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jaxa

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Everything posted by jaxa

  1. By the looks of the last shot he might be including .
  2. Doom 3 sold 3.5 million copies by 2007. It's also available for Mac and Linux. I don't know the current status of Thief source, but I'm guessing Doom/TDM is much closer to standalone. Doom 3 was released in 2004, so it's been around for nearly 8 years (by August 3). That's close to around a decade. As for Thief being welcomed and wanted, I guess you're done buying (on the cheap) or playing other computer games. The TDM community is established, comfortable, and the members go out of their way to help newcomers, solve technical problems, etc. I'll let others judge how "comfortable" TTLG is, since I haven't paid recent attention. When TDM 1.0 was released, it was at a point where it had everything that it needed to work. All updates since then are icing on the delicious cake, and if updating TDM is some kind of pain, I must be numb to it. I'm sure you've never played a shit Thief FM. Quality varies, you know that. More talk here of "settling-in" and "familiarity" for a game that has been inspired so much by Thief's gameplay, yet introduces visible improvements, like better mantling. There is no game in the world that is more like Thief I+II, so I guess you shouldn't bother playing Dishonored, Deus Ex, Skyrim, or any other stealth games or new video games period. TDM is so far in up the comfort zone of Thief players, that I just don't believe that these "contented FM lovers" either exist or aren't lost causes. Repeat after me, TDM is like TG+TMA, not TDS. Maybe these TDS victims need treatment for PTSD if they are having flashbacks. Are you secretly RMS? Thief has also not been free for most of its life. Last time I checked, it technically wasn't. And I don't see myself firing up vanilla Doom 3. TDM is a total conversion the last time I checked, and I haven't had to see the workings of Doom 3 since ever. You can even hide the Doom 3 shortcut on the desktop if you wanted to. I play on a dual-core laptop. I wonder what would happen if these old systems try and run King's Story or Lord Alan's Factory or Mission X. You heard it here last: you need a better computer to run Thief. I won't tell potentially poor people that they need to buy a new computer for the sake of gaming, but I'll just point out that the self-fulfilling prophecy of Moore's law has delivered in the 11-12+ years since Thief was released. If I'm not mistaken, today's consumer-oriented systems rival or at least approach the world's fastest supercomputers from November 2000. A new computer a decade sounds good enough for somebody. TDM is an easier to set up and play than Thief. 1.08 and future updates will make it even easier. We have serialized campaigns, campaigns, and the Crucible campaign is coming. The "struggle" of a new feel is pretty much nonexistent for Thief "FM players in large numbers". It's much easier than introducing the game to say, non-gamers or non-stealth-gamers. If you are a Thief FM player who can't get TDM mechanics, you may want to tell someone about it, on the forums. Thief is not home sweet home, no matter how marvelous. You said it yourself, the Dark Engine is the "finalized version" (ignoring OPDE et al). It's an aged, closed source game with declining FM output and the glory days seem to be long gone (disclosure: I haven't checked the new FMs for a couple of months to look for any bombshell missions). We are advertising a better product that is by now more fun to play, allows mappers to do much more. Sure, we can't to do anything for people who are too far entrenched in the comfort zone. Ignoring the old and broken talk about the learning curve, TDM is indeed a large game, but isn't anything special compared to Thief. TDM isn't DVD-sized, some of the FMs are smaller (and assets being added to the core mod explain some of that), and it's easy to burn through hard disk playing Thief FMs. I've got 5+ GB of Thief FMs on my hard drive right now. You can always load up the game and play an FM. Use quicksave and quickload to beat up on an AI for a handful of times. An effort of maybe 60-120 seconds. As if that wasn't already trivial, we have a Blackjack Trainer map. It's on the in-game downloader and we recommend that to anybody who talks about having trouble blackjacking.
  3. What, you don't like GNU Parcheesi?
  4. I know the translation discussion already happened so I'm a bit confused as to why there's still a debate. Let me see if I have this right: It looks like this translation conversion process happens in a deterministic and simple way. If that's the case, why don't we just convert every mission that is uploaded to official TDM mirrors that wasn't already converted to allow external translations? It doesn't look like testing is even required, although images with text in them won't be automatically translatable (not a big loss, can be fixed manually if someone notices or points it out, or, cares). If Sotha or any other mapper releases a map update without converting, it gets converted before it hits the mirrors. Rinse and repeat. Then apply external translations, maybe using a user-friendly process that bundles translations with their missions in the in-game downloader. Also: 1. Only autoconvert new missions as they come in. Convert older missions only if someone is actually interested in creating a translation. 2. Or convert every mission, and use some sort of flag to prevent older missions from being automatically marked to be redownloaded in the in-game downloader, if possible. In short, I am very sympathetic to Sotha's position that he doesn't know/care about translations, because it looks like almost the entire process can be automated.
  5. I know that, just trying to bring something positive in here but failed. You mean in their repositories or something, where it still needs to be found, heard about, downloaded? With all this hype over the popularity surge that will follow going standalone, I'm interested to see how much it will actually help TDM.
  6. If you build it, they will come? Although looking at the "popularity" rank now, it looks like it's moved from ~650 to 506. Or I just wasn't paying attention. Regardless, 506 of 17,208, that's the 97th percentile.
  7. See above? I just edited the URLs for the Gnomoria one. I went to TDM's page and viewed the header image to find the "4000" numeric identifier for the project.
  8. http://www.moddb.com...y-and-top-rated They are not yet "enabled" for normal users, only "developers". But I was able to change the example shown by changing the "games" path to "mods", and the numeric id to 4000, which is for TDM. So boom, there you go. Here's a serving suggestion: <a href="http://www.moddb.com/mods/the-dark-mod" target="_blank" title="View The Dark Mod on Mod DB"><img src="http://button.moddb.com/popularity/medium/mods/4000.png" alt="The Dark Mod" /> <a href="http://www.moddb.com/mods/the-dark-mod" target="_blank" title="View The Dark Mod on Mod DB"><img src="http://button.moddb.com/rating/medium/mods/4000.png" alt="The Dark Mod" /> They'll probably add a third button to track the amount of Mod DB watchers for a particular project, and perhaps other metrics. Highest Rated (mods): http://www.moddb.com/mods/rated (it seems to be based both on the quality and quantity of ratings. So despite TDM having 95%, it has only 183 ratings, compared to 1000+ for more popular mods, which are ranked higher on the "Top 100" list) Most Popular (mods): http://www.moddb.com/mods/top (seems to be based on visits and total visits to the mod page)
    1. Show previous comments  3 more
    2. nbohr1more

