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JackFarmer

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Everything posted by JackFarmer

  1. Yeah, I noticed this from the intro, too. however:
  2. https://www.ttlg.com/forums/showthread.php?t=153454&p=2543356&viewfull=1#post2543356 Great reaction from heywood.
  3. Yes, this is really a problem. Do you have ideas how to make outdoor mapping easier with respect to performance?
  4. Out now: https://store.steampowered.com/app/2067820/RetroSpace/ It has it all: System Shock, Bioshock and Prey, but it does not take itself too serious... Now I know why they called the song "Staying Alive!"
  5. Yes, that was my first thought as well.
  6. Got a link? Edit: NM, found it and I get what you mean, however, best approach would be to do like in the reply below: Translation: ignore
  7. Demo out now: https://store.steampowered.com/app/5111940/The_Citadel_Project__Demo/ Mostly familiar gameplay mechanic and good atmosphere, however, I did not make it far into the demo, as my rig is simply too weak for the game.
  8. Sounds like a first world problem.
  9. https://store.steampowered.com/app/4882000/The_Hollowing/ Has great atmosphere, installed the demo last night, will try it this evening.
  10. No, this is not The Onion: https://www.404media.co/people-training-openais-ai-fired-for-using-ai-to-train-the-ai/
  11. @revelator / @datiswous There is already a Lutris installation script. Very lobenswert.
  12. IMO criminally underrated and I for one prefer it over the entire Grunge scene from the 90ies. Back then it was described like "Faith No More meets Tom Waits", that kind of thing.
  13. Yeah, easy installation might be the main advantage, but then again I don`t know how large this particular group of Thief fans actually could be as I have the impression that lots of Thief fans are very knowledgeable about patching the games themselves. I somehow have the feeling that after the arrival of ND 1.29 lots of people will buy the remaster just to get the new campaign.
  14. For stock ambient, the folders are called "tdm_sound_ambient0X". For custom ambient, you have to browse through the sound folders of the respective mission.
  15. Not sure if this can really attract "new stealth fans" - as in: people, who play stealth games, but did not hear about Thief till now. I dare saying that`s a very, very small fraction of the stealth fans in general. I could be wrong, of course. No matter if that particular group is large or small, if they have not played Thief till now, then that would mean that they are most probably familiar with the few other franchises - TDM, Dishonored, Styx. And then they could be in for a rude awakening because Thief NPC AI (especially when compared to the Styx/Dishonored games) is rather lenient and, yeah, not too bright.
  16. Helllo all, At map start, I want to have randomly generated digits for the safe locks and accordingly updated readables with the correct numbers. Has anyone already done that respectively is this even possible? Since I am bad to the bone, I am thinking about an element of wickedness forcing taffers to find the related information themselves.
  17. Yeah, I noticed this, too. I mean, back then, the level designers at LG did not have years of experience with the editor (and room decoration in general) and they surely did not have assets in abundance, but nowadays you have guys like Skacky and other talents who know how to design...and to decorate.
  18. Say what you like, but this looks hellish cool...3 fps, you say?
  19. Looks great, IMO, looks IMO somehow even better than with TDP!
  20. https://www.dailymotion.com/video/xbahjde The first ambient track I've produced exclusively using Linux Yoshimi instruments.Scene from HH:Blackstone Island, mission 2
  21. Ah, yes, I did not take this into account. Maybe the Nightdive guys are currently sitting in their offices like "shit, now we need volumetric light and other stuff as well!" However, I for one do not really care about visual upgrades; I am more curious regarding the new campaign...and that is the main reason I will buy the remaster.
  22. From my point of view, DH2 is better than DH1 (especially when it comes to level design) and I do not really recall significant differences in gameplay and game mechanics. Moreover, it includes four of my all time favorite missions. I really recommend you to give this game a try.
  23. Yeah, thought that, too because the guys who created the Tomb Raider Remaster for the notorious last Core Design game Angel of Darkness integrated a lot of community effort as well.
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