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  1. Feeling encouraged to start mapping again :)

    1. Show previous comments  7 more
    2. demagogue

      demagogue

      For the record, I get voice actors from people doing vlogs on YouTube, so I know what I'm getting & they're already predisposed to participate.

    3. SeriousToni

      SeriousToni

      Would be cool if you could get this girl back and finish the job :)

    4. Sotha

      Sotha

      Excellent! I'll await all your contributions with overflowing enthusiasm! Heja Sverige!

  2. I figured I'd start this so I can keep much of my questions, ranting and raving in one place. Excuse me while I think out loud (as loud as silent electronic text can be)... What to do next? Hmm... I have the beginnings of a large mansion creeper started. It is mostly initial brushwork so far. It is very loosely based on exterior photos of a real castle somewhere in Europe (I know where but not saying which). I have modified the layout and dimensions of the building slightly to make it easier to build in DR. The interior is entirely up to my imagination and so far has a dining room, auditorium, wine cellar, and part of a pantry finished. Oh yeah, the eaves have rain gutters and drain pipes too, lol. I set it aside to re-do SiegeShop and the Halloween mission. Right now I'm not sure if I want to continue it or work on something more adventurous. Building bunches of bedrooms seems tedious and unappealing right now, but someday I'd love to do a large mansion with many secrets, hidden rooms etc. My next planned map was intended to be a crypt/bonehorde style mission. But the Halloween build came up and I made a miniature version of what I had in mind for that. Time to put the thinking cap on. Maybe I'll watch a few movies, seeking inspiration. I need to make a city map soon too and need much practice at making an urban setting.
  3. why visportal is always closed when i place func_portal in it ?
    1. Show previous comments  1 more
    2. lost_soul

      lost_soul

      I never got into BSD, though I've installed it once or twice. This is another reason to check it out.

    3. simplen00b

      simplen00b

      @Sir Tafs: +1 (zillion)

    4. Serpentine

      Serpentine

      The BSD's arn't for everyone, but within their goals, simple code and mailing lists lies a lot of goodness and simplicity. I love the underdogs. Anyhoo work will be Linux friendly too. Portability is a cornerstone for good code.

    1. Show previous comments  9 more
    2. demagogue

      demagogue

      (We can leave the thread for journalism corruption, but just on this...) Then the issue in academia is money flowing to the more corruptable fields like science & engineering with the big corporate grants & revolving door with staff. The humanities might not get that, but OTOH they are getting pressured to "justify their existence" financially. I could probably agree it's rife in almost any human field though, as long as there are incentives there will be corruption.

    3. demagogue

      demagogue

      Or then we have the "uncorruptable" critical academics, but then they're basing their work on Derrida or Marx and are so detached from reality they throw their credibility out the window. It's good to be critically detached, not so good to be derailed from reality. My position in law sometimes is something like a critical realism, but it's practically an orphan position. (You want to protect victims *and* think science works??? Wha...?)

    4. Sotha

      Sotha

      Who is uncorruptable anyways? I cannot convince even myself that I would be uncorruptable in every situation. And I perceive myself to be situated in the more-reliable-than-50%-of-the-general-population side in the gaussian distribution curve of corruption. Problematic, yes?

