Jump to content
The Dark Mod Forums

Search the Community

Showing results for '/tags/forums/downloading problems/'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General Discussion
    • News & Announcements
    • The Dark Mod
    • Fan Missions
    • Off-Topic
  • Feedback and Support
    • TDM Tech Support
    • DarkRadiant Feedback and Development
    • I want to Help
  • Editing and Design
    • TDM Editors Guild
    • Art Assets
    • Music & SFX

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

  1. Yea I've beat the game about 4 times start to finish now actually lol. What is amazing is everytime I play through it, I explore what I feel to be all I can explore, and everytime I find something new, like an area I missed last time. The first time I played through I got the money-ending, and I thought that was the 'real' ending, then I read about the one you mentioned, I was stunned to find I missed so much. The things I really like about the game are the environments, the inventory system [i love organizing my items before a mission], and the labs. I just felt the labs were really cool, I loved all the ambient sounds and stuff they stuck in there and the special affects. I also love the customizable weapons and the fire-fights. It sounds like Clear Skies is taking the HUGE amount of problems into consideration and fixing them though, and that should make for an extremely awesome game Some things I think that would have made the game vastly better are more customizable weapons/suits, better story/English translation/full voice acting/purposeful missions (other than the main mission which was good) and a larger array of ammunition types to choose from. I even think it would have been funner if you had the option to make specific types of magazines, like half full of explosive ammunition and half full of regular.
  2. Definitely; IMO Mass Effect was one of the premier RPG titles of all time and easily the best rpg of the year. Only problems i found were the economy and items and also the reptitive nature of side missions. The dialogue sequences were brilliant but, and the overall storyline i found satisfying too. I thought the climactic ending was fantastic too.
  3. Oh OK, I was wondering why the other forums weren't showing up before. No big deal though, I get them now, thanks New Horizon. And that's no problem, I haven't done much with the Noblewoman yet, just testing things right now as I learn how the animation system works. The walk cycle that was included with the noblewoman was quite good though, it's a pretty nice example to look at. Although if the Noblewoman can be animated without having to worry about the animations being scrapped later, I can just continue working on that. As long as the rig stays the same, the animations should still work even if the model itself is changed.
  4. Yes, we're trying to design our characters to share animations whenever possible. They are all being created using the same model as a base, though only Oddity and Domarius can comment on whether the skeletons and rigging are the same. You might find this thread useful: http://forums.thedarkmod.com/index.php?showtopic=3841
  5. Bah. Sorry, Solis. I don't know if you can see the modeling and animations forums yet, but we're hashing the above issues out right now. It looks like the noblewoman isn't quite ready to go after all. I hope you haven't done too much with her yet. I just have to get confirmation about something and then I'll send you an alternate task.
  6. The Viktrola is actually finished (by someone else). Post what you're working on in this thread: http://forums.thedarkmod.com/index.php?showtopic=4066 it's more up-to-date.
  7. I played this a while ago and thought it was great. You can actually go to their forums and talk to the makers and leave feedback. They're quite good chaps from what I've seen.
  8. Check this out: http://forums.thedarkmod.com/index.php?showtopic=2974 Basically, you're just missing the surftype15 line
  9. You should get set up as a contributor today, so you'll be able to see the animation forums. I'm pretty sure the noblewoman is rigged already, because there have even been some motionbuilder files made for it. What we'd like to start is if you could make our "level 1" animations for that model. That would include: [*]Idle (standing casually) [*]Walking (a leisurely stroll down a mansion hallway) [*]Running (Something's wrong, I must get help!) [*]Searching (Did I hear something in the darkness? Peering and walking slowly around, looking for something) Some of these may already exist in .fbx or .mb format. Is there an address I could send the files to?
  10. Okay, so apparantly they really REALLY hate anyone mentioning they have Thief and other games for sale, because that thread got deleted, and it pissed me off so I wrote a "that sucks that my thread was deleted, you buttheads" type thread (bad idea, I know), and now I'm freakin' banned! I know about their "no business promoting" rule to avoid schemers and advertisers from spamming their forums, but a one time mention of some games I'm selling hardly counts. So I guess it was not just that but the combination of that and then my thread complaining about it. I also know David and GBM personally despise me (due to disagreements over political/economic issues in Comm Chat over there which I abandoned after that), call me awful names and have joined in the "I hate Komag and he sucks" threads, but this seems over the top. Oh it's not like I've been an integral part of that community for over 5 years, no. It's not like I've spent hundreds/thousands of hours personally working to help keep the Thief community in general alive and strong. oh well, screw 'em
  11. In trying out the above, I saw the first case where a recent change (I think?) causes a minor problem. At some point recently, it seems the entity properties list on the entity inspector became locked to show exactly 6 rows? In the past, the bottom part of the dialog stayed fixed, and the property list resized. This was a bit of a pain, because if you wanted more rows, you had to accept losing other screen real estate because the lower half was fixed in size. Now, the lower half adjusts in size. However, the problem is now the opposite. If we want to show fewer rows, or reclaim screen real estate, we can't, unless we crush the bottom half of the inspector, and overlap controls. (See image). I actually do like this change better, as I like seeing more property rows, however it can cause minor problems as seen in the image. As a fix, how about both halves of the inspector can be resized by putting a sizebar at the position indicated in red? That way if a user wants 4 rows (as I do) they can do it. If they need a huge lower half for whatever reason, they can do it. If they want it really small, for tons of screen space, they can do it.
