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  1. Please guys! Please don't put the news page to sleep like the ModDB-page is (compared to the news section on darkmod.com) and post the most updates on this crappy facebook. Please!
  2. I'm kinda relearning the T3 editor, and I was seriously thinking about dumping the T3 edit & moving on to the Dark Mod editor (radiant I think it's called) instead. Would it be like the T3ed or better? After trying the T3editor & then trying Dromed for T2, I said to myself "forget that!", I'd rather do T3 The Reason for my change of heart to the Dark Mod is that it's so much more "thief realistic". Everything is so BLUE in T3, literally... Take for example: St. Lucia, the secret switch in the priest's room... it was grey, Not Blue when frobbing was possible... I really liked that, took me forever to find it (Thank You 'sNeaksieGarrett' for the spoiler on that one)... I love the realistic water in the Dark Mod as well... I know there's issues yet to be figured out with the Dark Mod, but if I'm going to put a lot of time & dedication into this I need to know what system would be better for my game...
  3. Bikerdude

    Dark Beer

    Just received a little thank you package from 7upMan for some stuff I did for him, but I will consider it the seasons contest prize instead!
  4. Hi, For research purposes, I'd be interested in porting the Dark Mod to an open source engine (mainly because one can then plug in high-level language environments like Java or erlang on which to quickly test new AI). The game engine itself should be no problem, I guess, but I'd like to know if there's any reason (lack of dynamic lighting, for example) for avoiding one. My initial choices are ioquake3 and DarkPlaces. Does this sound remotely feasible? Thanks a lot!!! Javier
  5. Composer to composer forum @ finalemusic: http://acf.finalemusic.com/ This fairly new & isn't very busy at all. http://www.music-web.org/forum/index.php Better organized & a lot busier. So this would be a great place to introduce ourselves It has music theory, composition showcase, music encyclopedia, & more.
  6. Looks like somebody added hardware eating components in TDM 1.04. I've tested some of the old missions. They're running slowly or crash. The main menu looks blurry, too. Display resolutions were TDM 1.04 @ 640x480 and TDM 1.04 @ 1280x720. It's running smoothly with TDM 1.03 @ 1024x768. System Configuration: AMD Athlon X2 2.8 GHz Dual-Core, 2 GB RAM, ATI Radeon HD 3200, 22" (1920 x 1080), Win XP Pro with SP3. Any ideas how to solve this problem ?
  7. cool i knew brown barn spiders are worth something.
  8. Happy new but also dark (as in DarkMod of course) year to you too! :-)

  9. Hey guys, I've been trying to solve this problem on my own forever now, and I realize that google isn't getting me anywhere. Ok, so I installed doom 3, play it while TDM downloads, and then install the dark mod, and then I get a runtime error on startup for TDM. I google, and I realized I need to be patched, so I download that latest patch, then the updater tells me that it doesn't know which version of Doom 3 i have, but somehow I can still choose a filepath for the updater, so I choose it, update it, and then doom 3 starts up after the updater closes. That's when It crashes, and I get some console looking window with a blue background, this is what it says: DOOM 1.3.1302 win-x86 May 12 2005 10:40:52 1800 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & HTT 1920 MB System Memory 128 MB Video Memory Winsock Initialized Found interface: {1E31F43E-FC1A-4680-B461-C7D78ACE1BFE} NVIDIA nForce 10/100 Mbps Ethernet - 72.203.167.224/255.255.252.0 Sys_InitNetworking: adding loopback interface doom using MMX & SSE & SSE2 & SSE3 for SIMD processing enabled Flush-To-Zero mode enabled Denormals-Are-Zero mode ------ Initializing File System ------ Loaded pk4 C:\Users\Claude\Downloads\ [PC Game] DOOM 3 (Extract and Play)\Doom 3\base\game00.pk4 with checksum 0x29cdb978 Loaded pk4 C:\Users\Claude\Downloads\ [PC Game] DOOM 3 (Extract and Play)\Doom 3\base\game01.pk4 with checksum 0x51c6981f Loaded pk4 C:\Users\Claude\Downloads\ [PC Game] DOOM 3 (Extract and Play)\Doom 3\base\game02.pk4 with checksum 0xf3ec6f7 Loaded pk4 C:\Users\Claude\Downloads\ [PC Game] DOOM 3 (Extract and Play)\Doom 3\base\game03.pk4 with checksum 0x5d4230ea Loaded pk4 C:\Users\Claude\Downloads\ [PC Game] DOOM 3 (Extract and Play)\Doom 3\base\pak000.pk4 with checksum 0x28d208f1 Loaded pk4 C:\Users\Claude\Downloads\ [PC Game] DOOM 3 (Extract and Play)\Doom 3\base\pak001.pk4 with checksum 0x40244be0 Loaded pk4 C:\Users\Claude\Downloads\ [PC Game] DOOM 3 (Extract and Play)\Doom 3\base\pak002.pk4 with checksum 0xc51ecdcd Loaded pk4 C:\Users\Claude\Downloads\ [PC Game] DOOM 3 (Extract and Play)\Doom 3\base\pak003.pk4 with checksum 0xcd79d028 Loaded pk4 C:\Users\Claude\Downloads\ [PC Game] DOOM 3 (Extract and Play)\Doom 3\base\pak004.pk4 with checksum 0x765e4f8b Loaded pk4 C:\Users\Claude\Downloads\ [PC Game] DOOM 3 (Extract and Play)\Doom 3\base\pak005.pk4 with checksum 0x8ffc3621 Loaded pk4 C:\Users\Claude\Downloads\ [PC Game] DOOM 3 (Extract and Play)\Doom 3\base\pak006.pk4 with checksum 0x95b65ab Loaded pk4 C:\Users\Claude\Downloads\ [PC Game] DOOM 3 (Extract and Play)\Doom 3\base\pak007.pk4 with checksum 0x666bdb3c Loaded pk4 C:\Users\Claude\Downloads\ [PC Game] DOOM 3 (Extract and Play)\Doom 3\base\pak008.pk4 with checksum 0x23ae5993 Current search path: C:\Users\Claude\Downloads\ [PC Game] DOOM 3 (Extract and Play)\Doom 3/base C:\Users\Claude\Downloads\ [PC Game] DOOM 3 (Extract and Play)\Doom 3\base\pak008.pk4 (3 files) C:\Users\Claude\Downloads\ [PC Game] DOOM 3 (Extract and Play)\Doom 3\base\pak007.pk4 (38 files) C:\Users\Claude\Downloads\ [PC Game] DOOM 3 (Extract and Play)\Doom 3\base\pak006.pk4 (48 files) C:\Users\Claude\Downloads\ [PC Game] DOOM 3 (Extract and Play)\Doom 3\base\pak005.pk4 (63 files) C:\Users\Claude\Downloads\ [PC Game] DOOM 3 (Extract and Play)\Doom 3\base\pak004.pk4 (5137 files) C:\Users\Claude\Downloads\ [PC Game] DOOM 3 (Extract and Play)\Doom 3\base\pak003.pk4 (4676 files) C:\Users\Claude\Downloads\ [PC Game] DOOM 3 (Extract and Play)\Doom 3\base\pak002.pk4 (6120 files) C:\Users\Claude\Downloads\ [PC Game] DOOM 3 (Extract and Play)\Doom 3\base\pak001.pk4 (8972 files) C:\Users\Claude\Downloads\ [PC Game] DOOM 3 (Extract and Play)\Doom 3\base\pak000.pk4 (2698 files) C:\Users\Claude\Downloads\ [PC Game] DOOM 3 (Extract and Play)\Doom 3\base\game03.pk4 (2 files) C:\Users\Claude\Downloads\ [PC Game] DOOM 3 (Extract and Play)\Doom 3\base\game02.pk4 (2 files) C:\Users\Claude\Downloads\ [PC Game] DOOM 3 (Extract and Play)\Doom 3\base\game01.pk4 (2 files) C:\Users\Claude\Downloads\ [PC Game] DOOM 3 (Extract and Play)\Doom 3\base\game00.pk4 (2 files) game DLL: 0x0 in pak: 0x0 Addon pk4s: file system initialized. -------------------------------------- ----- Initializing Decls ----- ------------------------------ ------- Initializing renderSystem -------- using ARB renderSystem renderSystem initialized. -------------------------------------- 5206 strings read from strings/english.lang Couldn't open journal files execing editor.cfg execing default.cfg execing DoomConfig.cfg couldn't exec autoexec.cfg 5206 strings read from strings/english.lang ----- Initializing Sound System ------ sound system initialized. -------------------------------------- ----- R_InitOpenGL ----- Initializing OpenGL subsystem ...registered window class ...registered fake window class ...initializing QGL ...calling LoadLibrary( 'opengl32' ): succeeded ...calling CDS: ok ...created window @ 0,0 (800x600) Initializing OpenGL driver ...getting DC: succeeded ...creating GL context: succeeded ...making context current: succeeded ------- Input Initialization ------- Initializing DirectInput... mouse: DirectInput initialized. keyboard: DirectInput initialized. ------------------------------------ sound: STEREO ...using GL_ARB_multitexture ...using GL_ARB_texture_env_combine ...using GL_ARB_texture_cube_map ...using GL_ARB_texture_env_dot3 ...using GL_ARB_texture_env_add ...using GL_ARB_texture_non_power_of_two ...using GL_ARB_texture_compression ...using GL_EXT_texture_compression_s3tc ...using GL_EXT_texture_filter_anisotropic maxTextureAnisotropy: 16.000000 ...using GL_1.4_texture_lod_bias X..GL_EXT_shared_texture_palette not found ...using GL_EXT_texture3D ...using GL_EXT_stencil_wrap ...using GL_NV_register_combiners ...using GL_EXT_stencil_two_side X..GL_ATI_fragment_shader not found X..GL_ATI_text_fragment_shader not found ...using GL_ARB_vertex_buffer_object ...using GL_ARB_vertex_program ...using GL_ARB_fragment_program ...using EXT_depth_bounds_test ---------- R_NV20_Init ---------- --------------------------------- ----------- R200_Init ----------- Not available. ---------- R_ARB2_Init ---------- Available. --------------------------------- ----- R_ReloadARBPrograms ----- glprogs/test.vfp glprogs/test.vfp glprogs/interaction.vfp glprogs/interaction.vfp glprogs/bumpyEnvironment.vfp glprogs/bumpyEnvironment.vfp glprogs/ambientLight.vfp glprogs/ambientLight.vfp glprogs/shadow.vp glprogs/R200_interaction.vp glprogs/nv20_bumpAndLight.vp glprogs/nv20_diffuseColor.vp glprogs/nv20_specularColor.vp glprogs/nv20_diffuseAndSpecularColor.vp glprogs/environment.vfp glprogs/environment.vfp glprogs/arbVP_glasswarp.txt: File not found glprogs/arbFP_glasswarp.txt: File not found ------------------------------- using ARB_vertex_buffer_object memory using ARB2 renderSystem found DLL in pak file: C:\Users\Claude\Downloads\ [PC Game] DOOM 3 (Extract and Play)\Doom 3\base\game03.pk4/gamex86.dll copy gamex86.dll to C:\Users\Claude\Downloads\ [PC Game] DOOM 3 (Extract and Play)\Doom 3\base\gamex86.dll 3 22 800 600 Regenerated world, staticAllocCount = 0. Shutting down sound hardware idRenderSystem::Shutdown() Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...shutting down QGL ...unloading OpenGL DLL wrong game DLL API version So I google some more, and one way or another I read I need a no cd-patch. so i download it, and install it, nothing changes.. So now I do a fresh install of everything, and I even change file paths, like that would matter. And I mess around a while and mess with different fixes, and nothing changes. So I visit the forums, check out the FAQ, and I read where I need to have version 1.3.1.1304. So I make a fresh install of Doom 3 again, and I check out the version number in-game (Doom 3 works until I patch it) and it is 1.3.1.1302. So before I patch it, I try a fresh install of TDM AGAIN. and now it runs vanilla Doom 3. like the application was just doom 3 with a different icon and filename. I patch the game. and now I get the same exact console thing again.. the Wrong game DLL API Version one. So I guess my main question here is, what do I do to get this game to patch? pre-patch : Doom 3 runs fine, TDM gets a runtime error Post-patch : Doom 3 crashes and I get an error log or something, and TDM starts up Doom 3, which crashes as well. It loads up fine, and right when the initial loading is done (right before the main menu) bam. crash. I hate to have my first post be a problem, but I don't know where else to go. I appreciate the help guys.
