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  1. Definitely! I've reviewed many (probably in the hundreds by now) fan missions for Thief 2 (And Soon Thief 1 and Gold) and also for every Dark Mod mission up to this point, and I'll continue to do so into the foreseeable future. Thank you for the kind words! There is an index on the first page of that review thread at TTLG that shows how many myself and others from that community have covered thus far - you are all more than welcome to add your own Thief or Darkmod reviews there. The more the merrier, as they say.
  2. Only just seen this thread and glad you got everything sorted out. A word of caution about using tdmlauncher for developing your own FMs. First, when I wrote that A-Z, tdmlauncher didn't exist but I reviewed it later and decided it's safer to leave it as a shortcut to Doom3. I still myself almost use a direct shortcut to Doom3 except when playing FMs. The reason is this: When you launch Dark Mod via tdmlauncher it sets darkmod as the base folder and the current FM as the game folder. What this means roughly is that all the stuff in the darkmod folder and subfolders within it are accessible but it also means all the stuff in the game folder is accessible to your FM too. Which game folder? Whichever by chance was the last FM you installed. So there may be some conflict of assets. Probably rare but possible. Don't be surprised if you see someone else's briefing or title loader or game map etc when you play your FM via the console. You might also find when you dmap that all your dmap files go in the current FM's game folder, perhaps the point file too (I'm unsure about this) so you may be getting a leak error but Dark Radiant can't find the point file. I recommend a shortcut direct to Doom3 for developing and test playing your own maps via the console and another for tdmlauncher to play FMs.
  3. Yep, Alt-TAB works great - thanks Mortem. Chatumao - The above works much better if you set the Fullscreen option to 'No' under Video options in Dark Mod. Thanks to everyone else also for your suggestions in this thread.
  4. Fixed and uploaded. I created this thread for the inevitable further discussion thats going to be needed. Squill, or Domarius, if you see this, they could use your help if you have some free time.
  5. You shouldn't actually have to choose a mod - D3 should start with the main menu of TDM main menu. How do you start d3, with "tdmlauncher"? Do you use a shortcut for that, and what are the settings for it? (Sorry if I ask instead of reading the entire thread again Sorry, read it now Okay, that sounds about right. Could you show a screenshot of the content of your darkmod folder? You should a dmargs.txt file in it, also a currentfm.txt file. Maybe your Steam folder is write-protected or you do not have permissions as user to modfiy things in it?
  6. I read that thread and tried to rename the 'Doom 3' to 'Doom3' but apparently because it is a Steam app that doesn't work. I did try to search the registry for instances of 'Doom 3' but it became too convoluted for me to be comfortable with changing them. I suspect that Steam either needs to do this to make their download/play system work or they are using it to protect against piracy. In any event I'll keep working in it. Thanks for your efforts and persistence. I didn't mention earlier that I have been a Thief fan since Thief 1 and that I've followed (as an observer) The Dark Mod from its beginning and I can't offer you and the team enough kudos on the incredible job you all have done. If the original Thief had been this good it never would have failed. Thank you ALL for this.
  7. Domarius

    Starforce

    Haha, this is so cool - just go to the starforce forums, and there are plenty of threads on the front page with people with undeniable problems with starforce - one of them Starforce tried to test and didn't even test it properly. http://www.star-force.com/forum/index.php?showtopic=826 And this one is gold - here we have 2 people, who, while fighting, are putting Starforce in a bad light no matter what side you're on http://www.star-force.com/forum/index.php?showtopic=857 Also on the front page are these 2 complaints http://www.star-force.com/forum/index.php?showtopic=672 http://www.star-force.com/forum/index.php?showtopic=866 This is my own personal problem that I posted. Actually in truth its my brother's computer we're talking about but I can write it better than him so I just worded it for him. I also ask them why they closed their competition. http://www.star-force.com/forum/index.php?showtopic=868 When I say they have a smarmy attitude when describing how their "contest" proves everyone wrong, i'm talking about this attitude (under the heading "The truth about starforce drivers"); http://www.onlinesecurity-on.com/protect.phtml?c=55
  8. Baddcog

    Thief 4

    Yes, this was discussed in the Eidos/Montre4l thread. They had an open house and when asked they said they had played DarkMod and gave a thumbs up. I don't think they see it so much as competition, they have the studio contract, will have a Pro studio release and the marketing machine of Eidos behind them. And I doubt many Thief players will pass it up because of The Dark Mod. I know I'll play it, but I can't say I'll be as interested in modding for it.
