles and the Ring Helper mods. -:- FRAGILE BOTTLES MOD -:- What can I say, no stealth game is complete without some good bottle smashing! There are hundreds and hundreds of bottles in our mission catalogue: go to your nearest kitchen, take a bottle and throw it to distract AI, extinguish fires... Please note the Fragile Bottles mod is tightly integrated into the Core Essentials. Availability: All mission except for few items in A Reputation to Uphold and Shadows of Northdale ACT I & ACT II. Topic: Breakable throwables Thanks @MirceaKitsune for bringing this good idea back! Please note this mod has been possible thanks to the previous efforts by other community members. -:- RING HELPER MOD -:- The official Frob Helper becomes active when small objects are within range and this new modded Helper expands the functionality to objects of all sizes, large and small. In addition, the default white dot has been replaced with a ring-shaped aimer, which I find more suitable for exploration games. The Ring Helper is by no means perfect but instead of explaining/justifying each little detail I leave it to you to experience it first hand and determine what works and what doesn't. Let us know your opinion here or in this topic: Frob Helper discussion. The Ring Helper respects the options available in Gameplay > General > Show Frob Helper but there are some changes: Always: Pointer and Ring Hover: Ring delayed by zero seconds Fade In: Ring delayed by one second Fade In Fast: Ring delayed by half second No: Off As you can see, Hover, Fade In and Fade In Fast are essentially the same thing, the difference lies in the delay before the Ring appears. Oh, the mandatory screenshot The download can be found in the opening post. I hope you have fun with these new mods. Full change log: • v4.2 New release - CORE ESSENTIALS - FRAGILE BOTTLES: Initial release. - RING HELPER: Initial release. - SKILL UPGRADE - COMBINATION: New shadow effect for the dark arrow. - SIMPLE SUBTITLES: Fonts updated to version 20240520 (Geep). - Modpack: Minor internal adjustments. Cheers!
  19. Another nice one, from the current Thief 3 Anniversary contest: https://www.thiefguild.com/fanmissions/67224/a-shadow-on-the-water Even looks like Thief 3.
  20. Basically what happened is this: with the new layout of the jewellery shop in v2 I adjusted Jerry's path nodes slightly this causes him to bump into the chair at the desk where the key is when the chair moves, it sends the key flying. It could end up on of the floor or God-knows where else - it probably can clip through the floor as well or disappear completely So as a fix I: made the chair non-moveable and monster-clipped around it so Jerry won't get as close to the key made the key non-pushable (so it doesn't go flying when AI get near it) There is something strange about that key - most moveables don't behave like that and don't require any adjustment to account for strange physics. EDIT: to be clear, the fix will be in v3 which I will publish later today.
  21. i found the key, UNDER a vitrine, when i touched it, it lighted up and MOVED away, like other things might move rather quick and sudden, eg a body takes heavy swimming lessons after being knocked on a chair, it looks like crawling. so the key point is its there after all, i used a viewcommand to find it i just REstarted the game with all nasty settings and flow direct to the key, there it is on the correct spot were i found it the first time... (the picture is on the floor)
  22. hello, i needed version 2 since i could not frob the shop neither the handle, which both now work. i DID get that shopkey easily the first time but now its just not there. did the update miss that key ingredient? i had to restart the play after update, the system could have mentioned that. if i start a v1 save it just does not load, no orange loadbar, so i restarted the game. so, i had to noclip and scared jerry a lot, gave him a cup off herbal sleeping agents and then got the loot, but there is NO key inside this time... and i NEEDED the mossarrow this time
  23. Oh so that's what happened to that fm..
  24. What happens if you open the Entity "Window"?
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  • Recent Status Updates

    • snatcher

      TDM Modpack v4.2 released!
      · 1 reply
    • The Black Arrow

      Hey @nbohr1morehow come the zombies in The Dark Mod don't have a "resurrection" mechanic to it, similar to how Thief has it?
      They're quite a weak creature as of right now, it's merely a walking corpse that slashes you, making attacking them to kill them an actual strategy.
      Would be better if they had some cool mechanism to it that truly makes them a danger, such as the resurrection idea itself.
      · 3 replies
    • Ansome

      Query: when was the last time a zombie in a video game was unnerving or scary to you? I'm chipping away at my anniversary submission and I've been trying to gather opinions on the subject. I'm perfectly capable of lighting them well, changing their sfx, and creating effective ambience, but I'm worried that zombies at their core are just too overdone to be an effective payoff to the tension I'm creating.
      · 8 replies
    • nbohr1more

      The Lieutenant 3 is out! Congrats Frost_Salamander! ( raising awareness )
      · 2 replies
    • OrbWeaver

      Has anyone had any luck with textures from Polyhaven? Their OpenEXR normal maps seem too washed out and give incorrect shading in the engine.
      · 5 replies
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