  10. I'm sorry this took so long, but I've just restored the forums from a backup I took on saturday. The forums were 'hacked' by a script-kiddie yesterday. I saw in the admin logs that he logged in with one of the admin accounts (probably after 'guessing' the password with some brute force script). He then edited all of the admin accounts and removed their access to the admin control panel (acp). Then he edited the forum description and wrote a text saying we would get acp access back for the total amount of $100. Right. Anyway, since I had to restore a backup of the database, some posts/threads/PM's and new users were wiped, but I couldn't do anything with that. I don't think this guy did anything other than removing the admin powers and editing the forum description when he was in the acp (all operations in the acp is logged), and he had no access to download the database. But just in case I urge you to change your password on this forum, and other sites where you've got the same account name and password. It's better to be safe than sorry. All admins are instructed to change their passwords to a hard-to-guess one. The password should; not contain any words found in a dictionary contain atleast 8 characters or more consist of characters, numbers and signs in a good mix consist of both lower- and uppercase characters/signs Also, always LOG OUT after you're done in the admin cp, and don't click on links in threads when logged into the admin cp. If an intruder fetches your cookie, he can access the admin cp. All admins have lost their acp access. They will get it back once they have changed their password. Please PM Fingernail when you have changed your password. Also, the acp is .htaccess protected with a username/password, and I've given the login info to Fingernail.
  11. Check out our new twitter account @thedarkmod or our facebook page. We'll be aiming to keep everyone up to date with the latest updates.
  12. Needed to reload the computer this weekend. Previously I had Dark Mod working well and had acquired it by using the updater. I have downloaded the full Dark Mod using the torrent and have a 1.61gb folder ready for use. My main question is how to deploy TDM using the full download. -Do I just copy the files to the Doom 3 folder? -Are there any special instructions/requirements apart from Doom and the 1.3.1 patch? TIA for any comments or hints.
