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STiFU

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Everything posted by STiFU

  1. I profoundly dislike everything about Apple and their over-expensive products. That being said, my gf does not share that sentiment and she now wants to get an apple watch. You can get the old watch series 3 for a (barely) acceptable amount of money, but she argues that update-support might end soon, like it already did for series 1 and 2. So my question is, does that even matter? Will the Apple watch magically stop working with a more modern iPhone? I couldn't find any answers to this question via googling, as I kept landing on general troubleshooting threads.
  2. That is not entirely correct. When we started, we had two goals and two separate methods to achieve them: One, we wanted to move the surface-frobhighlight to GLSL in order to get rid of that damn material definition clutter, and two, we wanted to solve the brightness-issue (not seeing highlighted objects in brightly lit areas) with the frob-outline. Let's have a look at each of methods/goals separately now: Our new GLSL-surface-highlight allows us to remove the material definition, yay, but it does not work for all types of materials, because some materials require customization to work well! The dark outline-frob-highlight solves the brightness-issue, as the dark outline is perfectly visible in brightly lit areas, but a proper surface highlight is required so our frob-highlight also works in dark areas. So, to me, there is only one logical conclusion: We need a proper surface-highlight for all materials! That means, we have to retain material-based customization in some form, as I already suggested a few months ago. Yes, the implementation might be a little messier in our engine, but it would be the best solution for the player and that's would we should focus on, shouldn't we? The combination dark-outline and regular surface-highlight is objectively the best solution.
  3. I am excited for that game as well. Let's hope the recent controversy regarding a school shooting level will be resolved.
  4. STiFU

    Free games

    I have a key to give away for the "The Surge 2 - The Kraken Expansion", as I only used that DLC to press down the price of my "Focus Home Build Your Own Bundle" and I have no intention of playing that DLC. https://www.humblebundle.com/gift?key=sWmM5V4CG3ZrHRYd By the way, there are some nice titles to choose from, for your bundle: https://www.humblebundle.com/store/promo/focus-home-byob/
  5. I started skateboarding again after a 20 year hiatus. Whish me luck I don't break anything. 😄

  6. FYI: That 90% for the fist bump actually seems to be legit, according to this paper... ^^ https://safetec.com/blog/hand-hygiene/the-fist-bump-a-more-hygienic-alternative-to-the-handshake/?fbclid=IwAR3PzDEmgVEXJX8uDPR1VLvE5TJkzCeWR1rY_Il6TJx4RPAdLJPn2p76eKI
  7. There are a lot of really bad Corona rapid tests out there. As the virus is on the rise once again in Europe, I wanted to share this table of good tests with you. Stay safe people! https://www.eurosurveillance.org/content/table/10.2807/1560-7917.ES.2021.26.44.2100441.t1
  8. I finally got around to play Prey and I truly loved it. It is an incredible homage to System Shock and Deus Ex. While the gameplay is not en par with those two titles, the game makes up for that with its well written lore and story. The whole "world" just feells so authentic and it features a ton of really god environmental story-telling. Recommended for every immersive sim fan, i.e., everyone on this forum.

    1. Show previous comments  2 more
    2. Xolvix

      Xolvix

      It's not really a stealth game, or at least the stealth is only there to help you get a better tactical position to take out enemies. There's no reason NOT to kill the Typhon because it's the primary method of getting raw materials for a rather important item. If you don't like the combat, just level up Combat Focus and you'll be completely unstoppable, it's probably the most broken of the powers. Also I feel the gameplay is in some ways superior to Deus Ex if only because of the wide variety of ways you can tackle objectives and explore the station. Someone else explained it here: https://old.reddit.com/r/truegaming/comments/r5ottl/the_amount_of_ways_you_can_work_your_way_around_a/

    3. STiFU

      STiFU

      Oh boy, you could do things in oh so many ways in Deus Ex 1. Aside from that, you had actual stealth there, you had more melee and ranged weapon options and the levels were very open-world like, with tons of options to achieve your goals. Granted, that's not as much the case with the more recent titles, but I specifically meant Deus Ex 1.

    4. STiFU

      STiFU

      @Epifire the DLC is also excellent, but you should have the mechanics of the main game down before trying it. I'll just quote my Steam-Review:

      Quote

      The DLC is so different from the main game that it deserves its very own Review. It borrows the gameplay mechanics from Prey and wraps it all in a rogue-lite experience, which somehow works surprisingly well. That is, unless you're looking for a deep story. While each of the 5 playable characters you can unlock has a nice little story quest chain (that you also have to unlock first), there really isn't that much story to tell here. That being said, I still loved the DLC, as the 5 characters with their different skilltrees force you to play the game in other playstyles than what you were used to. The game poses quite a challenge at first, but after some time, you figure out its mechanics and can bend them to your will so that you finally escape with all 5 characters in one run. 🙂

       

  9. We are taking our son on his very first holiday trip to see the sea for the first time. 🙂 Will be back in a week.

    1. Garreth

      Garreth

      My first time was magical, strangely there where not that many ppl on the beach and we had a cooler with lemonade and sanwiches with cheese, best day ever

    2. jaxa

      jaxa

      It's nice to find a nearly abandoned beach... usually when it's winter.

