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    1. Show previous comments  1 more
    2. lost_soul

      lost_soul

      I never got into BSD, though I've installed it once or twice. This is another reason to check it out.

    3. simplen00b

      simplen00b

      @Sir Tafs: +1 (zillion)

    4. Serpentine

      Serpentine

      The BSD's arn't for everyone, but within their goals, simple code and mailing lists lies a lot of goodness and simplicity. I love the underdogs. Anyhoo work will be Linux friendly too. Portability is a cornerstone for good code.

  1. So, as everybody seems to have his own mapping thread, I thought about starting my own. I'm currently working on my map for the "unusual gameplay contest" and just set up a nice working elevator. I took a look one the multi-level elevator tutorial on the wiki and I think that my approach is much more easy to implement, so I thought I could describe it here. The elevator consists out of three parts: - a func_mover entity that will be our elevator-platform - the buttons that will control the elevator - a couple of waypoints, one for each floor what else do we need: a really short script, I'll go to explain further down The first step is to create an elevator-platform. This is your part . If your done with it change its classname to func mover (under entities/func/movers). Rename it to platform. (The names are for referance. Of course you can choose them as you like). The next step is to create some path_corner entities and place them, where you want your platform to stop. Be aware that the origin of the platform entity will move to the center of the bottom face of the pink block representing the path_corner. Let the platform target the path_corners. Make sure you start with "target0", then "target1" and so one. Start with the lowest path_corner and move upwards level by level. Create buttons for every floor on one of the levels. For the other you can just copy them around when we've set them up. On the buttons, you have to set three spawnargs. - target: let the buttons target the platform (so you have to insert its name here) - state_change_callback: set this to "movePlat". This is the name of the function we'll use to move the elevator - moveDir: set this to "0" for the lowest button, "1" for the next one and so one. This spawnarg controls which path_corner the platform should move to When you're done, copy the buttons to where else you'll need them. Ok, that's the setup in Dark Radiant. Now everything that's is needed is a script. And here it is. void movePlat(entity button,boolean bOpen,boolean bLocked,boolean bInterrupted) { entity mover = button.getEntityKey("target"); entity target = mover.getEntityKey("target"+button.getKey("moveDir")); mover.moveTo(target); } The "state_change_callback" is called everytime when the state of the specific object was changed, for example if a button is pressed. The function receives four arguments, of which we will only need the first one. The entity that we get here is the one who has called the script. In this case, the button we have pressed. Now what does the code do. The first line brings us the entity targeted by the button. This is our platform. We need to know this as we want to make it move The second line gives us the path_corner the platform should move to. Here you can see why you should start targeting them from 0 upwards and what the "moveDir" spawnarg is used for. An example: If you push a button whichs "moveDir" spawnarg is "1", than the platform targeted by the button will move to the path_corner targeted by the platform via the spawnarg "target1". The last line is quite self-explaining. It tells the platform to move to the designated path_corner. That's it. Pro's: - short code that is used for every elevator in the map (in fact you can use it for everything that translates) - fast setup Con's: - As I didn't tested it very much I don't know any if you find some please report here What is missing: - there are no sounds set up yet (will add them as soos as possible) - AI's should not yet be able to use the elevator (dido)
  2. I fnillay did it - ercommewnded pps/htmes? [Archive] - Touch Arcaes

    1. Show previous comments  9 more
    2. demagogue

      demagogue

      (We can leave the thread for journalism corruption, but just on this...) Then the issue in academia is money flowing to the more corruptable fields like science & engineering with the big corporate grants & revolving door with staff. The humanities might not get that, but OTOH they are getting pressured to "justify their existence" financially. I could probably agree it's rife in almost any human field though, as long as there are incentives there will be corruption.

    3. demagogue

      demagogue

      Or then we have the "uncorruptable" critical academics, but then they're basing their work on Derrida or Marx and are so detached from reality they throw their credibility out the window. It's good to be critically detached, not so good to be derailed from reality. My position in law sometimes is something like a critical realism, but it's practically an orphan position. (You want to protect victims *and* think science works??? Wha...?)

