That's under the assumption management care. The larger a group gets the more spread out the hierarchy becomes. When NMS was released Hello Games were a fairly small dev group (actually it still is, only 26 employees apparently) and presumably management is fairly close to the devs, so when the game was released to major criticism I guess heads like Sean Murray took it rather personally, but more importantly, maturely. After a couple of tweets they basically went radio silent and worked on improving the game without any media coverage (at least until the major updates were ready).
Now No Man's Sky is quite improved from the original release, but that's because they put actions ahead of words rather than releasing silly PR that we've all seen before but don't trust. CDPR is starting to remind me of Bioware. They haven't got quite the same reputation hit because, well, CP 2077 isn't a flop and there's still a lot to like even with its half-baked systems, but the stories of crunch, devs leaving during development due to management not listening to their concerns, the idea that they had some sort of "magic" that would make everything work at the end, and management seemingly not concerned about major issues with the final product and just putting out PR regarding prev-gen consoles... I have my doubts. They got rich from the game, how much more do they want to really work on it if they can move to something fresh.