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MacD11

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Everything posted by MacD11

  1. Excited to play this. Hopefully the heist at least has stealth as an option, cause we've been getting alot of loud heists lately, and although they're fun id like a new heist to stealth in. Clover seems like a good character as well so far! And yeah, that video really seemed really similar to a thief briefing. Would be cool if it was done that way intentionally.
  2. Perhaps at first, but isnt every ID engine a further iteration of a past ID engine? Basically meaning that you could replicate some features of even Doom 3 within Doom if you do enough coding. Anyway, looks impressive for the most part graphically, especially since this is based on the doom engine. However, I wasn't really impressed with the jump scare at the end of the video. I liked the stalker-like inventory system, however. I'll give it a shot when it comes out, seems like it has some promise!
  3. Pretty fun, though I wish the gameplay was expanded a bit, it's very nicely made for a ludum dare game considering they have a time limit.
  4. There are plenty of Free Games on steam, and a few of them have come from greenlight too. Yes, If TDM ever does go up on steam it will remain 100% free. And No, just because TDM has the possibility of being on steam it does not mean the game would have to be steam only.
  5. I can answer 1 and 3. 1. Yeah, pretty sure those are the only missions that need to convert to TDM 2.0 so far. Will be nice to see them back. 3. The Dark Mod Devs don't accept financial donations on most occasions, however donating any skills you have currently or wish to acquire in the future is more appreciated and will likely have a longer lasting effect on the mod in general.
  6. I've only *really* gotten into the stealth genre fairly recently but i've always enjoyed playing stealthily in games before I was properly introduced to stealth games (With TDM and Thief: TDP, thanks guys!). The closest thing to a stealth game that i have played before TDM/Thief would probably be No One Lives Forever 2, forever ago, which I wish I owned the original but I still really liked playing through the game anyhow.
  7. That was just confirmed to be mostly B.S. by Gabe himself. http://www.pcgamesn....istory-valve-no The actual post: http://www.reddit.co..._vac_and_trust/ You shouldn't believe every rumor that pops up from a bowl mixed with lies and truths all in one bowl, and this kind of is an example of that IMO. I can understand being afraid of things related to the NSA but this really wasn't a big problem anyhow, and people just sort of got worked up over something that really wasn't much at all in this case. EDIT: Looking back at this post, I feel as if I was being a bit abrasive here. I apologize if I did come off as being that here to anyone else.
  8. Gameplay of the first mission was uploaded today.
  9. A TF2 promo for the game was just added in the latest TF2 update: Seems like they are trying to get money from yet another audience. And as a TF2 fan myself, im not falling for it.
  10. Oh, this could be really useful. Since I plan on making at least a few FM's in the future i would definitely like to have you're help if you stick around. I don't know when exactly I will start though so it may take some time. All I have to say so far is I may end up having some very ambitious plans.
  11. - Hey guys, does anyone know that this tutorial exists? sounds like it could be really useful to FM authors.
    1. Show previous comments  1 more
    2. Sotha

      Sotha

      Yep, Arcturus presented that some time ago. Very interesting stuff.

    3. Lux

      Lux

      Makes you wish the blender guys would fix their current version and carry over their past working stuff to their new version. So convoluted, 3 versions just to create a single model animation and the bone 90deg angle oddities.

    4. PranQster

      PranQster

      OOohh... Now I'm thinking back to ideas I had for an functional catapult being used to break down a wall. That and an battering ram to beat down a gate.

  12. Wait, what? Why are there keepers in the game all of a sudden? I thought Thief 4 wasnt supposed to have them in the game in any form? "Mysticism is an important part to Thief" Is that why you told us that you were removing the mystical elements in the series from the game earlier on? Come the fuck on.
  13. The game just got full funding on kickstarter and it looks like we will be aiming to get at least a few stretch goals!
  14. True, it could possibly lead to other, alternative (possibly even free) ways of publishing things onto steam aside from Greenlight, judging from what I'm reading in the article, which is a good thing. I dont know about anyone else but I'm completely fine with waiting awhile before we get TDM on steam, I would still like to see it get on steam at some point, however.
  15. I'm willing to take some time to test, although I have a limited amount of time on my hands.
  16. How are we beating a dead horse? We just want to see TDM on steam, that's really it.
  17. The closest thing to that kind of zombie game is Project Zomboid. http://store.steampowered.com/app/108600/
  18. Hey guys, just posting this question in here for future reference for once/if i get to mapping with DarkRadiant. Is DarkRadiant similar to the Hammer Editor for the Source Engine at all? I have some skill in using that editor and id like to know if having knowledge in that editor for that engine would help me understand how to work with DarkRadiant.
  19. No wonder, it's by the same people who made Dead Island. :v
  20. You know, ultra-slow zombies could actually be kinda challenging if they are in huge crowds like they seem to be in this trailer, depends on how hard they hit, which we'd have to see when the game releases. I do agree that the lack of a fatigue system is kinda bothersome though, but im not really bothered by it much, I just hope they add it in the future.
  21. Looking good, might get it on steam when it comes out if I have the money to do so.
  22. I know, I was bumping this thread because this is the old thread that it was being discussed in and i thought it would be better to use this one. Sorry.
  23. Bumping the thread. So now that TDM is standalone and it's been a little while since it's release, should we attempt putting this on greenlight now or later? I think we should, but that's just my opinion on the matter.
  24. Watching the VGX's and right now they are showcasing Thief 4, I think I might have seen a gas arrow.
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