  13. Hello there, I am working for a german online entertainment magazine known as gamona. As I am a Thief-Fan myself (been lurking around these forums for a while now, after learning about your project via ttlg.com) I thought this project deserved more attention. So here is my request: Is someone of your team available for an interview via e-mail? I would like to write an article about the outstanding work done by these creative modders for my magazine. gamona focuses mainly on mainstream audiences but with a focus on "unique content" to spice up our coverage. If you would like some examples from the one who wants to write about you...here you go: A "Machinarium" Preview A "World of Goo" Review A Special about the upcoming Gothic-successor "Risen" Unfortunately, all of these articles are written in german, but as far as I know you have some german team members as well, so they could help you decide if you would be willing to appear in our online mag. There is no need to hurry, as I am going to be out of office for three weeks now. Maybe you will have released "The Dark Mod" by then already. By the way, our magazine could host "The Dark Mod" files eventually. Best regards, Jakob Heiden
  14. I know I've been silent for the past oh, 3 or so years, but that doesn't mean I ever forgot The Dark Mod, or lost interest. Things have changed for me since the first time I learned of it, one of the biggest changes being the fact that I no longer use windows. I hadn't tried Doom 3 in Linux (currently running Ubuntu 9.04 Jaunty), until I saw that the dark mod had been officially released, and to my dismay found a gigantic problem, not with the dark mod as much as with doom 3 itself. My problem is that doom 3 doesn't seem to recognize the arrow keys, delete/insert/home/end/pgup/pgdn some of the number pad keys, and the ctrl key properly. it seems to think ctrl is pgdn, and all the arrow keys and the 6 keys above them are interpreted as 0x00. I have my keyboard layout set as "Microsoft Comfort Curve 2000" which is what it is, and I have tried setting it to generic--endev hoping that would solve my problems, but no linux layout seems to help. I'm sure you all have guessed by now that I am left-handed, and using WASD is kind of out of the question--it'd be like re-learning pc-gaming. I have tried manually editing DoomConfig.cfg adding the keyboard codes (i.e. 0x103 for _forward), but that has done nothing. Hopefully someone here can help me? I want to play, but it's nearly impossible with a different key layout, and wine and virtualbox would never be able to handle the doom 3 engine with my current PC.
  15. I just wanna tell you guys who made Dark Mod that your work is really impressive. I can't find the words to express how surprised I am to see such a complex product made only from passion. If I wouldn't see it with my own eyes I'd never believe somebody telling me that this is not created by a company that spent huge amount of money to get it done. And I haven't even played any mission, I'm in training...
  16. Hello Dark Modders! Firstly, sorry for my English. I hope it is at least comprehensible. Secondly, I would like to buld another FM (I've done some demos and FMs - Old Comrades, Old Debts among them - in the past) and right now I am wondering whether I should use T3Ed or Doom3 editor. I've been using T3Ed for the last few weeks (since it was released) and, frankly, I do not like it. Or perhaps I should say: I like it less than I liked DromEd. That is why I started thinking about the Dark Mod. I hope you will find some time to answer some of my basic questions about the toolset you're going to release. 1) I make my own textures. In T3Ed it is very easy to use them in the editor (one just needs to place pictures in proper folders)... if you owe 3ds max (each texture is some kind of "material" assigned in max). How is it in Radiant? What do I need to make custom textures for this editor? What file formats you use? 2) And what about custom meshes? Is it easy to place some standard format files (like .3ds) in the editor? Do I need some special tools / plug-ins to texture models for Radiant? I could ask the same about sounds... 3) When do you plan to release this toolset? Of course, I am not asking for precise date. And I know it is probably very difficult to tell, but... Will you be able to release it in the next year? Next two years? 4) I heard that there will be functional water and rope arrows in the editor. Is that correct? Do you plan to include ALL features (water, fire arrows, scounting orbs, mines etc.) that can be found in T1/2 and TDS? If not, what features are out (I guess climbing gloves are out)? 5) I guess there are some DromEders and users of T3Ed among your team members. Could you tell me if Radiant is more or less difficult to use than T3Ed / DromEd. I was able to learn Dromed quite well. Do you think I'll be able to learn Radiant? 6) Is Radiant at least as "flexible" as DromEd? Will I be able to create - for example - new arrow types, new AIs with specific behavior, objects interaction (making one object of few gathered parts), new scripts that allow some puzzles (the simplest one: pressing some buttons in proper order makes the door open) etc? And what about objectives? Can "anything" be an objective (like in TDS)? 7) Will there be such sound propagation as in DromEd or TDS? 8) Will I be able to create levels as big as the ones from original Thiefs that look and run well on standard computers (512 RAM, Radeon 9800 etc.)? Thanks in advance!
