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Everything posted by TheUnbeholden
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Fan Mission: Cleighmoor (by grayman) (2014/3/1)
TheUnbeholden replied to grayman's topic in Fan Missions
That well was a neat surprise, very unusual there mr Grayman. Although I spent way to much time trying to find the well. (thats probably my fault though, as when there are guards patrolling and usually don't explore very well, especially with light sources scattered around the place). I did however find the City Watch building to be fairly tough to get through, I did find the vents but some areas had guards going through in regular intervals with a fair bit of light like the front desk and the sleeping quarters . Unfortunately I have no idea how to get the map for that side mission, if someone could point me in the right direction... -
Fan Mission: Poets & Peasants by Digi (6/29/14)
TheUnbeholden replied to Digi's topic in Fan Missions
Well I didn't enjoy it, but I'm very much used to bigger maps. I think that Thief to a large extent can't be experienced unless its a mission with multiple ways around the objective and that by extension requires many rooms, side objectives, equipment to choose from (although that last point can be approached differently by finding equipment along the mission rather than choosing it at the start). Here its a hole in a wall and 2 rooms. I guess its more of a personal issue, aside from some small nitpicks others have already mentioned. -
Fan Mission: Home Again (by grayman) (2014/2/12)
TheUnbeholden replied to grayman's topic in Fan Missions
The gameplay at the Guards Watch headquarters was really underwhelming seeing how much a build up there is to getting there. The scenic route ended up being totally overshadowing the part that should have been difficult. I love going over buildings and having to do a bit of mantling, tightrope balancing and keen observation of my environment. The Guards Watch was had alot of light and a few light switches but it didn't have enough guards, so there was no reason to really use the ventilation system and all that light made the place rather bland looking. Although I did like the basement/prison cells/armory visually, but it to felt rather easy. I felt as though that is really the only thing holding this mission back and is perhaps the only blemish on the 3 missions we have so far. And I had all that equipment to! It seems like its a reoccuring issue that I never end up using my theify escape tools even when clearly this mission should have been begging for it. I can say that I thought the city was wonderful though. Also maybe I'm just getting good at this, but I found that finding all of the loot was rather easy.. to easy. Maybe put some of the loot off the beaten track? cheers! -
Fan Mission: One Step Too Far, by Dragofer (2014/08/04)
TheUnbeholden replied to Dragofer's topic in Fan Missions
What the.. why does the download link not work -
Fan Mission: Inn Business by RJFerret (2014/03/03)
TheUnbeholden replied to RJFerret's topic in Fan Missions
Probably one of the better FM's, that does alot with little. Its just so much replayability and with a fairly small level to. Ah thank you sir! -
Fan Mission: Breaking out the Fence (17/03/2014) by Kyyrma
TheUnbeholden replied to kyyrma's topic in Fan Missions
The gameplay on this one was suprisingly fun, tough trying to sneak with such few rooms. Good example of few guards used well. Though the extra few guards outside thanks to shouting of AI, has kept me more on my toes after being foiled. Nice placement of that sewer gate key by the way -
Though on forgiving hearing, I find guards react to me walking on wood or stone close behind them. Thats a tad annoying, I don't wanna go as low as "nearly deaf". I would be alright with creeping more often if it wasn't so slow (eventhough it only makes sense on gravel, grass, marble and metal). It just doesn't make sense to me that a expert in thievery, who wears soft padded shoes and can distribute his weight evenly would make noise on stone (and as for wood, in the Thief universe wood doesn't creak so its like recently installed wood floors in the real world, not impossible to move over).
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Fan Mission: A Reputation to Uphold, by Springheel
TheUnbeholden replied to Springheel's topic in Fan Missions
Yes another great mission, although there was that one stash of loot that was a little to hard to find :/ I can't complain though because I had only just managed to get all the necessary loot but still -
Fan Mission: Penny Dreadful 2 by Melan and Bikerdude (2014/07/8)
TheUnbeholden replied to Melan's topic in Fan Missions
How do I get into the second city section, beyond that gate? There doesn't appear to be any way to open the gate, and I've already completed all the objectives, unless there is somekind hidden optional objective. I know theres a point to that sewer section, like that room I can see passed the grate, and there has to be way to get on the other side of all that.. maybe you should have provided a easier way passed all that, and even though I usually hate it when fidcal does key hunts, here I found it tolerable because there wasn't to many to find and the way is more or less clear after the initial ridiculous jump across to that small gap, and then another jump onto that bridge. -
I naturally gave my contribution.
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Yes! Its nice to see that new peeps with talent willing to contribute. TDM deserves it!!
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Potential new texture pack: Thief GOLD HD
TheUnbeholden replied to Bikerdude's topic in TDM Editors Guild
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Why does the A.I. see bodies hidden in complete darkness?
TheUnbeholden replied to chakkman's topic in The Dark Mod
Also AI are surviving a arrow to the face... kind of makes broadheads feel less impactful and arcadey. -
For some reason eating cheese, muffins and bread makes a crunching noise like carrot/radish/apples... how am I suppose to eat that stuff while I'm sneaking about? I need quiet food. Oh and I'm enjoying dark mod so far
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Fan Mission: Not An Ordinary Guest by Fieldmedic (2013/08/01)
TheUnbeholden replied to DeTeEff's topic in Fan Missions
playing as assassin (which who wouldn't want to?) the mission felt rather flat. The lag was terrible, worse than any mission to date. The uninteractable outdoor area serves as a nice backdrop but I feel you missed out on a opportunity here sir. -
Official mirror links updated all missions
TheUnbeholden replied to Bikerdude's topic in Fan Missions
thats really annoying. -
TDM should steal this idea from Dishonored....