  4. For the last 1-2 weeks the forums have been really slow and unresponsive for me, when I type a post half the time it just sits there etc.. is anyone else having the same issues..?
  5. Figured I might as well open this at some point, just come across a problem. After an editing session, closing DR, then opening it a bit later, suddenly the map won't load. The error it's spitting out is Failure reading map file: (file path) Failed parsing entity 164: Parsed invalid value '}' for key '0' Opening the .map file in notepad and scrolling down, this entity is the atdm:target_addobjectives entity. Comparing it to the entity just above it, it doesn't look like it has any random }'s floating around, and the last save-as-copy I made (a few hours back now) loads fine. Wondering if this breaking is common? Edit - found the problem.... was using " " in an objective description, changing them to ' ' fixed it.
  6. Does anybody else have this problem? In the (European) evenings the forum is unbearable slow. The server is delivering about 8Kbyte/s, sometimes less and usually stops midwhere during loading the page. Sometimes you can't even get the index page, sometimes you can log in, but then only get half of the overview etc. In the mornings everything is snappy.
  7. 2011-06-12: Map info: 840 brushes, 35 patches, 165 entities Current status: Map contains start pack, big terrain room, sky, and has 15% of building-outlines done Info: Modelled after a real world location, but it seems I have to make some compromises: The AI cannot climb the very narrow spiral stairs, so I need to find a way to block them in a realistic manner (stairs are under repair? old tower was bricked off, so AI cannot access it?). Building in varying degrees off-grid works as long as you keep an integer ratio (like 5-to-3 units in one direction, 1-2 in the other), so you can join doors and windows at the right places. That even works if the floor is not level. However, as soon as you try to add the roof, you end up with 3D brush-faced nightmares... The map compiler seems to introduce random errors (missing faces, or player gets stuck in floor, or non-solid walls) if things get too complicated. Unfortunately, it is totally unclear what exactly "too complicated" means. Add a brush, and suddenly the error is gone. Remove another, and another error creeps in again... Most of the (real) rooms have now either modern (tourist-related) usages, or their usage was/is never known, or they are not accessible to the public, so I have no idea how they look. Likewise, some good-looking things were not existing even 1860, but the state of the location pre 1800 was just too plain, boring or in ruins (which are harder to model than a clean wall or I already build the modern equivalent and I am weary to tear it down... At least one location seems not to be properly sealed against the outside, so the game mixes up outside and that location. I can't find the leak, however... Anyway, things progress nice, but very slowly. Don't expect any release or even screenshots this year.
  8. Announcing: a Dark Mod mini-FM: An orphan's auction. Here's a couple teaser screenshots, a bit dark, but I'm happy to receive feedback. It's my first map, so it is only a small collection of rooms and an outdoor street environment. I'm focusing on gameplay and dynamics, it's pretty neat so far and easily my most successful attempt. Couple issues: 1. I'm having trouble getting the "knockout no one" object to work. I don't know why it's not working. All the AI are on Team 1, and I have an objective set something like "Do Not Knockout 1 person on team 1" 2. I haven't been able to get my readable working. I'll have to post later but it says something like it can't find the resource (created in the readable editor). Are these copied by hand ? 3. Is the darkness in the screen shots indicative that it is too dark, looks quite a bit lighter on my setup. I'm worried that other players would find it to be too dark on their setups.
  9. I've upgraded IPB to the latest stable version, and since this was a major upgrade (from 2.3.6) I also had to re-do the forum style. Most of the new stuff is in place, but I bet that the logo will be changed. One of the many new features in version 3 is rating of posts and also a "report spammer" ability which will make it easier to single out spam bots and ban then at sight. Hopefully this will stop some of the spam threads we've seen recently. Make sure to empty your browser cache if you're experiencing any problems. And please report any errors etc in this thread. Cheers, ~m2
  10. I never realized there was such a great Duke3d mapping community. One map takes you from a helicopter, to a coastal fight, to a hotel, to under the ocean.

    1. Show previous comments  2 more
    2. Mortem Desino

      Mortem Desino

      There are some maps for Duke3d that surpass the original. Its editor is the easiest developer-level editor of any game I've seen. Even clever elementary schoolchildren were making models of their schools.

    3. Melan

      Melan

      There were a lot of those "my house"/"my school" maps. With lots of pigcops and explosions. It also helped that D3D was one of the best games of its kind.

       

      So, Glyph Seeker, I say give it a try! It's just a few bucks, and there are some very impressive graphical enhancements out there for it.

    4. DeTeEff

      DeTeEff

      I came to think of the Build engine to be quite risky. Lots of times the maps got corrupted, usually by something bad I did. I remember that one should NOT remove sectors by collecting all the vertexes on one spot :) Don't know if it was because of that but my schoolmap got corrupted :(

  11. I can't login to Steam forums. Please visit the Thief release threads and mention TDM Thanks!

    1. Bikerdude

      Bikerdude

      Ive done the honours over on TTlg.

    2. stumpy

      stumpy

      its already been mentioned there last year, and bumped this year, but not by me.

  12. skacky's new Thief 1 mission, Shadow Politics: http://www.ttlg.com/forums/showthread.php?t=139048 Just wonderful!

    1. Show previous comments  6 more
    2. Bikerdude

      Bikerdude

      Just finished playing this morning, this was awesome, in an old skewl way - would love to make a TDM homage to it...

    3. Sir Taffsalot

      Sir Taffsalot

      I'm using the CD with TG, T2 and T3 on it. Darkloader doesn't like it. I can't get TG FMs to work

    4. Sir Taffsalot

      Sir Taffsalot

      I assume it works with a TG only CD

    1. Show previous comments  1 more
    2. Ladro

      Ladro

      It will be really cool if a super talented editor like Gaetane will try TDM.

       

      I really hope this one :-D

      (and also Sterlino another editor that a like a lot)

    3. Melan

      Melan

      I've been waiting for it for a while. :)

    4. demagogue

      demagogue

      Gaetane along with Lady Rowena are my favorite 2 authors.

  13. Tels@ the problem is that the only mapping associated program on my computer is 3ds Max| Sotha I sent you pm long ago|

  14. Thanks fllood. I listen to lots of ministry when mapping

  15. Awesome. The forums support transparency in avatars. :)

    1. Show previous comments  4 more
    2. Sonosuke

      Sonosuke

      very nice stifu^^

    3. GameDevGoro

      GameDevGoro

      Doomguy is the coolest guy ever.

    4. jaxa

      jaxa

      hah well the feathering isn't the best but i'm sure it will do for now.

  16. I miss the brown borders dividing up the sub forums. This great big block of grey looks ugly.

    1. modetwo

      modetwo

      Back in the days it was actually dark-red. Let's call it evolution :-P

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