  17. Hi. Cant find an e-mail address, so I post it here. It seems the first playable version of the dark mod is getting finished. I am the webmaster of thief-universe.com, a german fansite about the thief-series, but we are interested in projects like the dark mod as well. Especially in this case we would be proud to upload a mirror to our download area to make this mod available for our users and visitors. Of course we would set links to your webpage, write news, etc. In this thread i want nothing more than to ask for permission to get this mirror when the dark mod beta is finished. greetz
  18. I downloaded the most recent version of GTK Rad but I cannot find any textures or anything. Do I have to download these separately? Secondly, the manuel is for an older version of GTK, its got some holes in it, is there an updated manuel available? Thanks, Max
  19. Greetings all, your mod was mentioned in one of the front page articles for Fileplanet.com today. Check it out here and congrats. http://blog.fileplanet.com/2011/01/12/some-games-need-a-sex-change/
  20. (For some reason I couldn't find any topic like this) I fired up Dark Mod with mild enthusiasm; it's a mod, afterall. But after having played through Tears of st Lucia, it left me almost shaking afterwards. This is Thief, pure and simple. Thief with Crysis-like graphics. It's an amazing piece of work you have done! It's what T3 should've been right from the start. Dark Mod feels just like Thief. This is Thief!
  21. I don't know if this is the right place to ask, but I would very much like to make an System Shock edition of The Dark Mod. Would anyone be interested and would it be ok with the devs to use The Dark Mod as base for this.
  22. Jeez, I'm really loving the forum community for TDM. I mean, the replies I get for my topic is damn amazing. I jus post a topic asking about a release date, and I get 50 replies talking about wether or not we should add a bloody sword to the game(I personally think you should, as it came in handy when I got cornered). And im getting tired of people saying "If you get caught, or if you run out of flashbangs to use to run away with you dont even deserve to be playing the game" or something like that, I mean, not everybody spends so much time playing a damn stealth game so that they never ever get caught, plus a sword, and (my favourite weapon by far in any theif games) the bow, added more replayability, so you could always replay the game and just try to rampage through the level, or sneak, but be a bit more brutal, using the aggression to pick off your enemies in the dark with the sword, or bow, or (I almost forgot another useful tool) the blackjack. If theres one this that I dont like about the forums its that I cant figuire out how to reply in a topic... or maybe thats just my problem for being so stupid, but either way, can somebody please tell me before I have to start a new thread everytime I want to say something?!
  23. It seems that every time I go to the ttlg forum there's another Dark Mod mission available. I can only congratulate those authors who have been so industrious. The U-Tube clips make the system look wonderful. If only I could try it myself! Trouble is my broadband connection only manages a top speed of 0.4 Mb (when it's working that is). My system tell me it will take over 7 hours to download the Dark Mod. The chances of the connection staying up that long are remote. I'm sure I can't be the only person with this problem! Are there any plans to issue a DVD? It's possible I could go to an internet cafe in Barnsley (8 miles away) where 8 Mg speeds are available. Trouble is I would need something more user-friendly that the current tdm updater. Could someone write a simple program to make remote downloads easy and straightforward? Until that time I will just have to look on enviously!
  24. So MODDB (Mod DataBase) has a new statistics tool which shows more information on how your mod has been affected by news and updates and such. Here is the code for an embedded version for The Dark Mod in case anyone wants to try it out in their own browser or add it to their Thief or Doom related fan site: <object width="600" height="400"><param name="movie" value="http://www.moddb.com/statistics/embed/visit/mods/4000/downloads-videos-images-articles"></param><param name="wmode" value="transparent"></param><embed src="http://www.moddb.com/statistics/embed/visit/mods/4000/downloads-videos-images-articles" type="application/x-shockwave-flash" wmode="transparent" width="600" height="400"></embed></object><br /><a href="http://www.moddb.com/mods/the-dark-mod">The Dark Mod mod for Doom III</a> (Can this work on the forums or only on a normal webpage?) It's interesting to see the HUGE spike (in all categories) after Saint Lucia's release!
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