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thebigh

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Everything posted by thebigh

  1. "Leicester" is pronounced "Lester". At least, the real-world place in England is.
  2. The flint is probably better, actually. It's easier to use than waving a candle around like a maniac, and additionally it's possible to put out all the open flames and end up with nothing left to light from.
  3. Carry the candle, then turn it (middle mouse button by default) so that it's pointing at another flame, then move around so that you light the wick.
  4. Yes. They have the ability to carry things like swords and torches, and hold small objects in their hands like apples or scrolls, among other things.
  5. I got that bug with the unlootable trophy pretty consistently while beta-testing.
  6. IMO the three settings for running are a good idea. I don't care about mantling roll and head-bob either way. I dislike auto-search so, if there's going to be an option for it, my preference would be for it to default to "off".
  7. Congratulations on the release!
  8. If you're not using a preset, a custom EFX setting read from the file looks something like this: eaxreverb "loc_streets_alcove_1" { density 0.576 diffusion 0.633 gain 0.3162 gainhf 0.7655 gainlf 0.769 decay_time 1.79 decay_hfratio 0.6267 decay_lfratio 0.4433 reflections_gain 0.4281 reflections_delay 0.0167 reflections_pan 0 0 0 late_reverb_gain 0.9058 late_reverb_delay 0.0133 late_reverb_pan 0 0 0 echo_time 0.218 echo_depth 0.1 modulation_time 0.25 modulation_depth 0 air_absorption_gainhf 0.9905 hfreference 10364 lfreference 192.2 room_rolloff_factor 0 decayhf_limit 1 } where loc_streets_alcove_1 is the name of the atdm:location entity for that location. If you wanted to change such an EFX during play you would need another entry in the file, then refer to it by either changing the name of the location entity (BAD!) or exchanging one for another.
  9. True. However, if the EFX settings are read from a file I think you'd need to pull the switcheroo script trick because those are determined by the name of the atdm:location entity. I suspect that changing its name spawnarg during play would be asking for all sorts of trouble.
  10. On a related note, I would like to be able to change a room's EAX settings on the fly. Currently it's possible to change a room's ambient light and sound by using a script to swap out one atdm:location for another, though you do need to leave through an atdm:locationseparator and come back. However, the EAX settings do not update.
  11. That's "The Heart of St Mattis".
  12. I also replay missions I like just because they're fun.
  13. I'm using a Brother J4440 that I'm reasonably happy with.
  14. HP printers are garbage anyway. I've never owned one that worked right. Still more reason to boycott them.
  15. I'm working on one that's slowly coming along. I've got a self-imposed challenge that the whole thing has to fit in a 1536³ box. Skybox, "blue room", everything. The radii of speakers and lights are allowed to poke outside, but everything else has to fit inside. This is roughly the size of Thief's Den 1, so enough for a decent-sized house and a small city streets segment, with plenty of verticality. Wish me luck!
  16. I don't agree with that. Although in the original picking doors and bypassing keypads was cheaper individually, by prioritising stealth you'd normally have to get around several locked doors. So you'd spend maybe six picks total getting through three doors. In GMDX I'd use four picks to get into what used to be a passageway around the guards only to find out it's now a dead-end room with some ammo crates in it. I felt like GMDX was herding me into combat all the time and I just don't want to play DX that way. People like to crap on Revision, but for all its faults it does try to be fair to all play styles.
  17. I'm not a fan of GMDX actually. It's clear the author thinks the Rambo playstyle is the Only Correct way to play Deus Ex, and has made all the stealth routes super expensive in terms of lockpicks and hacking tools or has walled them off entirely. It should actually be called Gimme Less Deus Ex, because it diminishes the game. I prefer Deus Ex Revision which, despite some questionable architectural choices here and there, and a bit too much treacle, is at least balanced for combat and stealth oriented players.
  18. It's a shame, because I like the small-to-medium sized missions. I don't always have the desire to play a huge sprawling masterpiece. Sometimes I just want to sneak through the City streets, get into the mansion, steal Lord Frobley's crown and get out again in 45 minutes. Those are the missions I like to play and so they're the ones I tend to make.
  19. Yeh, I have to get mapping again.
  20. Creating even a small mission is a big effort and rather time consuming.
  21. Is there an easy way to handle situations where multiple guards are barking at once?
  22. When this happened to me, it was because the dumdum was trying to flip the back of the switch and was walking through a bunch of rooms to get to its back side. Also, are you using atdm:relight_position entities to tell the guard where the light switch is? They struggle to figure it out otherwise.
  23. Heh, interesting to finish a mission with XD
  24. You need to physically drop it, with the 'R' key.
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