TheUnbeholden replied to Springheel's topic in The Dark Mod
This is exactly what I wanted out TDM for awhile. I personally preferring to hide out of sight rather than in shadow. But I assumed that the reason it wasn't implemented was of issues with AI. That to was something I had wanted ever since I could ledge climb. But by this point its very easy to start getting feature creep now that the game is finally reaching that big release... but at the same time I really like those possible features. I don't see how old maps are at all relevant. The point of TDM becoming standalone is that anything is possible. After there is a v2 release, any idea is a viable one. The only restraint now is temporary one.. to focus on bugs and polish. -
damn, Gecko pulled a fast one. The gold HD texture pack is now TBD
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the original thief is also getting a HD texture pack in a few days, http://www.moddb.com/mods/thief-gold-hd-texture-mod/
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Fan Mission: The Transaction by Sotha (2011/03/04)
TheUnbeholden replied to Sotha's topic in Fan Missions
+Atmosphere +Visuals +Love streets +Robbing the builders +A fight with the undead +Hiding in abondoned places just gives me that real thief/outlaw feel. -A bit to easy, having alot of torches around the streets scarcely makes up for this, but aslong as you trail behind a guard you won't have much problems. Killing all the builders (which is the only real way of doing this unless you want to waste those precious water arrows for whats about to come) upped the difficulty a bit but only because -some of the difficulty was artificial (like builders and guards surviving a arrow TO THE FACE) -The flaming undead guy only took 5 or so hits from my sword, seriously regular revenants are more challenging than him! (taking 7-8 hits). You should double his health. -
Fan Mission: The Glenham Tower by Sotha (2010/07/17)
TheUnbeholden replied to Sotha's topic in Fan Missions
I had the fight of my life, quickly grabbing the extinguished sphere and running up only barely able to escape through the hole, having difficulties throwing the damn sphere through which got me killed twice. I managed to grab the chain and then jump onto the rope arrow I set, and climbed up. I then ran like I was on fire, zombies after me and the revenant hot on my trail I managed to make it to the second last room with only the revenant on me... I had to drop the sphere near the door in order to get the door open, and man I had to kill the revenant. I circle straffed around the furniture and did probably the best swordsmanship I've ever done, fired my last holy water and ran out because a zombie walked in the room and I kept accidentally hitting the zombie instead... I managed to lure the zombie down and finished off the revenant with 2 more hits. Ahhh the audible clunk as the ghastly fiend goes back to hell.. they will not drag me to hell. As the unlife of the sphere disolved scorched in holy flame I was free until the builder's undying flaming brother ran at me, I had to jump down into the water and then go through a door I had vaguely scouted before..... freedom. +Climbing +Scary, one part really got me good +Tough +Lots of loot +Story was decent enough +I Liked the use of lighting in this, made the water arrows quite precious indeed +2 mines oh that made things easier if only slightly. -
Fan Mission 48: A Score to Settle, by Springheel (2011/07/01)
TheUnbeholden replied to Springheel's topic in Fan Missions
I tried playing it after disabling everything, it still crashes in Down Street it just takes slightly longer for it to happen ~30 seconds. Knew that wouldn't be it, considering that low frame rates would have signaled such a crash. -
Fan Mission: The Beleaguered Fence by Sotha (2010/06/23)
TheUnbeholden replied to Sotha's topic in Fan Missions
The master at work, another very Thief styled mission. Long, pretty difficult that relies on all the basics to present challenging mission, nicely detailed without doing anything unusual. A master thief at work would have trouble getting out of this place without the guards seeing you, first I distracted them with a noise maker so you'd have to do it a second time if you do not wish to black jack them both. Getting all the keys is rather difficult considering unlocking something standing right behind someone would in real life make noise.. so realistically getting all the necessary keys would be impossible without blacking at least that one guard. But hey, it has to be possible to ghost the mission otherwise it would not be in the spirit of Thief even if a master thief would more likely do something practical & not take unnecessary risks even if it means breaking the illusion that a "ghost" robbed the place when a guard is found with a bump on the noggin. +Visuals +Difficulty presented is the patrolling guards usually overlap their routes so knocking anyone out is not a good idea, realistically speaking, and the amount of time where a area is unguarded amongst the patrols presents a small window of opportunity so you have to play smart and move fast. Getting the map helps but makes the beginning a tad more difficult as you have to make your way to the evidence key first. +Readables where nice but -I couldn't find the captains journal -that lava area was a tad to immersive breaking for me -
Fan Mission: The Knighton Manor by Sotha (2010/11/09)
TheUnbeholden replied to Sotha's topic in Fan Missions
I think is going to be my fav author, with melan and jesp, then bikerdude close following. My usual style is to keep to hiding in corners, or behind cover, have a few tools for escape ready. I'm overly cautious by listening in that passing guards are gone & close doors behind me in rooms I intend to scour. Relocking doors I've opened with a key & putting back notes I've read. I don't blackjack unless in situations where it makes things significantly easier. +High Difficulty, if you get caught out its your own fault for not studying the routes or not being careful enough when venturing into the unknown +Nice visuals that just enough eye candy to keep me interested to venture forth +Plenty of loot most not hard to find +Ingenious security +where mah bottle gone +gambling +possible to climb the shitter +a use for a rope arrow in a place most wouldn't have found +ruh ruh ruh ruh ruh rosemary.. rerruururrr rosemary? you taffin! nah rumururar -Couldn't put the disc into the crypt disc lock, no frobbing eventhough I read the note that pretty much spelled it out that its a key. -No women