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  1. I just use photoshop BT. Format: TGA with RLE 24 bit Lossless Compression. Just follow the guidelines here if you aren't sure what size to make some of them. http://forums.thedarkmod.com/index.php?act=announce&f=17&id=1 Take care to only use lossless compression as we don't want to sacrifice the quality. On average, the diffuse textures should work down to around 700kb at 512X512
  2. I only have the toolbar, address bar and window tabs, as I'm sure the vast majority of Opera users have at least that much as well. I kee my screen 1280x1024 so it's not a problem for me anyway, but most people have their's at 1024 or even samller.I guess I'll have to try the OPera forums to see if there is a way around this.
  3. Yeah, funny as hell ... I should have added that but was being rushed in that post, which I find always makes me sound more serious than I really am... I remember doing something like this in anticipation (or anxiety) of just how bad Thief III might be (3 of us in a row, keeping it going): http://www.ttlg.com/forums/showthread.php?...6828#post796828 And yeah, nat'l language parsers have so far to go. I still hope you guys think about some menu-based NPC-interaction system, though, or at least put it on the back-burner. (& I'll maybe deal with how I might set up my own idea myself after release if I still feel like it ... now that I have an idea of how it might even be possible. Crackpot as it admittedly is; when you've played around with parsers and IF stuff long enough, like any programming, it just becomes 2nd-nature to think about, and since I'm only in this FM biz for my own kicks, I thought it couldn't hurt to ask what's possible for me to do myself when the time comes). More OT, I find it (maybe ironically) reassuring that stupid topics like this are up in the thread queue (even if it is my own topic) ... It gives the impression that you've pretty much got all the basics under control and it's just a matter of time getting it all together. (.")-b
  4. Dram

    Gah...

    ok lol, basically, i tried to reply to NH's pm. when i pressed send it said "permission denied". So i was like wtf? anyways, then i tried to write it on the forums, that didnt work either, another "permission denied". In those i tried copy/pasting. so then i wrote it out and not even in the same way and again permission denied. So then i wrote "jesus fucken christ. that worked, why the fuck can't i add the pm i wrote. fuck man. maybe if i write it in a wierd way. edit: oh my fuck. this is a controversy. i write the pm in just words like this and it won't post it up. i remove the pm bit and it works. i am going fucking crazy. this is like an encounter with a wtf computer bug. edit AGAIN!! FHBXGHBCIJXDFH mapdone installingftpsmart pboostsmall doneasap" and then it finally let me. After that i actually tried to write it up again and it didnt work. it was fully wierd. Anyways, thats my story.
  5. Dram

    Gah...

    Gah... Can't post anywhere on the dev forums NH or pm, please fix it someone
  6. As XP SP2 is a pre-requisit for installing VC2005, I had to fight with my computer and with google to get XP SP2 running on my AMD64 computer. I would install SP2, reboot and the computer would not start up. Thankfully I found a website mentioning a patch which Mesh produced. http://www.cybertechhelp.com/forums/showth...30&page=7&pp=15 http://www.meshcomputers.com/downloads/sp2fix.zip
  7. Hi and welcome to the forums Yes there will be pretty much everything and a few other things from T1/2. Yes, mantling will be there, so will leaning, and so will rope arrows, water etc. This is where it's a bit different. As far as i remember, there will be 2 methods you can use for lockpicking, choosable in the main menu. #1 is the T1/2 classic style and #2 is a more complex, realistic way, in which you have to get the right torque etc to get the pins to set; basically based on RL lockpicking. Tell me about it lol, the movies like to stuff up often lol. Yeah, the story is kickass. Thanks, and no, your English is fine
  8. Hello! I've been visiting your site every now and then and reading in the forums for a while now, and i must say that this looks really promising! As the thief fan i am, i've played through The dark project and The metal age, but not Deadly shadows yet. I don't like the whole idea about thir person, i think it kinda ruins the Thief feel, but i might try it sometime. Anyway, i have a few questions to you about the way this game is developed and the features it'll have. Will there be zombies like in The dark project? I've seen a few threads mentioning this, but i didn't find an answer to it. What about the feel of the game? Are you trying to recreate the feel of the dark engine (or whatever it was called) from TDP, TMA? By that i mean the simple climbing (mantling?) edges that were to high to jump onto, peeking around corners and such. Lockpicking? Will it be like in the other games (i don't know how lockpicking worked in TDS, but i was same thing right?) Hold down use button until unlocked or change pick? I really enjoy the thief games, but it's a pain in the ass to get it working on a modern computer! I had to download a whole kit of tweaks and read on forums on how to run it on my p4 HT, took me a day to get i working, but i still love the story and feel of it. I wish you the best of luck, and i hope that things go smooth! P.S Excuse me for my bad english, hope this is readable D.S
  9. I can do the footsteps, but we have to agree on the surface names we want to use ingame since these will be going in the material files and it would be a pain to change them after putting them all in. Here's an old thread about it. Is everyone fine with these? http://forums.thedarkmod.com/index.php?showtopic=1815
  10. oDDity

