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Jedi_Wannabe

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Everything posted by Jedi_Wannabe

  1. That is awesome, my son and I play Minecraft together all the time, albeit on the Switch and 360. I would totally get this if I played on PC. I might actually have to keep an eye out for sales just to take advantage of this. Super impressive, well done!
  2. That’s awesome thanks for this Goldwell. What’s ailing you?
  3. This is all fun and very exciting to read. I am interested in trying it out. But as a noob mapper working on my first map, I worry about impeding or breaking my map. This won’t affect my current build or ability to revert at all will it? I want to try that search function so bad.
  4. Brilliant stuff! As a massage therapist I love seeing more anatomy skins for paper models. I can think of all kinds of applications. Thank you Spring
  5. I hope everyone has plenty of time off work for family and DR and TDM. Happy winter solstice and impending New Year! Let’s also raise our blackjacks high and give thanks to the Builder for looking out for our brother NeonsStyle, by his grace the cleansing fires of his fury spared our brother’s town, so that he may live to Taff another day.
  6. How bout that Ghost of Tsushima trailer finally?
  7. Oh my gosh is that a hover boat haha sweet! Love this Jack. As always the little details really shine. I too was hoping for a Christmas beta, but life happened. Don’t think I’ve opened DR in 4 or 5 days. ?
  8. At the risk of sounding politically incorrect, think Kyle Broflovski’s mom from South Park. That’s the accent we should avoid.
  9. Someone correct me if I’m wrong but this always works for me. Select something nearby first that’s at equal or close elevation, deselect and THEN place your entity/model. Should come out close to where you want it then you can floor and nudge it. Why it’s not for you by default must be a preference setting. I’ve also wondered about your second question, thought I saw it somewhere but haven’t searched. Right now I just fly around camera view toward the red highlighted thing in question.
  10. Through VO’s and internal monologue I want my thief to grow over the course of my campaign from being arrogant, cynical, self-absorbed and cold-hearted, to someone who forced into a predicament uses his growing taffing skills to unravel a mystery for the greater good. The last mission will see him take up more of a Robin Hood role, as opposed to “steal this to pay the bills”. a four and a half year necro ain’t bad, I revived a decade old dmap thread one time lol
  11. I love seeing the beginning stages of maps when they’re in their most rudimentary workable form. It makes before/after shots really satisfying! Keep it up Petike!
  12. All are awesome WIPs! Can't wait for this lighthouse, been craving another good lighthouse level. Been tossing that idea around for sometime but couldn't work it into my story so maybe a side mission. That street looks sexy! Can't wait to hear what kind of sounds that thick air is filled with. And those arches! Probably heard me say it 5 times by now, can't wait to use those builder assets for my church in my third FM
  13. Could the exposed skin on the model be fixed with a custom skin texture? And would that be a matter of matching the correct rgb values?
  14. Do we even need a sequel? Not saying it’s a bad idea, just the time. IF 2.07 ( which just came out this year right) was the LAST version, would we all suddenly stop playing and creating for it? I’d still use it for years to come, so why abandon more than a decade’s worth of collaborative hard work? The code isn’t perfect, but hot damn for a spiritual successor to Thief, it’s pretty taffin’ perfect. Why don’t we just ride this wave til it crashes to shore?
  15. Anybody around here know if it’s terribly hard? I wish to learn this. There’s a dope history museum near me but doubt they allow flash photography, regardless it’s something I’m interested in for this very reason. They have a permanent Egypt exhibit with sarcophagi, embalming tools, hieroglyph carvings, organ jars, tons of cool shit. Down in the Bonehoard was one of my favs back in the day so I would like to see similar style mission, and placing it on a different continent would be really unique. New hobby for next year is definitely gonna be textures, seems like it’d be fun.
  16. This is an idea I’m putting on the back burner for between missions in my campaign. Side missions that could take place before or after my story. An ancient tomb on another continent would be dope indeed. Why don’t you learn DR? It’s not that hard, just a bit of a learning curve.
  17. gah Builder's balls! I don't know why I can't move that pic into the spoiler tags, sorry
  18. Congrats on the release! I hope to play it after work tonight. I'm in deep mapping on my own first FM, and in the middle of Thomas Porter campaign, but I am dedicating my free time to show some love to a fellow newb mapper. I read some of the test notes and it sounds like eye candy, CAN NOT WAIT.
  19. That’s awesome, I’m glad this is getting traction. I’d push my wife to do it but she’s already reluctant to give a couple one liners for my own mission.
  20. It sounds cool, but how come the pictures in that link are of a Dead Hand from The Legend of Zelda: Ocarina of Time?
  21. Ah sweet I was decorating in the meantime I’ll check my filters after this dmap. Edit: Filters > Clip Textures, that did it. Duh. I had like 20 monster clips floating around down there lol. Thanks for the timely response Judith ? Here goes my first test of an AI patrol on uneven ground patches. So exciting.
  22. Super newb question here, I must be doing something wrong. How do I prevent a monsterclip brush from disappearing after I deselect it? I'm working on monsterclip stairs underneath some uneven terrain patches, and every time I do anything, such as try to make another brush, the first one goes away. Can't tell if it gets deleted or disappears or what, but I've consulted the wiki and nothing hints towards this. Thanks in advance.
  23. I often wonder if I came around at a dark time in the mod’s lifespan, what with the aforementioned fallout, and recent technical struggles with the site. Im still super newb at mapping and have yet to put my first map out. But from a mapper’s perspective, I’ve beta tested here and there and talked to a few folks about help with things in my own map and seeing all the great new maps since January, this mod seems to have a very steady heartbeat. There’s always people working in the shadows to bring us more fun content. I tell everyone I know who’s even the least little bit interested in gaming, about TDM. Raise your black jacks high everyone, here’s to another exciting decade! Some stats would be interesting to see tho, like maps published by month over the years.
  24. Yes that’s the one. If you have time to kill, I encourage everyone to watch it. It’s fun, interesting and informative. Let your imaginations run wild.
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