    4. Sotha

      Sotha

      Who is uncorruptable anyways? I cannot convince even myself that I would be uncorruptable in every situation. And I perceive myself to be situated in the more-reliable-than-50%-of-the-general-population side in the gaussian distribution curve of corruption. Problematic, yes?

  3. If you make or find any 1.08 LPs, feel free to post them here. I'll kick it off with my Blind Iron-Man playthru of In The North: http://youtu.be/hyul_J2gxV0 http://youtu.be/8EhIaCGyZxg
  4. For the last 1-2 weeks the forums have been really slow and unresponsive for me, when I type a post half the time it just sits there etc.. is anyone else having the same issues..?
  5. idea taken from this thread. would you like it or not?
  6. Announcing: a Dark Mod mini-FM: An orphan's auction. Here's a couple teaser screenshots, a bit dark, but I'm happy to receive feedback. It's my first map, so it is only a small collection of rooms and an outdoor street environment. I'm focusing on gameplay and dynamics, it's pretty neat so far and easily my most successful attempt. Couple issues: 1. I'm having trouble getting the "knockout no one" object to work. I don't know why it's not working. All the AI are on Team 1, and I have an objective set something like "Do Not Knockout 1 person on team 1" 2. I haven't been able to get my readable working. I'll have to post later but it says something like it can't find the resource (created in the readable editor). Are these copied by hand ? 3. Is the darkness in the screen shots indicative that it is too dark, looks quite a bit lighter on my setup. I'm worried that other players would find it to be too dark on their setups.
  7. Did a bug clear the "so, what are you working on right now?" thread follows?

    1. Springheel

      Springheel

      Maybe 145 pages is over some limit.

    2. jaxa

      jaxa

      I was thinking 10 thread watchers might be the limit.

  8. Seeing as how there are a lot of creative people around here, I figured this would be a good discussion. If you have files you would like to save for decades like content you have made for the mod, how do you do this? Do you use hard drives, flash memory, optical disks, or something else? Of course there is no right answer and each has advantages. I personally go with optical media because once you burn it and you confirm it was successful, it is pretty robust. Just don't scratch it. Even if you do, you may be able to retrieve the data by buffing out the scratches if they're not too deep. It cannot be deleted by software or infected with malware. My second choice is hard drives because they're fast, and hold a lot of data, but if they fail, you're pretty much screwed. Also, watch out for magnets! lol I figure this could happen if you got careless and stored an HDD near some large unshielded speakers (say 12 inch) or so. I should have tried this with the 12s I gave awy and a 2 GB hard drive. http://www.youtube.com/watch?v=U8olnVpjAWc Flash memory seems like a cool idea because it takes up so much less physical space, but it can get accidentally deleted, and I've heard that the cells can discharge over long periods of time without use. Is that true? I never messed with tape drives, but I've seen plenty of cassette players decide to eat tapes out of the blue to scare me away. My current solution is a Blu-ray writer. I understand that the more data they pack on these optical disks though, the more harmful a scratch will be.
  9. Ok, might as well make a personal thread instead of keeping on posting related questions all over the place. Starting with a simple one: Made this bench yesterday night, and even though I have created some simple normal map conversions for previous tests already, Im yet to make a proper one for a texture I painted by hand like this one. Since Im unable to test them in game for the moment, what would you guys suggest for a very subtle, matte finish for an unpolished granite texture? The thing about some of the existing models is that the bump maps are a bit big in proportion to objects; also, the grain here should scarcely be visible, more like a "rough", sanded surface rather than polished areas filled with small holes.
  10. I was trying to find the aforementioned thread as I'm working on a map atm and I noticed that the Darkradiant dosent have an image for "textures/common/shadowcaulk" Anyone point me to said thread..?
  11. I can't login to Steam forums. Please visit the Thief release threads and mention TDM Thanks!

    1. Bikerdude

      Bikerdude

      Ive done the honours over on TTlg.

    2. stumpy

      stumpy

      its already been mentioned there last year, and bumped this year, but not by me.