  9. worked like a charm, just have to remember to run doom at least once before Dark Mod, well at least on my syste ooh! any chance a mod can remove the extra "a" from the thread title, my typing is usually a lot better than that
  10. We can release 1.1 as soon as the most important goals are achieved and tested (undead, etc., see the thread in the Member's Lounge). I don't think it's realistic that we will push something like this out long before Christmas. We still have lots of stuff to do, and I'm struggling with time (and with a bit of a burn-out lately - I'm almost paralyzed by the amount of mod work to do). I'm currently taking a break to code on DarkRadiant. As for the scripts - needless to say, sooner is better so that we can review them, but in the end it's also depending on you guys (plus the voice actress), who will have to record it. Then add some time for us to cut up the files and assemble them to a vocal set.
  11. Hey! Grayfox06 is practically the voice of TDM! And a screenwriter too? Then great for writing dialog too. Maybe even suggest some more female crazy person lines for the other thread.
  12. Don't know if I can make time but I'm willing to do a bit if there are not enough other helpers. One other character I'd have liked to see is a totally generic neutral that would fit in anywhere. Sort of a counterpoint to these extreme characters. Not all whores cuss and swear all day long for instance (so I'm told ) and not all builders praise the Builder all day (probably) anyway sometimes it's nice to have a blank forgettable character who just can be put in anywhere even as a guard, a noble, a builder. A whole list of statements can be thought up that anyone might make. "wonder if I'll be busy tomorrow?" could be a city watch, a servant, a builder. Anyway, probably not the right thread but just a thought for the future, male and female.
  13. Has anyone tried this blackjack mod? http://www.elderscrolls.com/forums/index.p...howtopic=341499
  14. I posted this in a thread but only Spring responded. Sounds like he liked the looks of it, but figured I'd try and get everyones opinions and do this up before the update if it's wanted. Other wise I will just tweak my local files because I like it better. It could just be a 'upgrade' thing if players want but the team doesn't. Bascially I tweaked the specular on gold to give a bit more of a yellow shine. Notice the goblet, trophy and candlestick. The darker one is how they are now, really fairly dull for objects that would most likely be highly polished. Also since they are valuable objects I'd expect them to just have a level of specular most of the stuff wouldn't have. The shinier ones of course are with the new spec map. Keep in mind it is ONLY specular, will only shine with a direct light on it. This is in no way a loot glint, glow, etc... In the dark they will be dark. Frobbing won't change their color either. It is also backwards compatible with old, in progress and new missions. ------- If you guys want to see it in game first I can set it all up in a test mtr file like I have now (alternate skins) and a quick map. ------ If the team wants I will add this spec map to all gold items. It really has no overhead, just changing the mtr files and adding one small spec map. I would also test it on the base materials (well, the gold decanter uses stock gold tex, my gold specular and the teapot tex as an Ao overlay) that are gold. I also have one for the copper, brass and bronze (all used on decanters) but no comparison to old base tex in that shot. (I did have a slightly blue tinted silver-currently on teapot 1.0 version but think it looks better here without it, just white spec) I really think it helps set the metal types apart and makes them look more metallic. ------- Oh, and this would NOT include changes to object specific sepc maps unless there were specific ones requested or needed. Like a tex with metal and wood on it, there might be too many of those to really get into. And most are steel anyway and/or already have good spec.
