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I've finally found a way to create a trap, which reacts depending on the weight lying on it as well as forces applied. Will upload a video and a description soon.
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Looking foward to this. I had a heck of a time with the trap in Score to Settle.
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I'm still working at fine-adjusting it. Due to dooms phisic engine it's behaving a bit strange by now. But generally it works. The good thing is that you only need a scriptobject on the trap to adjust it and trigger the events once the trap should get activated, but nothing more. The trap itself is a simple moveable. No triggers are needed. I hope I have something to present til the end of the week.
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This is very interesting. It was crazy to do the water trap in Phrase Book. I wonder if your trap could be generalized into a pressure plate or a tripwire that would set off mines, thus enlarging their usefulness-radius.