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nbohr1more

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Everything posted by nbohr1more

  1. Could be the sharpness shader. Try turning it off or lowering the value. It uses contrast to detect edges so that bright paper vs dark background may be throwing it off a little.
  2. That would be a completely valid response if not for: 1) The Android phone manufacturers proclivity for following Apples design choices 2) My wife's addiction to the Apple ecosystem I just wish someone in the tech journalism sphere would call out these glaring downgrades and get folks to focus on the correct things. Remove useful physical interfaces == Terrible Upgrade computing power and efficiency == Should be "celebrated" instead of being yawned at Its an overall sign of intellectual decadence that the tech press are ignoring the most critical and difficult technical advancements and concerning themselves only with form factor and aesthetics.
  3. I am a little skeptical about this one. I see it causing players to rage in frustration when they try to move lit candles and accidentally extinguish them before using the candles to solve candle-lighting puzzles like the one in "Seeking Lady Leicester". Also, mappers may have designed their missions in such a way that extinguishing candles is a timing challenge and auto-extinguishing via frob will spoil the challenge and tension. If a mapper wants to configure non-moveable candles with frob to extinguish, they can copy what Goldwell and Sotha did. If we were to include this, I would suggest it be an option rather than a replacement. Players wanting to override the difficulty of missions can choose the new mode but can switch back to the default behavior if a puzzle needs solving, etc.
  4. My wife got me my first iPhone around 2013 I believe ( old iPhone 4 classic ). At the time I had very mixed feelings as I really hated Apple's walled garden OS, lack of MicroSD slots, lack of replaceable battery, and proprietary charging \ data transfer port. That said I was still a little jealous of my old co-worker who had the first iPhone and showed off the wonders of the Lightsaber App and reading websites with pinch zoom so it was cool to finally have these capabilities on my own device. Since I am ostensibly a hermit and do not really "consume" digital goods like paid apps and music, I jailbroke the phone not long after owning it and gleefully installed a number of janky retro emulators on it. I kept that phone for a LOONG time. I believe it was about 1.5yrs ago when my phone provider was acquired \ merged and the new owners mandated that I could no longer use my ancient beast on their new network. My wife ( who is now thoroughly entrenched in the iPhone world ) insisted I get a newer iPhone as a replacement so I got a slightly aged iPhone 11 due to the supply shortages. At first I was thrilled at the increases in storage and processing power but then using phone began to sour my mood. They removed the headphone jack in iPhone 8 (?) I believe so obviously this was strike one against the device. I think the home button was removed in iPhone 10 so "strike two". Then the charging cable does not connect to a standard USB port on a PC or standard USB charger so I could no longer sync iTunes over a cable without buying some specialized adapter cable. Third strike. Since the whole world followed Apple's lead and no other phones offered these features either I was consigned to fume about the supposed "progress" of my new device. Flash Forward to 2023 and the iPhone 15 Pro launch and now we can see that they are removing the "Easy silent mode toggle switch" and are replacing it with a haptic multi-function button. Garbage. The point of having a silent toggle is that you can quickly silence your phone even if it's dark or in your pocket. Now you need to look at your phone to see that you actually succeeded in silencing it. How can they possibly think this was an improvement? I really am stumped here. Did someone at Apple think that forcing you to look at your phone to silence it will give advertisers more time to show you advertisements on lock-screen news-feed? Are the trying to make going to the movies more inconvenient so that you will stay home and watch Apple TV+ instead? Did the US Government tell Apple to change this so that law enforcement or intelligence agencies and explicitly tell when you are silencing your phone so that no clandestine recordings can be captured without an easily spotted visual of someone struggling to silence their phone? Is this just more "reduce the number of buttons" Apple insanity? It really boggles the mind. When they got rid of the Home Button, they seriously damaged the product brand in my opinion. The whole point of having a Home Button is that if you are stuck in some misbehaving App or Website and you need to get back to the starting GUI you can press a button to get safely home. Now if the bottom swipe is obscured by a misbehaving App your only choice is to power off the phone. The excuse for the removal of the Home Button as that it made the phone less water resilient. In that case, how did the buttons on the side of the phone continue to persist? If there is some absurd logic that can be put forth about why side buttons are more water resilient than a front button, then why not move the Home Button to the side? So I went around looking for iPhone 15 critique videos and to my utter dismay nobody was complaining about the removal of the Silence Toggle switch. Instead they bemoan that the iPhone 15 is "more of the same" even though the CPU, GPU, RAM, and Storage are all significantly upgraded. The common complaint is that Apple hasn't improved the physical aspects of the phone such as not having a folding or flip phone design. I find that to be a completely crazy take on things. The classic buttons worked fine. The form factor did not need to be substantially changed. The underlying CPU and GPU is where you should expect to see improvements for products like these. Beyond bringing back the Home Button and Headphone Jack ( and preventing the full removal of the Silent Mode toggle ), the only "form factor" change I would like to see is some sort of accessory that approximates a slider era cellphone keyboard so I can type out texts or phone numbers with real keys as feedback. Nakey Jakey sorta touched on a few of these issues in one of his newer videos:
  5. I'll need to dig further but I think the script is meant to cleanup child objects of a spawned entity when said entity is removed. I guess it's the script version of a C++ destructor. If so, it should be replaced / removed.
  6. TDM has been fully GLSL since 2.08 : https://wiki.thedarkmod.com/index.php?title=What's_new_in_TDM_2.08
  7. I like it. Would probably need a menu option to toggle it if this were to be included in the core project.
  8. Sorry that didn't work. Not sure why. I guess the best approach would be to replace the mirror with an x-ray render and set the "hat entity" with suppressInSubView 2 : https://wiki.thedarkmod.com/index.php?title=Xrays
  9. yes, bob behavior is controlled at the player context ( pm stands for “player movement” )
  10. Seems to confirm: https://bugs.thedarkmod.com/view.php?id=5718 does it happen in the latest dev build: https://forums.thedarkmod.com/index.php?/topic/20824-public-access-to-development-versions/
  11. Try adding: "pm_runbob" "0" "pm_runpitch" "0" "pm_runroll" "0" "pm_walkbob" "0" "pm_bobpitch" "0" "pm_bobroll" "0" "pm_bobup" "0" "pm_crouchbob" "0" to your custom player def
  12. Sorry for my absence. I am recovering from a recent Covid infection. Dr told me I can return to work ( wfh ) Sunday. Not sure about that timetable…