  10. Shouldn't the old sound slowly fade out, eventually resolving this issue?
  11. I just watched this interesting talk on how an indie studio implemented DevOps processes to increase their software quality and productivity. There's some really good advice in there, so I wanted to share it with whomever interested.
  12. No problem. Just please bear in mind that these "internal backups" won't save you from fire-/water-/lightning-hazards, so you might want to consider some remote backup solution.
  13. I have just played a little bit of Unreal 1 just for the giggles. It's been 23 years or so since my last visit to Na'Pali and that game was the first game I played on my first very own PC. Man, that game looked awesome back in the day. And I have to say, to some degree, it still does. The lightmaps, lensflares and detail textures all work really well to hide the age of the game. The low poly count not so much, however!
  14. Live the idea of the contest!! Very good! Nbohr's posts always look like this these days and I always wonder how he does it. @nbohr1more do you write your posts in some other editor and perform manual linebreaks (and maybe even have different lineendings than what the forum expects)? Edit: I just copy pasted the post to notepad++ and enabled showing of whitespace characters. What are you doing there mate?
  15. I know that feeling. About 15 years ago, I had been working on a TDS map for 3/4 of a year. I lost it all due to a HDD crash, and as young and naive as I was, I did not have any backups. I was devastated! It was so demotivating that I never started mapping again... That tough lesson gave me absolute data paranoia. So nowadays, I do a shitload of backups. The really important stuff, like code, source files and photos, go into the cloud. Less important stuff or files too big for cloud storage (like uncut raw travel video files) are backupped to a separate physical HDD (NOT a separate partition on the same HDD!!). For this, I use the programm "Allway Sync", which can perform automated backups when the PC is idle or whenever file changes were detected. Now I feel fairly confident that I will not lose data again. Every now and then I get an anxious feeling that my software setup might not be working anymore as intended, so I check that everything is working. I really am paranoid in this regard. BTW, for mapping etc. it might also make sense to use some form of version control, like SVN or GIT (with LFS). The latter is a bit more complex to learn, but has the advantage that you don't have to setup a server.
  16. We have too many new frob shader threads. I count 2 public and 2 internal.
  17. STiFU

    Free games

    "Yoku's Island Express" is free on Epic right now and I can totally recommend it. This game is a metroidvania, jump'n'run, pinball-game and this interesting combination of gameplay mechanics is a ton of fun. It is single-player, but it is still enjoyable to play this together by hot-seating. It is also family-friendly, so you could enjoy it with your kids or life partner or whatever. I played it a few years ago with my gf when we were on a holiday trip to Crete. We had some bad-weather-days, so we played this game, and it instantly lightened the mood with it's chill and positive soundtrack and holiday-like athmosphere.
  18. I kind of dislike these supposedly-funny cartoony games and your post now eliminated even the smallest chance of giving this game a shot. Better go play the magnificent Outer Wilds!
  19. STiFU

    Free games

    Such a shame that I just recently replayed quake 2 with mods. The mods already made it look quite decent, but thie version obviously is way better. I just checked it out. I love how you can just change the skybox and it changes the whole scene illumination.
  20. I usually lean into the chest. However, there is one issue with that: The lantern does not move with the player while leaning. So if you need the lantern to see the contents of the chest, you have to crouch-mantle on it, to get a decent light exposure.
  21. I'd rather not hide stuff like that behind general settings, as players would have no clue what this setting actually does. I am also not opposed to just offering configuration of the frob highlight via the menu. After all, one of our aims was to increase accessibility.
  22. If I remember correctly, there is a proper line of sight check in the frob detection. Could there maybe something be wrong with that model? Very suprising finding indeed.
  23. STiFU

    Oh shit.

    Yeah, history has shown that Americans invading Afghanistan really works out great..............
  24. Totally Prince of Persia vibes there.
  25. The original frob-highlight was a total hack: As we didn't have the full source code available, we had to resolve to increasing the brightness of objects via the material definitions. Not only is this inefficient, but it also clutters up the material definitions. So, the goal was to fully implement the grob highlight in GLSL, and giving the user the option to customize their frob highlight (thereby increasing accessibility), and while we're at it, fix the frequent criticizm that you cannot see the frob highlight on brightly lit objects. That's where the idea of the outline was born, which you can easily disable through the cvar "r_frobOutline ". Without the outline, the frob highlight should look pretty close to the original hack, at least that was the goal. To prevent the outline from showing through objects, use the cvar "r_frobIgnoreDepth".
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