Jump to content
The Dark Mod Forums

All Activity

This stream auto-updates

  1. Past hour
  2. Already configured: https://github.com/stgatilov/darkmod_src/blob/11165752178aa59f507ae6bd8781f7a4fe81d250/CMakeLists.txt#L88 The problem is allocating more than 2GB during level load. Win32 has a hard limit for processes.
  3. Just use 32bit binaries+Large Address Aware flag! /LARGEADDRESSAWARE (Handle Large Addresses) | Microsoft Learn Large Address Aware | TechPowerUp Forums
  4. Today
  5. We have several large missions that wont even start on 32-bit TDM so it's already a losing proposition. If mission authors want to cater to 32-bit users, they should target 2.07 so that OpenGL 2.0 and WinXP are also supported.
  6. As you know, 32-bit binaries were deprecated 4 years ago. But they are still available as a separate download, so people can still play TDM on 32-bit Windows or 32-bit Linux (x86 architecture). Given that Windows 11 and Ubuntu 19 don't provide 32-bit builds at all, I wonder how many people still use 32-bit TDM binaries.
  7. I dislike that reset after updating. But, I guess it has to be, if options and variables are added.
  8. I have changed the subject to "Frob Helper discussion". Here are some situations where the frob highlight falls short: - Pick up items inside containers (frob fighting) - Pick items from KO/dead bodies (frob fighting) - Manipulate KO/dead bodies (am I aiming at the arm?) - Detect frobs (large and small) in some conditions, specially when it is bright: Frobable vent door or window Frobable painting Frobable book in a bookshelf ... Questions for everyone: Should an optional frob helper help in all the above situation or in some only? Do you detect any areas of improvement for the current Frob Helper?
  9. This should be more of a last resort. It makes a pretty big graphical difference I found.
  10. Do we keep using the current system, or are there plans for a new way for example using an universal translation format? The two biggest issues with the current system I find is that currently editing larger text is not great and the original map file (or more) has to be modified, which means if the mapper doesn't want to bother, it's not going to happen, because external modification of map files is a no-go I think.
  11. well silly me, just needed to raise max fps. not dropping below 80 now even with more stuff turned on. i gotta make a note for that whenever resetting after an engine update.
  12. To begin, this is a large mission and EFX reverb is gonna take it's toll ( lots of reverb bounces to calculate ). Try playing with EFX off. Other than that ( or if you absolutely need the reverb ) try these changes: Set FPS to "Uncapped" in the advanced video settings ( some drivers don't like Doom 3 style FPS management ) Set MaxFPS to 60 (or whatever your Refresh is ) Set Color to 32-bit on the Advanced Video menu. Config changes: tdm_lg_interleave 3 tdm_lg_interleave_min 31
  13. Yesterday
  14. Darkmod.cfg yea i'm on 2.12. i remembered to turn off soft shadows too and it seemed to help in some smaller areas thus far. not sure if it's just the scale of things as i venture into the next outdoor area
  15. You're on TDM 2.12 correct? Please post your current Darkmod.cfg Also, the performance wiki has been updated recently: https://wiki.thedarkmod.com/index.php?title=Performance_Tweaks
  16. i'm on Win10 with an i5-8400 and RTX 2070 so it's starting to get up there in age especially for CPU but i just dont know that i've had so many dips indoors in particular before. i switched to stencil shadows already and have still been getting drops
  17. Maybe it's the volumetric lights? There are some in the ship. Can't remember if they are in the admin building, but apart from that they are used sparingly so hopefully you'll be ok.
  18. Didn't notice anything in that regard when beta testing. Which OS are you using, and what are your computer's specs?
  19. anyone else having low performance in some indoor areas? i can understand some when starting outside but in a fairly confined space like the lower ship decks or administration building i'm not sure what would be tanking things to a noticeable effect
  20. I'd hardly call it a mod, if the functionality is already there and it's merely about presenting the settings in a different way. Anyway, I already said that I basically concur and that I would ideally like to see an extra accessibility settings GUI for all related features: frob helper, head bob, more subtle mantle animations, you name it... Still, your reasoning is kind of wrong because the intention of the frob helper was not to detect frobably objects, but to help the player aim on small frobable objects. The "Always On" feature unconditionally helps the player aim, so this does not conflict with the intention of the frob helper at all.
  21. Use the following console command to switch between different versions: r_frobOutlinePreset X (X being a number)
  22. Is there a wiki page about this? Could be useful. With screenshots of some of the options.
  23. Hehe. Not sure how can I be of any help in the modding department snatcher. I'm scratching my head as of why some of these features haven't been officially implemented already like the outline or the peek behind doors. A feature that can enrich future missions. btw how do I make the outline white in color instead of black?
  24. Stone 24pt Font Upgrade, May 20, 2024 Interim Release This second release is mainly concerned with providing accented upper-case characters, particularly in populating two rows of bitmap _1_. In summary - 31 capital letters now have proper accents. 5 other characters got minor improvements. As with the first release, this download has been double-checked with testSubtitlesANSI FM and is made up of - .dat and 2 .dds files, for distribution/game inclusion .ref [with changes annotated] and .xcf [master source GIMP project, including datBounds layers] 2024 May 20 Stone 24 Interim font update.zip Details of Improvements: This is likely the last interim release. The remaining work, leading to final release, involves a dozen more difficult cases, chiefly lower case, symbols, or Icelandic. Plus general spot cleanups.
  25. chakkman

    Gloomwood

    And some new (wonderful looking) screenshots: https://steamcommunity.com/games/1150760/announcements/detail/6009568738059053794
  26. Because it's super useful not having to browse through the whole thread, and probably not even finding what you're looking for, because people put it in spoiler tags, which are excluded from the search. You don't have to click on the spoiler tag in the original post.
  27. Last week
  1. Load more activity
  • Recent Status Updates

    • OrbWeaver

      Has anyone had any luck with textures from Polyhaven? Their OpenEXR normal maps seem too washed out and give incorrect shading in the engine.
      · 5 replies
    • datiswous

      I tried to upscale the TDM logo video. First try:

      briefing_video.mp4 You can test it ingame by making a copy of the core tdm_gui.mtr and place it in your-tdm-root/materials/ , then edit line 249 of that file into the location where you placed the new briefing.mp4 file.
      What I did was I extracted all the image files, then used Upscayl to upscale the images using General photo (Real-Esrgan) upscale setting and then turn it back into a video.
      I might have to crop it a bit, the logo looks smaller on screen (or maybe it's actually better this way?). My video editor turned it into a 16:9 video, which I think overal looks better than 1:1 video of original.
      · 1 reply
    • nbohr1more

      Trying to be productive on my down-time before Capcom releases Akuma and my son is constantly on my PC playing Street Fighter...
      · 1 reply
    • OrbWeaver

      Finally got round to publishing a tutorial on baking normal maps in Blender, since most of the ones we have are inaccessible or years out of date.
      · 4 replies
    • nbohr1more

      The FAQ wiki is almost a proper FAQ now. Probably need to spin-off a bunch of the "remedies" for playing older TDM versions into their own article.
      · 1 reply
×
×
  • Create New...