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JackFarmer

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Everything posted by JackFarmer

  1. Make things stranger,
  2. You are a real MF. Yes, you are. Your friend, Jack. When will you publish SOLS?
  3. I will check asap and revert asap.
  4. Hello Dragofer, You want the hands and the feet to remain at a certain position at map start?
  5. Wow, you have been reverting to this game now on several occasions. I am very delighted that you love it and I admire you passion. As reported in other posts, I am not good when it comes to similar games. You think I shold try to master DS (PS3) before I try/buy this game? P.S. Ansonsten schreib mir eine PM. Hab keinen Bock meine Spieler-Historie hier auszubreiten, außerdem bin ich dir da sowieso Jahrzehnte voraus.....
  6. @joebarnin Hello JB, I will get back to you asap. Thank you for your help.l I will get back to you on that issue via PM. Thank you for your help ! Jack
  7. A serious seasonal warning: Beware of the bad Santa Claus (once again):
  8. You did not really miss much.
  9. Happy Christmas to everyone! And beware of the bad Santa Claus!
  10. I have replaced the the caulk brushes in questions with a simplified construction consisting only of four brushes. This works perfectly. Thank you. @demagogue Hmmm...yes, I am afraid I will have to check certain areas for that.
  11. I am afraid you are the very first to report this problem. The mission includes a custom script that allows the character Halfrid to "switch off" the appearance of the quill during his patrol. Have you been able to finish the mission?
  12. @Dragofer Thank you for that. I will check & change and will revert to you.
  13. What is causing this? https://www.vidlii.com/watch?v=7NF8YuVOfIB If the player reaches a certain spot in the connecting tunnel, sound and lights switch off. The tunnel itself consists of two "layers" - 1. the tunnel itself (a func static) 2. identical caulk brushes (for sealing) At the very beginning I only had the tunnel itself as sealing geometry. After a few days, the problem in the video occured. then I converted the tunnel into fs and added additional caulk brushes. The problem vanished, but returned a few weeks later as described in the video.
  14. You give me too much credit. I think there were at least two missions before HHI with fire elementals @grayman might recall the mission names. Yes, that works as in the original thief games.
  15. @Dragofer @Jedi_Wannabe @demagogue @AluminumHaste Gentlemen, Thankr you very much for your positive comments and suggestions. I will check the methods as per Dragofer's and dema's suggestions. I forgot to mention that the scene includes the trees from the skybox of Dragofer's fantastic looking DBSR mission. I just removed all of the lights and the moving clouds. (The latter caused problems with the water reflection, though I had to replace it with fake reflection as it did not work anymore as soon as I had placed the hover boat on the water surface). Today is my first holiday. I hope that I can push myself to finish the three missing Citadel areas. I wished I could already start with adding AI, puzzles and readables.
  16. Take me to Tycho!
  17. Yes, there was a clue. The adjacent maze included three shrines showing symbols and items. The subsequent mission "Hidden Hands: Vitalic Fever" is already available via the ingame downloader.
  18. Tom Waits meets post-modern Industrial
  19. Ah, that's the one. I somehow recall that it's title sounded like an album from Pink Floyd. Thanks!
  20. Wicked. Just found out that the BD for season 3 is now available in Germany. Will buy it as soon as possible. Thank you for reminding me!
  21. Just realised that I did not buy one original 2019 game this year for my PS4. Last week I bought Batman: Arkham Knight. Looking forward to playing it as I liked the previous two games. I looked into Sekiro as well but it seems to use the "Dark Souls combat mechanics" (or whatever the correct term for that might be) and therefore it`s a no go for me as I already failed completing the training level in the original Dark Souls without dying plenty of times. @STiFU: What about this "Atomic catastrophe in Russia with mutants" game you've mentioned earlier this year? I just forgot the name. Has it already been released? The screenshots looked very promising.
  22. The bank of Colliford Lake (HH:TLC, Part 1: The Weir) Did not make much progress the past weeks due to RL things. Original plan was to start beta next week. Far from it, actually.
  23. I am not sure if I understand correctly, the camera has been developed by grayman and Obsttorte (I think, not sure about the modeller though) and it is included with 2.07. Anyway, thank you for playing and glad that you liked it. HH: TLC will definitely not include spiders, that should give you a much easier ride then.
  24. @Dragofer: Is this a fog light? Anyways, great work (as always).
  25. I am so sorry that I cannot connect you with voice actors from here. The British natives between 40 and 50 I know have all been living far too long in Bavaria effecting their native tongue in a (to put it mildly) negative way. Moreover, some of them started watching TV shows originally recorded in English language...with German dubbing. I know, I know, that sounds crazy. On the other hands, practically all of them have German spouses!
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