    1. Show previous comments  9 more
    2. nbohr1more

      nbohr1more

      Thanks for the well-wishes! I feel I am mostly recovered. ( maybe the antiviral drugs helped hasten things ? ) Definitely glad I didnt suffer the fate of Physics Girl. The only lasting Covid impact for me is residual muscle discomfort in my right arm from the first vaccine dose 2 yrs ago.

    3. revelator

      revelator

      ow :S yeah luckily only had one bout with that fella but was pretty nasty.

    4. Geep

      Geep

      @nbohr1more, I'm glad to hear that you're well on the road to recovery and not suffering the worst of the long-term effects. Here's hoping each day continues to be better.

  13. At this time, it is not possible to define per entity reverb this way. The current workaround: Add the no_efx keyword to the sound shader and bake the reverb into the audio recording ( if you want reverb )
  14. There was a TDM branch where "r_softShadowsRadius" was an entity arg. It was never added to core because there were still so many other issues with soft shadows behavior.
  15. Noble Affairs (tdm_weapon_blackjack.def) Snowed Inn (tdm_weapon_blackjack.def) Shadows of Northdale ACT I (tdm_weapon_blackjack.def) Shadows of Northdale ACT II (tdm_weapon_blackjack.def) These are all fixed now. Thank you!
  16. The weapon movement, speed, and appearance was altered to look more like Thief 1 and 2. Think of it as a retro mod. Its probably better to include such things in a mod pack than in the missions themselves.
  17. Volta 1, Volta 2, Hazard Pay, and Iris have been updated.
  18. Will try to get this done tonight ( unless someone gets it done before me )
  19. Yes, def files in the pk4 override defs with the same name in core TDM. You can either nuke them, or update them with new additions from core.
  20. ok, perhaps this is related to muli-rendering or multi texture load try: image_levelLoadParallel 0 r_useParallelAddModels 0
  21. Looks like a driver error with Stencil Shadows... Can you reproduce in Shadow Map mode ? ( Maps setting in advanced graphics settings )
  22. Both mission are by the same author and were originally packed in a way that is unfriendly to Linux. Try deleting then reinstalling Hare in the Snare too.
  23. Try deleting the In Plain Sight mission and re-download it. Known CTD caused by an older version.
  24. yeah, i guess its all a game of tradeoffs. right now, cullfront cures some selfshadow bugs on statues (and AI) so its probably preferable... but those light leaks really annoy you once you start to notice them. tough call
  25. It produces hairline light leaks at some recessed shadow boundaries. Jonri was helping me create an erode shader to improve that but the result caused shadow acne because the shader was working in texture space. Needs to be screen space as I can grok.
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