      nbohr1more

      The author did attempt a TDM mission but found the process too complex compared to Rune (which he is familiar with). As far as I'm concerned, this amounts to free promotion because any time someone sees a new Thief mod, they search for other Thief mods. TDM is the top result in Google search for "Thief Mod".

    3. SiyahParsomen
    4. Springheel

      Springheel

      Doesn't stuff like this deserve a thread rather than being buried in the status updates?

       

  9. http://antivirus.about.com/od/securitytips/ht/noscriptblacklist.htm or http://forums.mozillazine.org/viewtopic.php?p=8487225&sid=7437507e1f7327a1cc555779f84c6203#p8487225
  10. NoScript automatically blocks JavaScript execution globally, except for on whitelisted domains. I think you can also use it to do the opposite.
  11. jaxa

    Is TTLG down ?

    Amazon's cloud failed right around the time Google announced its Google Compute Engine. This is a sign from God. You heard it here first.
  12. jaxa

    Is TTLG down ?

    http://www.wired.com/wiredenterprise/2012/06/real-clouds-crush-amazon/
  13. Let the man keep his spambot name.
  14. The iPad wasn't received well?
  15. What if TDM/DarkRadiant applied for Google Summer of Code (2013)?

    1. Show previous comments  2 more
    2. i30817

      i30817

      Lose copyright? No

    3. stumpy

      stumpy

      from whats said in the rules of googles summer of code its says that any code produced and submitted to google during the competition becomes copyrighted to one of the companies doing the moderation of the competition.

    4. OrbWeaver

      OrbWeaver

      Only if the particular project requires it as a part of submission. Many projects don't. http://www.google-melange.com/document/show/gsoc_program/google/gsoc2012/faqs#who_owns

  16. They update it only after demagogue steals the sign.
  17. Spanish banks to get up to 100bn euros in rescue loans
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