  15. Hey, I got a problem with starting Dark Radiant. I read the part about: If an "Engine Path Not Found" dialog appears, choose the path to your Doom 3 installation. For example, C:\Games\Doom3.The fs_game setting should point to your darkmod installation. Depending on which package you're working on, this can be "thiefs_den", "saintlucia" or "darkmod". Then click OKI tried that, but I get the warning window: The fs_game folder does not exist. Do you want to correct this? If I say Yes it goes back to the same thing, if I say No Dark Radiant opens & there's an "unnamed.map", but I'm not sure if that's what I'm supposed to do. Is there a search bar for within the thread? Because 14 pages is a lot to go through I still havn't figured out how to put spoilers into the FM section yet in the help section with the FM's. Maybe I'm just retarded, but this forum is so different from ttlg's version. Any help would be greatly appreciated...
  16. Hey there, just as an info, there is a thread for noob questions too^^ 1: Probably you have a gap right under and above the door, just build a brush and fit it there. you can see the gaps better in the cam view. 2: You could build a brush, place it, copy it like 3 times and then copy all 4 together til you get what you want. There are different ways, what kind of stair would you like? Ah and you can use the stairs from "Create Model- Darkmod/architecture/stairs 3: Sure you can choose just one wall and paint the next one different or you can cut the walls with clipper tool and paint just one part or Shift&Strg&RMB one side of a brush and paint each side different. 4: i am bad with lighting too^^ maybe someone else can help. Edit: Again too slow^^
  17. I am truly saddened by the elderscrolls.com forums. At first I was excited that so many posts were flying by so fast - wow so much activity! - you can just load one page of posts, and perhaps 11 of 20 displayed will be from the last minute. But then I realized the why. Most of them are one line responses, or "LOL" posts, and it seems everyone on the forum is 12. So much for that. It's also saddening to think of all the children playing the game, who will have zero appreciation for what is put into such a thing, how things used to be one or two decades ago at the birth of gaming, and how far things have come - but that's just the old grinch in me coming out. Guess I go back to looking for info tidbits, here and there, while I sit out the long wait for Oblivion. How long, you ask? Ugh. What I MUST do first: get a new PC What I SHOULD do first, in a related-game sense: finish Gothic (almost there), play Gothic II (oops), finish Morrowind (double oops)
  18. That Oddity likes it, and admits so, is certainly a bonus. Also I must say, that I trust this forums opinion more then the game reviews.
  19. If you need some negativity to temper the surprise, I suggest going over to nma-fallout forums and read what they're saying about the game. 99% of the people there absolutely hate it.
  20. It's an acronym (used often in TTLG forums) for this.
  21. Are any of you guys having stability problems with this game? I';m getting regular crashes, maybe as much as every half hour, and it seems from looking at the bethesda forums there is a lot of people experiencing the same, and it's a stability problem with the game, not just my computer.
  22. EDITED - See crispy's posts further in the thread. If you got it, just export to dds, zip into your tdm_fonts01.pk4, and pray it doesn't look bad in the menus. If it does, you'll just have qualified for a round of manual tweaking : q3font -decompile your .dat file, and edit the fnt manually. More than this I do not know yet, I'm still trying to figure out my offset problems with accented fonts. Just hop it helps you
  23. That doesn't work with me (nothing does), because unlike zylon 'I enjoy sucking moderators cocks, the bigger the better' bane, I dont' back down. He acts all big and brash and then when a mod slaps his wrist, he goes of and has a cry, and returns acting like a good little boy so he won't be banned. He actually cares, whereas I dont give a shit, which is why I've been banned from at least 10 forums.
  24. As for the lockpicking, how does it work? I've read there's apparently a mini-game ruining exploit, see here: http://www.elderscrolls.com/forums/index.p...pic=291211&st=0 The poster says, "Smack up twice, and click. Then it gets jammed." ?
  25. Strange. I haven't tried it myself yet, btu people on the official forums seem to think it works. You're editing the ini file in the "\my documents\My Games\Oblivion\" directory?
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