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Goldwell

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Everything posted by Goldwell

  1. Version 1.1 is on the official servers, however the mission needs to be uninstalled before the update shows up ingame. If you wish to download through the official ingame downloader, make sure the mission is uninstalled before trying to update via the download missions menu.
  2. The biggest mystery you got from this mission was the penis graffiti in the school attic?! I got a good chuckle from that Spooks. Thank you! Also thanks to everyone for the kind words. Kingsal and I had a lot of fun doing this. And it’s great to see everyone having a good time
  3. Author note: A couple of weeks ago Kingsal & myself set ourselves a challenge, to see if we could make a small wholesome winter themed Dark Mod mission. And if we could do it as a speed build in two weeks. The final result was Snowed Inn. Enjoy and Merry Christmas! Thank you to our beta testers Epifire & Skacky. Thank you to Moonbo for his briefing video script revision. NEW UPDATE AVAILABLE 1.2 Version 1.2 Dropbox Mirror Version 1.2 also available via the in-game downloader File Size: 379 mb
  4. That's looking incredibly Springheel! Looking forward to seeing these released as I can use a few of those in my Northdale campaign
  5. Looking forward to it Geep! Nautical themed missions are always intriguing.
  6. As much as I enjoy what this project is, I don’t have the time to devote to it sorry. My day to day life is very busy right now, and my spare time is divided up between two huge fan missions I’m working on. I don’t feel I would be able to give this project the attention it needs, and would be spreading myself too thin amongst an already busy schedule.
  7. Very creepy looking, I love it! Reminds me a little bit of those half life 2 creatures that are zombies/undead with robotic limbs. Can’t think of their name. But regardless it looks fantastic!
  8. Thanks! For the audio I have remixed one of the core TDM songs which plays throughout the streets, I wanted to give a fresh vibe to a classic TDM song, and in addition i've added in a lot of background noises too to help sell the mood. The audio overall is (hopefully) as atmospheric as the visuals as currently I have 32 ambient and 50 custom sound effects layered throughout my mission Those are some great ideas / plans moving forward and your FM story is incredibly exciting too! It sounds like you've got a great handle and direction on everything
  9. That's great that you're getting a start into map making. As for criticism, I feel it's a bit too early to start offering critiques yet (imo). But i'll just offer up the same advice I was told when I first started "keep it small". It annoyed me hearing that a lot from the old TDM veterans, but in retrospect with experience it's damn true. If you keep the scope smaller and simple for your first run, you'll have a blast and can get creative with what you want to do next. I look forward to seeing more screenshots as you progress throughout your level
  10. Thanks guys! The second screenshot not only has detail passes done but also has a lot of optimization work done too. Ive been working hard to keep the drawcalls around 1-2k. There are some 2.5 - 3k peak areas but those are only if you stand in specific spots and look at an angle that opens up all the vis portals.
  11. Level design is a funny thing, I was looking through some old screenshots and compared them to scenes now. Here's a street section from August And here's that same street section in November What a difference just a few months makes!
  12. I cleaned it up a little bit by trimming out some of the audible mouth clicks and applying a removal filter on the background noise. What do you guys think? cleaned_mantle_push01F.wav
  13. Thank you! Act 3 and Act 4 are both being developed simultaneously and are definitely coming. If I had to put a number on them I would say Act 3 in it's current iteration is about 70% done and Act 4 is about 90% done. I'm unsure when I will be releasing them as at the current rate i'll have Act 4 finished before Act 3. I have been tossing around the idea of a same day release for both of them, but I think having some breathing time between the two might be good as well, it just feels a bit silly to sit on a completed mission though. As for the assets, I agree that some of those should be put into core TDM, but ultimately that's not up to me. The very talented Epifire created the audiograph machines and the crumpled piece of paper, the custom footsteps were pulled from Kingsal's Volta missions. I agree that they all sound fantastic too. The loot sounds were created by myself.
  14. Nope, I wasn't around back in those days. I just noticed that there were some author tags on the files they were asking from and put two and two together. I'm certainly not the leading authority on that, by your description it seems like Schatten might be the one to talk to try and discern who should be credited for what. Personally I think it's way too much of a minefield to try and navigate through and think it's easier to just keep everything as it is, non-commercial. But if someone really wanted to try and track down permission, I guess the authors attached to the tracks would be a good starting place. They could at least confirm if they want to give their permission, or offer up any extra info on who else worked on the song.
  15. I look forward to seeing your interpretation of Garrett’s home in your mission though!
  16. Nope. It’ll be an Easter egg place to visit. In Shadows of Northdale I’ve already established Corbin’s home.
  17. I understand your point. And I agree that when making a tribute it’s a better idea to interpret it in your own way. However for this experiment I literally wanted to recreate Garrett’s home exactly as it was in T:DS just in TDM. Thats why I didn’t interpret the work because my goal was different than what you’re suggesting.
  18. No it’s from a game called Thief: Deadly Shadows. It’s Garrett’s home in South Quarter.
  19. Thanks! I too have always wondered how a thief level would feel in TDM. It only took me a good solid few hours with most of the time trying to match up the dimensions and lighting correctly. And even though this is just a small slice, it was still a fun little experiment to do.
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