  12. TTLG going to the shits is all my fault. As soon as I got banned that place went to hell. I also got banned in Thievery UT forums but things seem better there now.
  13. This is exactly why I only lurk there. I don't like forums where banning is paraded around like a threat, and ad-hominem attacks are commonplace.
  14. Heh, yeah, it will probably just blow over sometime soon I actually like TTLG because most of the folk there (in the Thief forums) are great and have been around doing good Thiefy stuff for years. So, we'll see.
  15. I dont see what the problem is with a guy posting that he's selling game stuff on e-bay as long as the games are legitimate and not illegally burned copies. On edios I've posted links that I've found on e-bay, amazon and other places that have Thief Gold for sale so any fan that hasnt gotten it can have a chance of getting it. I've even gave an extra copy to a friend that I found at EB games (paid a chunk of change shipping it to England too). No one has ever complained, of course in TTLG world good deeds are always considered evil! Tell me about it, TTLG Comm Chat is one of the most corrupt and twisted places I've ever had the displeasure of witnessing on the internet. All the rules (including their own FAQ) are thrown out the window, and any form of insult and attack is allowed. I left in 2004 after an argument with a member who began yelling 'let's kill the n---ers and the k--es!'. When I confronted the guy-I was the one threatened by the admin who pretended like the previous sentence never happened. Since then I have had very harsh words for those scumbags and will continue to do so for many years to come. Of course the admins have taken their swipes at me personally, GBM launched an attack against me last year in the TTLG Editing Guild, cursing me, calling me names and making an all out effort to turn my friends there against me. It ended up being funny because everyone blew him off, and I had some VERY harsh words with him by e-mail about what he did and what had let up to the current situation. He just blew me off in his reply babbling that I 'wasnt important to him' (If so why the attack in the first place IDIOT? Do you really think I'm going to start letting personal attacks like that go unchallenged?). I've attempted to speak to Digital Nightfall on several occasions to get things straightened out, but I've simply been ignored-in spite of the fact that up until this day I have never spoken I'll of him. But that's ok-I'm not going anywhere and you will all see keep right on growing stronger in the Thief community. Fuck them! Komag....the more you give to ungrateful, spoiled brats and the nepotists that allow them to exist on the forums, the more shit they throw in your face when things dont go 100% their way. That's the main problem with the Thief Community as a whole, there's been so many good people putting in their sweat into the whole thing for so long-people think they can let things go to hell and nothing bad will happen. Perhaps what we need is a totally new community for Thief 1,2 and TDS fans-perhaps it could be called the 'Garbage Free Forum!'
  16. I updated just now at revision 4787. No problems in that area. ~Daniel
  17. here are the generators/furnaces: http://forums.thedarkmod.com/index.php?showtopic=3840
  18. It would be awfully nice if these forums did not become some spammy marketplace. Please refrain!
  19. I just took a look at the skinning thread, and noticed there are still a lot of models that need to be skinned, including some that are on the list above. In fact, there is already cutlery modeled and apaprently with textures, though I can't get them to work and can't open them because they are .ASE. Can someone take a look at the Models/props/misc folder on the FTP? It has a bunch of models that are done but need uvmaps and textures. The following folders are yet to be done: Cutlery Feastplate Locks Pots Washbasin Waterpump In fact, just check out the following list: http://forums.thedarkmod.com/index.php?act=S...st=0#entry32292
  20. Okay, before I commit anything there's something that bothers me. According to the Wiki if there's a red exclamation mark over a file it means that the file have been modified by me. I'm seeing this mark on several map files: ////////////////////////// maps\city_area.ass32 maps\city_area.cm maps\city_area.proc maps\test\baddcog.cm maps\test\cutscene.cm maps\test\pool.cm \\\\\\\\\\\\\\\\\\\\\\\\\ But I don't remember making any changes to those files other than testing them out, and I don't want to commit anything if it's going to cause problems later on. I'm thinking about nameing the textures "shiny_snow01" or "rough_snow01", does that sound good? ~Daniel
  21. *leaps back in to the forums* Are you guys getting paid by ID software for this shit? Because when you guys get a release date for it, I'm buying The Dark Mod. I might play D3, for a short while, but this is going to be the reason for it. Couple of things: Loved the trailer overall - esp. rope arrow swinginess and mantling. Bit jerky in places, physics were kind of weird, but as you say, this should be fixed later on. Make sure you get your old english perfect for the real thing. Anyone who's sung hymns has an almost intuitive grasp of that stuff. However, the quotation at the start was gut wrenching in its back-hearkening. And, if smooth highlighting is possible, it should be included for the polish it affords. On/off snapping of highlight will only remind people they're in a game - nothing in real life truly snaps instantly - even lights have a just-discernible period of brightening/fading. (I guess computer monitors and suchlike are exceptions )
  22. I have just discovered the other forums! It seem I have to reload the page to get them to apear? Anyhow, I've been working on some castle stuff as N.H. suggested, and yes, I will have a rumage through my older assets and upload stuff that seems to be in keeping with the spirit of the mod.
  23. Do you have access to the texture/models forums, Modern? Your stuff looks fantastic, and if you're willing I'd love to import some of those textures/models from your screenshots into the game right away. Specifically we've been wanting to get some more plants and old worn statues into the mix, and I noticed that you already had some excellent ones. And those bricks were great! Anyway, don't feel you have to stay here in the contribtor forum. Jump in!
  24. Oh god, not this again..... We already discussed this in the Dev forums and I believe we concluded that we won't be using fuck etc. I really don't care if they say fuck or damn, but I'd say using damn makes the game sound more sophisticated then fuck.
  25. I don't know whether it's available for the free video tutorials from: http://www.3dbuzz.com/vbforum/sv_dl_tr.php Scroll down. The forums may help there too. These may be of some use: http://www.newtek.com/lightwave/tutorials/
×
×
  • Create New...