this was a nice little mission, though just long and twisty enough to create a sense of dread! next Dark Mod update needs
I fully expected the bottles to become important later, and they did.
The layout was a bit tubular, especially coming back - having some new pathways open up and others close at the big trigger would have been interesting.
I didn't try to get onto that first balcony because I figured I would reach it later. Well, I did but
I did find it a little strange that the moon was low on one side of the house, but there was such strong light coming in windows from both sides even on the lower floor. It added atmosphere, but I kept wondering where it was coming from (since the surround area has been built up, and probably overshadows the house).