Jump to content
The Dark Mod Forums

Search the Community

Showing results for '/tags/forums/kickstarter/'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General Discussion
    • News & Announcements
    • The Dark Mod
    • Fan Missions
    • Off-Topic
  • Feedback and Support
    • TDM Tech Support
    • DarkRadiant Feedback and Development
    • I want to Help
  • Editing and Design
    • TDM Editors Guild
    • Art Assets
    • Music & SFX

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

  1. We already have a pretty comprehensive list, broken into reasonable stages. Any animations we come up with that aren't there can be added to the list. http://forums.thedarkmod.com/index.php?showtopic=1650
  2. the headline basically says it: since about 3 days ago I can't access the cgtalk site+forums anymore. firefox tries to connect to the site for a few seconds than I get the "operation timed out" message, same thing with IE. I first thought they may have server-problems, but I asked some other guys and they don't seem to have any problems with the website. After that I tried it on another other PC and on a laptop here, which connect over the same router - they can't open cgtalk as well. Anyone an idea what's wrong?? They have actually no reason for banning me, since I probably have 10 posts per year and never had any argument over there - most of the time I'm just reading through the threads, which is quite interesting and I learned a lot over there.
  3. In case anyone's interested my most powerful computer is a PCI nVidia 5500 256MB video mem (not PCIe mind you) with only 256MB of RAM and 1.2 GHz Athlon and Windows XP. Although my main computer is a dual processors Pentium Pro 200MHz with 512KB on-die L2 cache each running debian. Yes, I'm a cave-man. I will buy something with at least 16GB RAM and dual processor dual core as soon as I get a real job. maybe SLI with both cards installed. I think the secondary processors should be used for things like AI and physics. Regarding Garrett's special keeper training alowing him to do what we can't do in RL: I always thought that the majority of his skill lies in mind manipulation of surrounding people, masking his thoughts and diverting their attention sort-of; and he can't do what some people can do in real life, look at the post here on the forums about the google video of russian climbing - if he could do that he wouldn't need rope arrows. editing, just rememberd what I wanted to say, though not how it connects to the thread. A possibility is to use inexpensive USB "VR" gloves on both hands combined with a goggle display or surround monitors to eliminate the old "press forward to run, backwards to backstep, turn, strafe left, etc" buttons replacing it with touch here on the wall, slide your hand here, hold your fingers steady on the cleft, etc. Just look at the russian climbing video on google video how the guy runs and jumps. To an outsider, of course, a thief-player or more correctly a modded darkmod player would look like a freak waving his hands about and doing various mudras.
  4. Nova

    Bookmarks?

    Just wondered what sites you frequent/visit. Heres mine. Polycount -Mainly for modding/modeling purposes Doom 3 World -same as above CG Talk -probably some of the best art i've seen on the web LevelDesign.nl -doom3/quake4 modding CDG Forums -Mainly for HL2/CSS modding XSI Base -XSI user base 3D BUZZ -Awsome CG VTM's BBC -Mainly for News
  5. Late in the blackness of night, my mind, wandering from the task at hand, turned to my love of old, and a pang of rememberance gripped my soul. How I did long for sight of my beloved. As I sat musing thus, an inspiration fell upon me! I would seek news of her to fuel my reminiscent thoughts. When lurking in forums of old turned my nocturnal wanderings to my favourite engine for search, my heart gave a leap at what I did find. Hark! How the all-seeing eye of google doth provide! For there, before my sleep weary eyes, a most wonderous piece of news my gaze did light upon. The Dark Mod, of whose prophesied fame I had read long ago, had grown in beauty and grandeur. And now, before me on this fateful night, I beheld my beloved, as though she were born anew! Dressed all in the fineries of DooM III, she was verily transformed beyond all mine imagining. With tears, wetting my cheeks, as I did gaze upon her, I cried aloud, "Oh! My beloved! How thou hast changed! No longer art thou the low polygon creation of Looking Glass yore. Thou hast ceased from thy whoredoms and slavery to the evil Man Eidos and his treacherous mercerneries of Storming Ions. They who defilest thy bed with Deadly Shadows. Thou art transformed! And lo, behold thy texturing, thy lighting, thy models, and thy normal mapping. Harken to thy ambient music, thy sweet ambience, oh my love! Yes, thou art become a thing of such beauty. Joy in thine re-birth!" I remember thee as thou wert, before that vile toad took thee. I remember the nights long past, we in the intimacy of my solitude. I played thee as only I knew thou desired, revelling in thy foreboding depths, drinking in thy beauty. Oh my love! I remember thy secrets. How I long for thy mysterious touch! Come, my love! Play with me. All is not lost. Nay, all has been regained! Ok, I read briefly about the Dark Mod about a year ago, but as I haven't done much game-playing in the past year, I lost sight it altogether. Tonight, though, I had a sudden inspiration, and after viewing thedarkmod.com, I was blown away. This little bit of pretentious bullshit is the resulting heart-felt awe at what's being done--I couldn't stop it! And yeah, I DO realize that it sounds a bit like masturbation, but hey! It's a single player game, no? Looking good, Dark Mod team! Oh and if you're ever interested, I might be able to provide you with some in-game texts
  6. Wow, if only there were a thread halfway down the page discussing this very subject... http://forums.thedarkmod.com/index.php?showtopic=1532
  7. Hello all, I'm new to the forums, but this looks soooo good. When I was playing Thief: Deadly Shadows, I thought to myself... Wow if only they had used a tweaked Doom 3 engine...Lo and behold! I think once this dark mod is up and running, we can make Fms way better than the official Thief 3 and previous games. But about copyright issues... Can we not mention Garrett or Mechanists or anything? Because I was thinking about actually creating a new DS once this mod is released! (using the same storyline, videos, but changing the levels to make them much longer and way more in depth.) Anyways, keep up the great work
  8. Merry Christmas to the DM team and everyone who visits these forums !
  9. Right now the elite city watch/professional guard/builder guard can walk, run, draw sword, attack. I've also seen one look up at the ceiling. I think these are mostly placeholder animations, though I could be wrong. I suggest starting with the Stage 1 and 2 animations in the master list: http://forums.thedarkmod.com/index.php?showtopic=1650
  10. oDDity

