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Everything posted by AluminumHaste
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Because the player didn't move/make noise, the code that AI uses to "listen" for the player wasn't triggered. Because the AI weren't on the same team, the alert level wasn't propagated to the other AI. There's so much that goes on to make AI SEEM like a facsimile to real people, but there's always going to be edge cases where's there's no code to handle it.
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No Honour Among Thieves v4 - EFX Edition
AluminumHaste replied to nbohr1more's topic in Fan Missions
Sorry he was banned, that seems to have expired. -
No Honour Among Thieves v4 - EFX Edition
AluminumHaste replied to nbohr1more's topic in Fan Missions
He was banned after what happened last time. -
AI specifically have code to test the attack vector I think, so they should generally know where it came from. They're also supposed to prioritize possible hiding places and investigate them first. If you're playing with AI acuity turned down, it might cause them to lose you in darkness faster. I have them both on Challenging and they go to alert almost instantly even when I'm just a little lit up. It's very challenging on open maps when you are on a balcony.
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Clearly not the same model, just HEAVILY inspired by..................... Completely different hair style........
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You've had almost 20 years of random people submitting assets to the mod. Would be nice to assume everything is done properly, but what are the chances that some things weren't? I don't know if it's even possible to find that out at this point.
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[Feature Proposal] Frob to Use World Item
AluminumHaste replied to Daft Mugi's topic in The Dark Mod
So you forgot how to use the new system AND forgot how to use the original system? So either you had a stroke or you're arguing in bad faith. -
2.10 Crashes - May be bow \ frontend acceleration related
AluminumHaste replied to wesp5's topic in TDM Tech Support
Have you tried attaching a debugger with VS like you can with any running process? I know it won't show much, but it might find something. -
There's a few areas in Wrath Aeon of Ruin that felt Skacky to me. Like his influence if not outright level making was present. I wish him all the best in anything he does.
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Can you shoot yourself in the face?
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Lots of neat stuff in this. Just finished playing the first mission, and it's very Skacky. Lots of crazy verticals. Pretty impressive effort.
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Fan Mission : Hazard Pay by Kingsal 01/27/22
AluminumHaste replied to kingsal's topic in Fan Missions
The mission is great, like all your works. My personal issue was that after dying and losing 30-40 minutes of progress for the third time, I gave up. -
So all brush data fits into 1 entity.
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Everything except worldspawn is an entity AFAIK
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[Feature Proposal] Frob to Use World Item
AluminumHaste replied to Daft Mugi's topic in The Dark Mod
A poll with such a small number of respondents would always be considered not representative, so using it as a barometer for change is usually not a good idea. That's all -
[Feature Proposal] Frob to Use World Item
AluminumHaste replied to Daft Mugi's topic in The Dark Mod
Yeah, respect the 17 people who actually care about this topic, and ignore the 10s or thousands of other people who simply don't care! -
So, what are you working on right now?
AluminumHaste replied to Springheel's topic in TDM Editors Guild
Open console, type noclip, fly to empty area, type noclip again. Losing progress isn't necessary with access to dev commands -
So, what are you working on right now?
AluminumHaste replied to Springheel's topic in TDM Editors Guild
All of those items should be static models, not entities with collision. -
Maybe I misunderstood what you wrote, but caulk does not block light.