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Showing content with the highest reputation on 08/31/20 in all areas

  1. I can only speak for my mission (the soon-to-be-released "Now and Then"), but this issue can be resolved in the mission scripts. I fixed it yesterday so it'll be in the released FM. Here are the details. In this mission I use the atdm:combination_lock_small. As is discussed in various threads, when using this asset you have to include the appropriate script file(s) in your <fm>\script folder. In this case, atdm:combination_lock_small has spawnarg "scriptobject" = "numberwheel_lock". At some point, when I was developing my first FM, I got a hold of numberwheel_lock.script (which was at the time included the TDM release. Subsequently it was removed, I think). I've put this in my \script folder for each FM I've built, and it works fine. Except in the following case: the door is a secret door that isn't frobable, and it has open_on_unlock=1. The default code in numberwheel_lock.script makes the following call when the combo is correctly entered: t.Unlock(); The variable 't' is the target of the combo lock (the door). This statement unlocks the secret door, which, because open_on_unlock=1, opens it. Except: if the user has "Open Doors on Unlock" = Off, that overrides open_on_unlock. So in that case the door isn't opened. And since the door isn't frobable, there is no way to open it even if it is unlocked. The fix is to modify numberwheel_lock.script to call t.Open() as well t.Unlock(). This unlocks and then opens the door. Oh, and you have to remove the open_on_unlock=1 spawnarg from the door too. These changes work fine, and are appropriate IMHO, since each FM 'owns' their copy of numberwheel_lock.script. It's a shame that each FM developer may need to make this adjustment, but I think that's an artifact of numberwheel's history.
    1 point
  2. That was great- I had to take three nights just to finish it, and thought it was very well put-together! The puzzles were actually challenging in a way that I don't think any other mission I've played has managed to pull off. In particular, was very tricky, and the solution was more subtle and detailed than I realized the engine was capable of. I do have one complaint though, which is that Other than that, there were only some minor issues- getting stuck on terrain a few times (mostly in the citadel towards the end), and Considering how huge, complicated and dense the level was, I was pleasantly surprised to find myself missing only 95 loot at the end- and 80 of that turned out to be a single gold brick that I somehow overlooked despite thoroughly searching the cabinet it was in. Anyway, I really enjoyed the puzzles, the scattered poems, and the insight into just how screwed-up and brutal the Builder's religion is! I'll never feel guilty robbing a church again.
    1 point
  3. I think it's time to take a closer look at the "Open Doors on Unlock" feature, as I got once again stuck because I had this set to off. Missions that are affected are the upcoming "Now and then", according to the forum search function also "The painter's wife", "The Alchemist" and "Hidden Hands: Initiation", and I remember another mission where it happened to me. Can this somehow be circumvented by updated dev or script files or do the mission authors need to fix this on their side? If there is no common solution, shouldn't this option be removed? I don't know how many players there are who don't come looking here for help, but if they don't some of these missions are just completely not playable when this option is set to off.
    1 point
  4. It does feel good, and I'll admit it holds a special place in my heart. My adopted father's mother passed away a week or so ago, and it got me thinking of my childhood when I was at my adopted mother's mother's house as a child with my siblings and cousins. I've been feeling sad and nostalgic recently after a mental health medication prescription mixup left me without medication for my anxiety for 4 weeks, but I'm doing better now. But I've been wishing to spend more time with my family while I can, although the coronavirus quarantine squeezing their work schedules tighter has nixed that. So I've decided to closure myself into nostalgia and for my birthday in October, intend to build up a digital library of TV shows I loved from my youth like Hey Arnold, Avatar the last airbender, and invader zim. I want to have that peace of mind from my childhood again.
    1 point
  5. Nicely played! must feel good having made that happen!
    1 point
  6. Yup, just what I needed. Thanks. 1 down, 1 to go.
    1 point
  7. Siege Shop 5 link sent to thebigh and wesp5 I'll open a beta forum thread if need be, otherwise I'll just take feedback through messages.
    1 point
  8. All that came before was me modifying my tutorial map over and over. Now the mission has a more tangible beginning and feels much more complete.
    1 point
  9. This is the major release after 7 years
    1 point
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