    Facegen

    I've been exporting blendshape facial expression and lip sync vertex animation from maya to to doom using a script that parsonsbear from the doom3world forums wrote. He's willing to configure and change it to best suit our needs. I'm basically beta testing it for him. This means there's no problems from the animations side of lip sync and facial expression, its up to you coding boffins to work out your end of the deal.
  11. I was playing an FM the other day, and it got me thinking about thief and its universe. I just love how insted of having somthing that can only happen 1 way, like pushing a button, they make many ways of hitting buttons, insted of the 1 standard walk up and smack it method. What are the plans for this(if any) in TDM? Well we be able to shoot them with broadheads/moss etc(assuming they will exist in some form)? Might you even take it farther by making ANY physical object capable of hitting buttons/moving leavers? Maybe even bodies of guards? I just wonder because I grow tired of the closed in linear universe of so many games, where theres a leaver/button that isnt easy to get to, but it isnt really a leaver/button, its an object that can only be interacted with in 1 way, via activation through proximity or touch. Thats one thing Ive always been interested with in gaming/computing. The idea of building a world that operates on basic principles, where there isnt really 1 way of doing anything. Where you dont have to wonder whether or not you can do somthing, apply the basic principles to it and anything that would work will. Buttons/leavers are a simple example but they serve the purpose well. Another, slightly off topic question I had regards AI attention. I love in thief being able to use noisemaker arrows, but they have drawbacks(if you want it to be realistic). A guard would probably find this noisy ass arrow, and then realize without a doubt that there was a thief around. Are there any plans to make noise in general attract attention, not just noises from specific sources? I always thought it would be awsome if you could just throw somthing and it would cause a guard to go look, not in the "search" mode, but just in a curious non-threat mode, and after seeing the object, be on maybe a slightly higher state of suspicion, but not actually worried. It just goes back to my thoughts about how I would like games to work, where you build a system basic enough that it can expand the possible playing styles/gameplay beyond what one could do by just coding every senerio one can think of. I hope not too much of this has been discussed elsewhere, Ive been reading around on these forums a while unable to post because my registration was being silly.
  12. http://forums.thedarkmod.com/index.php?showtopic=2955 thats where you'll find the newest version. you have to wait till an admin transforms you into a beta mapper though (damn it admins, stop being lazy! ) Welcome aboard
  13. Maybe that term is not used on foreign forums... Flooder - someone who writes useless posts.
  14. Already happening http://www.ttlg.com/forums/showthread.php?t=101261
  15. Try hitting up the penny arcade forums, they start congo lines for these things all the time.
  16. That's cool, Schatten. FTP password changed back in June. Not sure if you have the new one? Check this thread: http://forums.thedarkmod.com/index.php?showtopic=609
  17. So as not to pollute a texture presentation thread, I started a defect entry for currently oversized stuff. http://forums.thedarkmod.com/index.php?act=S...18&t=2972&st=0#
  18. Yeah. If you checked the posts from the other guys who were supporting me, they were the oines that actually contributed some code or knowledge to the forum, while most others, backing son_of_sam2 were noobs themselve. Well, I don't really frequent the board much anymore. There is no point. I do look there quite often, but this is more out of boredom when all the other forums on other sites dried out and I have to wait for something. I don't really expect much in tems of actual info. Currently the most hottest topic apparently are wether VC2005 is nice or not. What can you do?
  19. Springheel

    Burricks

    What about these: http://forums.thedarkmod.com/index.php?showtopic=2109
  20. Err, you are aware that Oddity has done several Belcher models already, right? http://forums.thedarkmod.com/index.php?showt...=626&hl=belcher They're not quite done yet according to Oddity, but we do have them :/
  21. Springheel

    Burricks

    One of the things we discussed about the original concept art was that the legs needed an extra joint if the thing was going to be able to walk. http://forums.thedarkmod.com/index.php?showt...=175&hl=belcher
  22. No, mainly because you can use quotes to seach for exact phrases, or include a hyphen to ommit words, but then that's the standard on most forums, and it's completely useless.
  23. There are no ill effects to drinking about three pints every week as I do. It just puts your brain is 'social mode' for five hours a week. My four hour badminton session on Sunday with the same friends more than makes up for it, health wise. If you can't drink in moderation, fair enough, you're an alcoholic and should stay the hell away from the stuff. Speaking of addiction, what about the internet? How long could you go without it? I'm sure it's pretty addictive, and has plenty of detremental effects. I could go a few months without a drink, but would struggle to go a few days without checking my e-mail or various forums to see what's going on.
  24. Thanks BT, I've been looking for those for a while. Looks really good. Here's a link on the subject just in case: http://forums.thedarkmod.com/index.php?showtopic=779
  25. http://www.halflife2.net/forums/showthread.php?t=96419 I love the source engine. With a new Might and Magic game coming out, plus this... just wow.
×
×
  • Create New...