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SeriousToni

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Everything posted by SeriousToni

  1. @datiswous Thank you. This is already setup like this. I think you can only download it if you have a Google account. That's the problem I think. I'll try your second suggestion by zergrush ASAP.
  2. Really? Aww man I have to find some upload service that doesn't require registration or doesn't delete my files after one year. Any recommendations are welcome
  3. The alternative footstep sound download url is not working. This one is correct (1st post)
  4. Yeah, that's also true. But maybe, after all these years...
  5. Yes, I would like to meet this outlander again here too. He's done so much in general for the mod and personally helped me a lot to improve Sneak and Destroy. I hope people will have mercy on him.
  6. He asked for this several times in the past but in the end he was banned by decision of the team members.
  7. That is not the way the mission page structure on thief guild works. A download link must link to the direct FM package. A link to the missions page has another separated box on the page. You'd have to contact the admin of thief guild to update the links or debate on the general structure for future prove updating of each mission.
  8. @datiswous The url and information on the download was changed by the administration of thief guild. I would still be happy, if there are future changes on the url, that you inform me here or via PM. Thanks again for your work and support!
  9. You got me shocked for a second, as I had switched in the past years from the official TDM mission download page to thiefguild as I find it easier to get a chronological overview of new missions there and checking them before the download (Screenshots, ratings, discussions all in one place) Really like this place. There's some issues on mobile (especially the screenshot light box is designed badly for mobile) but the functionality and growing user base is great overall. Plus the host is a really nice guy!
  10. I could imagine some people find the work flow easier. Dragging from corner to corner and then converting instead of placing a light hopefully centered so that you don't have to move it around while expanding its radius.
  11. Would you mind to post a screenshot or two? I wonder how this one looks since we already talk about it. Ah never mind there's a screenshot on the mod DB Page.
  12. I just read@motorsep Discovered that you are able to create a brush, then select it and right click "create light". Now you have a light that ha the radius of the former brush. Just read it on discord and thought it may be of use for some people in the forums here too.
  13. Maybe a short video preview would make things easier for everyone
  14. Wait - What purpose does this thread serve? Is it about aesthetically pleasing screenshots in general or should they serve as some kind of inspiration? I'm afraid I don't have any background knowledge on the game you're showing. Wouldn't it be important to know what one can see in these screens here?
  15. Thanks, I wasn't aware that there are lock picks in the mission. Gonna have to go back and lookout where to find them then. Yes I can guess for people more fluent in English these texts are pretty pleasantly written. Good to know that these are flavour texts. As I said it's not your fault if my English is not sufficient
  16. Hm I guess there's some kind of language barrier there as I'm currently lost and don't know what to do.
  17. Yesterday I started this mission and I must say, besides what has been said already about visuals and size, that: I really like that you made the city area neutral. I've always hated that in huge city missions, you had to sneak past a thousand guards and civilians because you forgot to find something in the other edge of the map. In Iris you can wander through the city itself without that hassle. Good decision! Thanks for that so far gorgeous mission!
  18. Thanks, it means a lot! Yes, it could be that you've overlooked it since I didn't create a new thread for he anniversary update, but only edited the original thread.
  19. The interesting question is.. How much effort does one need to put into them to make them work ingame in terms of performance, detail and animation.
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