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  1. Steps to reproduce: 1) Create a brush/patch and texture it 2) With the brush/patch already selected press the shortcut for Surface Inspector 3) All options are grayed out in the Surface Inspector You have to deselect the brush/patch then reselect it before the Surface Inspector's options become available. Check image for example Using the latest SVN revision 4727, updated and compiled today
  2. I've noticed in the last few releases that when working on my map, I will go to create a new brush/patch but instead of it being created on the same Z plane as the last selected object, it seem to be created like thousands of units either above or below the last selected object. This is really annoying as it looks correct in the top down view, but then I have to move it up or down. The same thing happens when I create a new anything with the other views selected. Has anyone else experienced this issue?
  3. I can't login to Steam forums. Please visit the Thief release threads and mention TDM Thanks!

    1. Bikerdude

      Bikerdude

      Ive done the honours over on TTlg.

    2. stumpy

      stumpy

      its already been mentioned there last year, and bumped this year, but not by me.

  4. skacky's new Thief 1 mission, Shadow Politics: http://www.ttlg.com/forums/showthread.php?t=139048 Just wonderful!

    1. Show previous comments  6 more
    2. Bikerdude

      Bikerdude

      Just finished playing this morning, this was awesome, in an old skewl way - would love to make a TDM homage to it...

    3. Sir Taffsalot

      Sir Taffsalot

      I'm using the CD with TG, T2 and T3 on it. Darkloader doesn't like it. I can't get TG FMs to work

    4. Sir Taffsalot

      Sir Taffsalot

      I assume it works with a TG only CD

    1. Show previous comments  1 more
    2. Ladro

      Ladro

      It will be really cool if a super talented editor like Gaetane will try TDM.

       

      I really hope this one :-D

      (and also Sterlino another editor that a like a lot)

    3. Melan

      Melan

      I've been waiting for it for a while. :)

    4. demagogue

      demagogue

      Gaetane along with Lady Rowena are my favorite 2 authors.

  5. Awesome. The forums support transparency in avatars. :)

    1. Show previous comments  4 more
    2. Sonosuke

      Sonosuke

      very nice stifu^^

    3. GameDevGoro

      GameDevGoro

      Doomguy is the coolest guy ever.

    4. jaxa

      jaxa

      hah well the feathering isn't the best but i'm sure it will do for now.

  6. I miss the brown borders dividing up the sub forums. This great big block of grey looks ugly.

    1. modetwo

      modetwo

      Back in the days it was actually dark-red. Let's call it evolution :-P

  7. So... What was up with the forums all day yesterday..?
  8. Welcome to the Dark Mod forums! I enjoyed browsing your gallery. =-)

  9. I was about to upload moveable brush stepladder prefabs. They work fine in test/stepladder. To test the prefabs I inserted them in hoarders. I get 'no collision model' error. The only moveable in each stepladder is a single brush of collision texture. As said, it works fine the test map. And I already have a single brush slab moveable in hoarders which causes no error. So why, when I put the stepladders in hoarders do I get the error?
  10. For some reason I can no longer select a single face of a brush. When I hold ctrl and rightclick, nothing happens. Everything else appears to be working normally. Restarting DR did not help. Is there something I might have clicked accidently that could do this?
  11. Hello!

    I saw on TDM forums that you are a very talented level designer. Could you lend your talents for The Sly Project? (http://tsp.comlu.com)

    We have no level designers yet and the project was announced almost a year ago. Please join us! I'm looking forward to your answer friend.

    Best wishes: Oszkár Winkler

  12. Hello!

    You mentioned on TDM forums that you are a skilled modeler. Could you lend your talents for The Sly Project? (http://tsp.comlu.com) There are only a few models we need.

    If you are interested, please e-mail me: woszkar@gmail.com

    Thank you! :)

  13. [update] Spoke to Marcus @AMD UK on the phone and as it turns out a number of complaints have been made against "Spyre". My AMD forum account has been unbarred and my Ip address unblocked!!! Bought a new gfx card for xmas, been having issues with mainly the driver So I though a good place to look for support and polity vent etc - or so I thought My second post got flamed by some smart arse fanboy and then promptly locked, to which I reported the posted asking why it had been locked.. and then my account on there got deleted and my Ip blocked (untill the isp dhcp refreshed etc) so I cant login even with a different account name. I have emailed AMD directly about this as I did nothing wrong according the t&c's and I got no warning Pm or email from the forum mods. Now I've been over at the nVidia forums a long while back when I had the 8800GTX when I was equally frustrated when posting about the driver issue with thief etc, but at no point did a thread get locked or worse my account deleted. I don't have loyalty to AMD or nVidia but depending on the answer I get from AMD next week this card maybe going back and AMD will be added to the list of manufactures I will never buy anything from again. So whats the moral of this story, well take your pick.. [update] found cached copies of 1 of my posts Cached AMD frum link Cached AMD forum link2
  14. when i do a search, it give me some results, I click on a result and exspect to get taken to the post it specifies - but no..... I get taken to the first post of the bloody thread it is in..ggrrr
  15. why are they so slow this evening..??
  16. I'll continue the discussion about that here: So basically it's well possible to introduce another mouse/modifier combination to texture brushes, but I want to discuss these three points: Is it really worth it to introduce another mouse/modifier combination (the risk of user-confusion may be higher) Is it a common texturing problem to texture all brush faces with the same texture that it deserves a distinct hotkey? Currently there is the Menu>Brush>Paste Face Texture command. It's working for single selected faces only. How about extending that command to affect all selected faces (i.e. all faces of a selected brush)? It's a command, hence it's possible to assign a keyboard shortcut to it.
  17. The forums have been upgraded, please see this thread: http://forums.thedarkmod.com/topic/9845-forums-upgraded-to-ipb-3-0-3
  18. Just returned from a 7 day holiday, opened up this forum, had at least 4 pages of "new content". Made it past page 2 (to about June 03), and then had to take care of a few things here. When I came back, the forum had logged me out (timeout?), and when you log out, it forgets all "new content". So you log in, and it says "there is nothing new for you". Great, now I never know what I missed between May 30th and June 03.... grrrrrrrrr With email, you would still have all unread messages *sigh* Is there a way to change this behaviour? It has annoyed me in the past, but not as much as this time.. Edit: It's even worse, there is "no new content", but when I go f.i. into the "off topic" sub-forum, it still shows me threads as unread that I definitely already did read an hour ago. So I can't even just look at all the "unread" threads. Oh boy...
  19. Heyah, finally getting into DarkRadiant. Anyway I'd like to know if there's a quick and an easy way to see the dimensions of a selected brush (well any way to see them in the first place). Pressing 'Q' displayed it in Radiant and I've begun to rely a lot on it when building.
  20. Announcement: http://forums.thedarkmod.com/index.php?showtopic=8900 Please post any comments, bug notices, etc in this thread. If you have any issues with the new forums, please try to refresh/remove your Internet browser cache. Thanks ~m2
  21. This came through on the GTKRadiant devel mailing list: Just posting here for reference.
  22. I've just completed the upgrade from IPB 2.2.x to 2.3.6, the newest official release of IPB. This was done to stay ahead on the IPB version 3 that is currently in the beta stages. Please post any comments, bug notices, etc in this thread. PS: If you have any issues with the new forums, please try to refresh/remove your Internet browser cache. Thanks, ~m2
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