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Everything posted by SeriousToni
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Fan Mission: The Wizard's Treasure [15th Anniversary Contest]
SeriousToni replied to thebigh's topic in Fan Missions
Oh wow terragen. I remember using bryce or how it was called when I was a kid in school. Very cool! Just finished the mission and I can only say the same as the others above me. Basic geometry but good gameplay and interesting features. I was very pleased with this one. Thank you for all the work you put into this. Of course I want to see another mission like that from you -
Fan Mission: The Wizard's Treasure [15th Anniversary Contest]
SeriousToni replied to thebigh's topic in Fan Missions
Nice mission so far. Finally one where you can look into the house from the outside. Always longed for this! Makes it feel much more realistic. -
Thanks for all your insights. I'm currently paying for a Google cloud service which is way more expensive, might gonna switch to your Japanese friends. Do you know if I can access my files easily on my phone with this too?
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Oh wow, that's a lot actually a lot. Servers are located in Japan.
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The Dark Mod 15th Anniversary Contest - Entry Thread
SeriousToni replied to nbohr1more's topic in Fan Missions
For me it's the same. I got time issues so I only got maybe an hour maximum in a week to play. So if I start a huge mission I don't know what I did the week afterwards. Missions I can play through in one session are preferred now. Maybe times will change as the kid grows older and I get more time again. -
The Dark Mod 15th Anniversary Contest - Entry Thread
SeriousToni replied to nbohr1more's topic in Fan Missions
Okay that's all fine and I'm happy you'll be able to make the fixes and release it today. Thank you very much for creating a neat small mission (I prefer those over the long and complex ones) -
The Dark Mod 15th Anniversary Contest - Entry Thread
SeriousToni replied to nbohr1more's topic in Fan Missions
I can't promise anything but I might be able to have a look into it tonight if it's a small mission. Sounds very promising! Please send a PM. -
Just checked and login works for me.
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So, what are you working on right now?
SeriousToni replied to Springheel's topic in TDM Editors Guild
Oh wow TDM now looks like TES Oblivion! -
Fan Mission 48: A Score to Settle, by Springheel (2011/07/01)
SeriousToni replied to Springheel's topic in Fan Missions
Haha I like biker's dialect so much. He featured a custom conversation in my FM. -
Phew seems like a lot of work to get into the new standards.. I'll try to update the mod after the summer concerning your findings. But I can't promise anything currently
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I used a wrong version there? I'll have to look into that when I'm back at my desktop PC
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Oh I hate puzzles in ARPGs - thanks for sharing this!
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Oh what did I miss? I see there's a test map but what do I need to revisit? Are there any problems with my footstep sounds in this map?
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Have you been able to play this yourself? I also got the gift and was a little excited when I saw the trailer. However the reviews seem to be pretty mixed and I don't want to take 20 hours to get into the game and then realize that it's not really worth it.
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Make the vent / cave vertical and spawn the player there?
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Are you supposed to know that rule beforehand as an artist?
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If you have suggestions to make it more clear and easy on the wiki please let us know!
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I wonder about the alternative models for the arrows. Have they been used in other missions too already? I really like them, maybe I could extract them to my directory to use them in general for the game?
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Yeah there should have been an invisible wall brush to prevent this. Or even better in terms of UX, a little secret inside the room.
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Don't take me wrong but I personally think it's fine to use the standard intro text template for such a small map.
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Very impressive!!
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Wow I wonder how you
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FM Release: Sneak and Soufflé - April Fools mission (01.04.2024)
SeriousToni replied to Goldwell's topic in Fan Missions
Yeah it's not an easy to go option, more like an inspiration. There's always lots of artifacts and inconsistencies which take so much time to fix that it is nearly the same time to create images as painting them by yourself if you have an eye for detail. I tried it for creating textures too and it worked pretty well (I think it was dalle 2 back in the day last year). Most difficult part was making it seamless. I think the time it took for rerolling prompts was nearly the same as searching for stock textures though. But the results were as least as good as stock textures. A thing I couldn't say about artwork. There's no coherent style or consistent features for story actors. I would say you didn't miss anything of value. We'll see what the future holds.