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Everything posted by JackFarmer

  1. Little Computer People! That's what it feels like with the reading, typing/painting, sleeping and playing music. #
  2. Okay, just a few more final fixes. I will get back to you with PM asap. Thread in Beta Testing forum will show up shortly.
  3. Great, thank you very much. You guys will test with 2.07 or latest 2.08 beta build? The latter would be preferred as I've decided to make this a 2.08 release and have already tested lots of stuff with 2.08.
  4. Yeah, I can confirm that but I think I although noticed that sometimes hitting the space key actually creates a duplicate. Workaround: save the resized model as new model in the mission's model folder.
  5. Hi guys, Beta Testing of HH:TLC shall begin latest at the end of next week. The map size is ca. 80% of HH:I, and depending on play style it should take ca. three/four hours to complete the mission. Please sign up here if you want to help. In case you don't want to help, then sign up here as well, and I will ask grayman for divine punishment for all of those who do not work to the will of the Builder! Jack
  6. Hello Neon, Ah, that's how to create light reflections through windows on the floor. I saw it last time in AGN, found it cool, checked the map and found nothing that I had expected (some sort of decal on the floor or something similar). I am very delighted to find out how it works as I gradually thought Amadeus to use some unique wizard mapping technique I'd be never ever able to mimic. Thank you for that! As for the caulking: you sure that makes sense if the walls in question are exposed to the void? After all, if one considers the void as a visleaf it would be perfectly sealed from the in game area and thus the code should not consider any calculations? I vaguely recall that someone (maybe Sotha) once did testings and found no performance differences between caulked/non-caulked walls exposed to the void. However, if not part of essential in-game setups, I usually use caulck to identify leaks. Jack
  7. This seems to be interesting. I read about this game at first in the feuilleton section of my local newspaper:
  8. What happens if you try add a speaker via the same context menu? Did you install both DR and DM?
  9. @nbohr1more @stgatilov You guys were right, after updating to 2.08 it looks like... 1. ...crashes during WIP loading have vanished and 2. ...in game crashes in WIP area with fire elementals have vanished as well! Thank you, after adding final voice lines in the next days I will start beta/optimizing! Jack P.S. ....love the new swimming system, although I think I will have to add a few more breath potions as the lake is very, very deep! P.P.S. ...and I have the feeling, that everything runs much faster now!
  10. A live sign from Blixa & his gang, sounds somehow like Kevin Coyne meets Brecht & Weill:
  11. Do not challenge the casual player.
  12. Bought this one back in 1993 (or 1994?) but learned about the Leonard Cohen orignal from 1985 (or was it 1984?) only two years later when I bought the respective album from LC.
  13. @Dragofer Yeah, this works perfectly for the installed mission display, but in the "Available Missions" list only the first line gets displayed.
  14. @Dragofer Thanks, I've looked into it, but it does not include a specific command for a line break. Indeed, moving the words around forces a line break but at the price that one receives a large space in the overall missions list. hmm....
  15. Is there a way to split the title into two lines?
  16. Star Trek is a good example for the same problem: One of the newer interpretations called "Discovery" is set ca. 100 years before ST:TNG...but the "old" technology used therein seems much more advanced.
  17. That would be great. I like both DX:HR and MD and this one looks very familiar.
  18. Is there already a release date?
  19. Holy Joe, this version of an original recording from The Can is extremely impressive: In the meantime I lost track about all the musicians and bands influenced by The Can.
  20. Did you receive any feedback on this?
  21. Didn't oneofthe8devilz work on something similar using Unreal and Thief 3 stuff?
  22. @AluminumHaste Will do and PM you. Thank you for your help.
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