    Dark And Light

    IF you want to play Settlers of Ganareth, you have to join the forums and sign up for the beta of Dark an Light. With Oblivion being delayed until the middle of next year, I hope this gives me something to play for a while, becasue there's absolutely nothing else I'm interested in.
  11. @Forsaken: Welcome to the DarkMod forums . As you can see, everyone has gone waaay off topic. This always happens Even i have lost wtf they on about lol EDIT: just read your tag, hello HeXen
  12. we discussed this, texture wise a while back. It'd be quite easy to make a little program to rip assets out of a Thief install and into D3. More useful for soundbites than textures though, given the small resolution and lack of bumpmaps and what have you. So yeah, pretty much possible, but it's not on our priority list right now. Also welcome to the forums.
  13. Someone was also saying something about a randomizer, or that info is kept in text documents and a ranomizer could make many things quickly. It's in the Free Form Thief World thread http://forums.thedarkmod.com/index.php?showtopic=2657 If you made a hallway and looked at the text in the .map file, could you then make a program that would put the hallway with your settings into the file, then go into the editor and move it where you wanted?
  14. IT just looks all mishapen, and there's no cheekbones, plus that big fold coming down from the nose to the mouth is too long and protruding, it starts too high and ends too low. THe mouth is very oddly shaped, especially at the corners. THE chin is too fat, flat and protruding. THe head is too round and the shap around the eyebrow ridges are wrong. THe ear and the nose are the best parts. It's getting better for sure, but it's needs a lot more subtle shaping. THere's a great thread at CG talk deaing with head topology. http://forums.cgsociety.org/showthread.php?t=38469
  15. Most people will only fight back against oppression when it directly effects something they deeply care about. Most of the 9-5 tools are being oppressed from useful thought by being conditioned throughout life to get an education for a job in which they repeat the same meaningless cycle everyday and only spend their offtime recovering or entertaining themselves and giving no effort to expand their mind or change their wasted life. The same is with most of us posting from work. Posting on forums accomplishes very little, and is mostly for venting. If you truly hate the measures taken to 'protect and prevent' terrorism, do something actively about it. Posting on boards about it won't change it.
  16. uhh...can he even see this thread? or has someone frgotten, because he asked for "any news" in that thread in public forums.
  17. Vadrosaul

    Crossbow

    http://forums.thedarkmod.com/index.php?showtopic=2732
  18. CoC: Dark Corners of the Earth has been released for the Xbox. PC release date is still unannounced, but hopefully soon. I'm posting here because a) all the fans hanging around the Headfirst forums seem to be impressed so it has recommendations, b ) it appears to be intelligent, atmospheric, and has stealth gameplay, as well as a few scares, so maybe Thief fans will enjoy, and c) because Bethesda is doing such a sh|te job of marketing this game that the devs have worked very hard on and many fans have been waiting a looong time for. By all reports it deserves a sequel and that's not likely to happen if no one hears about it, no matter how good it is. I'd give you my firsthand impressions, but I'm still waiting for the PC release... So buy it (but probably somewhere cheaper). Or learn more about it. Or just go hang out in the forums and wait for the PC release like many others Cheers, Entropy aka Athysbane in CoC forums
  19. Dram

    Parkan II

    ! Just noticed in the forums there: Woohoo! Guess i only have to wait a while. Btw, for those who can't be stuffed checking the review, the game has a good graphics engine on the lines of x2 or x3. Also, it has very good gameplay apparently.
  20. No idea, I'm just a sucker for hype. If dog shit was preceded by a massive advertising campaign I'd probably buy it. It's just one of the few books everyone reads, so it's good for talk at work, on forums, ecetra. Da Vinci Code was also quite crap but made for a decent discussion.
  21. Dram

    Parkan II

    Has anyone herad of Parkan II? I just noticed it today and suddenly want it...bad. I heard Parkan Iron Strategy was good too, and you can download a demo, unfortunately my internet just got capped (went over the 20gb limit) which is absolutely fucked. Should be uncapped tomorrow, so im gonna get it then. Apparently its already out, but on their forums someone said that the US version should be out in december, that means January for Australia..ugh. Anyone know anything about this? Russians especially should hehehe...
  22. I think the non members should respect the fact that this has all been discussed and decided upon by those who are actually making the mod. Not a single idea suggested in this thread was not at some point discussed in the campaign or concept art forums, and arguing won't chage what has already been decided upon. If you don't like the direction the mod is going in, then fine; it's fully moddable. Get to work. This isn't a drive-thru 'make a game the way I want it' forum.
  23. Leet Character Emporium is down atm. What's up? And yeah, what is the score with NightBlade atm? It's been aaaaaaages since anything new was announced. I've all but given up on it now. I know it's there but I'm not even looking forward to it because there has been no clue as to what is going on. I did actually think it had been cancelled at one point, but then someone posted something at BCG forums about MP testing.
  24. There is a bug in the Thief game engine that causes it to misread the amount of available hard drive space used for virtual memory. What you can do is try deleting some files on the HD where you have installed thief, or alternatively, adding files (about 40Mb worth) - this will make the game engine think you have sufficient space (I have used this method, it works - I had the same problem on a drive that had 65Gb of free space)... this bug exists because the game was made at a time when hard drives were quite small, and they obviously never conceived of 100Gb plus HDDs at the time and so hard coded a sloppy way of reading hard drive free space. There is more info available somewhere on the TTLG forums, don't have an exact link at the moment...
  25. Here's some feedback: Open pouch: looks good, although I might do something a little less purple...it's almost a cartoon colour compared to the rest of our objects. Closed pouch: same thing about the colour. It's a little short and fat, so we wouldn't be able to attach it to a model's belt as is. The rings look good. The vase looks pretty good. The gemstones should be a richer colour so that they stand out more, especially the ruby. The diamond could be a brighter white, otherwise they'll be very hard to see. The streetlamps need work. The poles are ok, although the texture needs to be roughed up more and less specular. The tops need a brighter and more yellow look to the glass. See this pic as reference: http://forums.thedarkmod.com/index.php?showtopic=2208 The tiara needs a different texture. I have no problem with the long table, but I can't see a useful difference between the two dressers. This post raises an interesting question about how many variations of each model we want to include on CVS.
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