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Showing content with the highest reputation on 04/05/23 in all areas

  1. Hi all. My new FM is about ready for beta testing and I'm looking for some help. Sign up here and I'll reach out in the next couple of days.
    3 points
  2. Frankly, considering that nobody in his sane mind would touch the franchise with a ten foot pole ever again, and considering the state of nowadays target audience of the more popular games, I think this is a very hpothetical scenario. At least for me, it doesn't make much sense to invest time in imagining what it could look like. It's unrealistic, and therefor I simply won't waste time on it. I think it makes much more sense to imagine scenarios for Dark Mod missions. If anything, in future times, I hope for a Dishonored 3. Sure, it's not Thief, but, it's what I'd imagine a goo more Thief-y game should be like. I played through the whole series for a second time recently, and, man, it's so good that I really wonder how the majority of people can't enjoy such absolute gems. Which, again, speaks volumes about what nowadays' gamers are like. Just like anything with mass appeal, video games completely went down the shitter.
    2 points
  3. Market area and restaurant with the basic outside detail done. It was thankfully easy to create a colorized / toggleable version of the new lampion model: Only disadvantage is you don't see a light source inside which sucks a little, might end up using a flame like for candles later. The ones on strings swing which gives off a nice effect as the light moves around!
    2 points
  4. 1 point
  5. Every mission has it's own internal plot. Overarching plot could be the reappearance of witches faction who worship mythical beings as Gammal the hag in the temples around the city. These witches are more sinister than Victoria. Thief is brought by the Keepers to investigate city outskirts and temples. He finds that the witches have infiltrated high positions in the city, the brothels, the bank... They are gathering in the city mansions at night for rituals. This could the be first couple of missions. Thief could break the rituals or enter the world of Primal and disrupt the hag there. This world of Primal would be brand new reimagination of Thief universe where the old gods lie... That's the main hook of the story.
    1 point
  6. new main actor with brand new plot new city areas and even outskirts with roping to the trees and stealth takedowns beneath visiting brand new city, undercity below, city districts, swamps with cultists and temples around the city new factions and interesting story around them bring back Keepers and their prophecies I like what Dishonored did with blink power and the Void. Maybe new Thief should have fantastical gameplay power/device in similar sense. Player could choose if he wants to be pure thief. Be able to kill everyone, knockout everyone and still finish the mission. The ultimate freedom lies at player's hands.
    1 point
  7. https://bugs.thedarkmod.com/view.php?id=6282 Added the entity flag in Rev 10344. Should be in the next 2.12 Dev Build.
    1 point
  8. I agree. It seems that artist control of specular has been removed for the sake of "cool HDR effects". If a mapper wants to make a texture with zero specular, it should have zero specular in the engine.
    1 point
  9. While browsing for 3d objects I saw these 3d Frieze models and was thinking they could be of use for someone making TDM resources. In some scenarios the 3d shapes themselve may be good, or it may be better to use them to generate the various texture required for materials: https://creazilla.com/nodes/63996-frieze-set-3d-model Note that they are in the native format for Blender, and there are other models on that site that may also be suitable.
    1 point
  10. Changed the type of gameLocal.m_StartPosition from "const char*" to "idStr". Purely technical thing.
    0 points
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