  12. The "Internet Censorship" thread has (ironically) been removed by the request of the original poster.
  13. skacky's new Thief 1 mission, Shadow Politics: http://www.ttlg.com/forums/showthread.php?t=139048 Just wonderful!

    1. Show previous comments  6 more
    2. Bikerdude

      Bikerdude

      Just finished playing this morning, this was awesome, in an old skewl way - would love to make a TDM homage to it...

    3. Sir Taffsalot

      Sir Taffsalot

      I'm using the CD with TG, T2 and T3 on it. Darkloader doesn't like it. I can't get TG FMs to work

    4. Sir Taffsalot

      Sir Taffsalot

      I assume it works with a TG only CD

  14. Looked around a bit for some general purpose sticky threads on the lines of models-that-might-need-tweaking; guis-that-might-need-tweaking; or smallish-suggestions-that-might-be-made-and-discussed-without-resorting-to-cluttering-up-the-elsewheres. But found nonesuch. Anyway: 1. The coiled rope model (?) seems to have an inordinately large and/or oblique collsion model (?); you have to mantle over it. 2. When you die you are presented with "Restart Mission" "End Mission" Or "Objectives"; how about a "Load Saved Game"? 3. The nice feature that lets you walk away while a newly installed and begun mission does it's long-load so that when you come back after putting your pizza french-bread in the oven you are presented with a "click to start" rather than a "dead thief" would be just as nice if it could take notice that you have just started the doom3 engine for a new session and, even though, you aren't starting a whole new mission, just a saved game, it works the same... because initial loads are all long-loads. ... Yes, #1 is random, #2 is possibly just a matter of clarity unclarified, and #3 is certainly so rambling it won't be understood.
  15. Figured I might as well open this at some point, just come across a problem. After an editing session, closing DR, then opening it a bit later, suddenly the map won't load. The error it's spitting out is Failure reading map file: (file path) Failed parsing entity 164: Parsed invalid value '}' for key '0' Opening the .map file in notepad and scrolling down, this entity is the atdm:target_addobjectives entity. Comparing it to the entity just above it, it doesn't look like it has any random }'s floating around, and the last save-as-copy I made (a few hours back now) loads fine. Wondering if this breaking is common? Edit - found the problem.... was using " " in an objective description, changing them to ' ' fixed it.
    1. Show previous comments  1 more
    2. Ladro

      Ladro

      It will be really cool if a super talented editor like Gaetane will try TDM.

       

      I really hope this one :-D

      (and also Sterlino another editor that a like a lot)

    3. Melan

      Melan

      I've been waiting for it for a while. :)

    4. demagogue

      demagogue

      Gaetane along with Lady Rowena are my favorite 2 authors.

  16. Awesome. The forums support transparency in avatars. :)

    1. Show previous comments  4 more
    2. Sonosuke

      Sonosuke

      very nice stifu^^

    3. GameDevGoro

      GameDevGoro

      Doomguy is the coolest guy ever.

    4. jaxa

      jaxa

      hah well the feathering isn't the best but i'm sure it will do for now.

  17. I guess most of you guys know about SOPA and ACTA, but seeing that there is no thread in these forums dealing with this topic, I was a little worried some of you might not be aware of this incoming threat and therefor don't fight it. SOPA ("Stop Online Piracy Act") is a bill for the US only and as such, it is not as important here in the EU, but I thought I'd still mention it for you US-Taffers out there. I don't know too much about it for obvious reasons (it doesn't touch me after all), but I linked the wikipedia article. ACTA ("Anti-Counterfeiting Trade Agreement") is an approach to establish "international standards for intellectual property rights enforcement". The problem is, that ACTA goes way too far, as it will completely eliminate the online privacy of any individual. And that is by far not all. Here is a small "Everybody can understand it"-Type of video by Anonymous, explaining what ACTA is all about. You have to be critical of course when watching this video, given the source. But since there are no reports about this on TV at all (at least here in Germany), it is definitely worth watching. http://www.youtube.com/watch?v=N8Xg_C2YmG0
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