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  1. Kinda missing being around here even having only done my one chair model. Still working on my HL2:EP1 Citadel project in Unreal but I'm starting to get that itch to wanna do something here again.

    1. Show previous comments  2 more
    2. Gast

      Gast

      More epic furniture ahead !

    3. VanishedOne
    4. Epifire

      Epifire

      Well that's a start! I'd be happy to lend a hand somewhere so I'll probably just pop the question there. Looking to try and use Substance Painter on something other than a PBR based model. Though D3's mesh lighting helps a lot.

  2. Hi guys, I have wondered, how the AAS decides, if paths are available for AI. Does it take the collision model into account or does it just calculate the width and height of passages and depending on that decides if the average AI should fit / not fit through that passage? Or to put it differently: does the collision model of an AI influence the path finding algorithm, i.e. will the AAS notice that a bigger non standard collision model is too broad for a regular passage or the other way around, that a smaller collision model would enable the AI to walk thrugh a smaller gap?
  3. Elo again As the title says, I'm after a model of a Hookah - its how the nobles smoke their Mandrasola. Its just for one user. Modern metal/Glass - Antique -
  4. Evening Would anyone be able to make a hanging version of the following model..? - models/darkmod/lights/non-extinguishable/standing_lantern02_large.lwo many thanks. b.
  5. Hi, I need to know what the code is to use Spoiler Tags. I am using my tablet and I don't have the options to use anything, like spoiler tags, quote tags, text changes etc. Thanks
  6. I'm wondering if anyone ever checks new posts in the Fan Missions Forums? I've posted 4 questions asking for help for 4 different missions that I can't finish because I"m stuck, and I don't get any help. I posted a question this morning so I don't expect an answer right away for that one. Its frustrating because I would like to finish them. I've read through the posts for each mission and I'm not getting anything from them. If there's someone who could help me I'd really appreciate it. Thanks I guess I'm spoiled from the TTLG forums.
  7. inventor_goggles, I can find the Cm but not the model... grrr why is it I always find the thing Im looking for after I post a request for help finding it - models/darkmod/wearables/headgear/inventor_goggles.lwo
  8. A long time ago I asked someone if they could help me with getting a Dark Mod character skeleton for my modeling project but I abandoned it for a long time. A while ago I picked it up again and finished the model. So here it is. A Mantian huntress. Inspired by the Bugbeasts in Thief 1. I had the idea that they have an insect colony type society, except where the gender roles are reversed. A single male king and a whole hive of female drones and warriors. They live in huge jungles far outside The City, but a few of them remain in the ranks of pagans. They have peculiar feet that are great for climbing trees and hanging upside down to ambush prey. They have a thin and flexible but sturdy exoskeleton and sensitive eyes that can see a wide angle. Their pinkie fingers are shaped like deadly scimitars that can stab, cut and slice with ease. Even with a normal map the polycount is pretty high. About 30k quads, but I'm sure that can be lowered with a little work. Textures are diffuse, normal, specular amount and specular color. FYI the model is not yet rigged with a Dark Mod skeleton, just a temporary one for posing. Trying to bind it to an MD5 mesh skeleton can prove difficult due to MD5 models being in a T-pose and my character being in an A-pose. Model and render made with Modo 901
  9. Do you know if it's possible to have 2 normal maps per surface (material) ? For example, I want to have a large rock with one normal map defining general shape details (non-tiling, fits the model) and second normal map defining smaller details, tiling over the surface. I recall there was something like adding normal maps or adding normal and heightmap in Doom 3, but I am not sure how (if possible at all) to make one texture just fit the model as if it was just a regular func_static with regular material, and have "detail" normal map being added to the original one, but having it tiling, as if it was like a wall textures. Thanks.
  10. I was wondering if anyone has the time and desire to create a rather simple custom model for me. I've seen it plenty of times playing Thief 2 FMs and it looks to be a foot rest/small seat for noble areas. If possible it would be great to have multiple skins for different colors to go with it as well and I can't speak on behalf of the TDM team but I think it would make a great addition to the core mod as well. Here's a picture of the item below. Thanks!
  11. Hi guys, through the "cheats" topic I got the idea, that it would be quite useful, if there were tags for missions (the post was about removing the killing restriction in some missions to suit the prefered play style). I don't know how easy or difficult this is, but with them, it would be quite convenient to pick missions with playstyles, environment, etc one does want to use. This could also be expanded to other mission properties. I remember a discussion about climbable drains, handles on doors, that cannot be picked and other things the map author chooses for himself. That way these things would be clearer and as I said before, it is easier to choose missions with playstyles that suit oneself. What do think?
    1. nbohr1more

      nbohr1more

      I've got a little drool thing going on now... Sperry is one of those authors.

    2. Bikerdude

      Bikerdude

      Exactly..!! He is the one who inspired the Like's of Melan and Skacky!

  12. As per the following thread the models aren't appearing in-game, I have done all the ground work (created the correct file's & folder structure) so can someone(Arcturus, Springheel, others) have a look at see where its going wrong..? I'm guessing there might be an issue with the way the .ASE files were exported by the original author? - mega Here is a shot of the market I created, @Grayman the models don't need to be rescaled btw.
  13. Google mobile is on the forums online user lists (in addition to google)... never seen that before

    1. nbohr1more

      nbohr1more

      He's a pretty cool guy. You ask him to find stuff and he'll usually turn up the goods. A little nosy though...

  14. Personally I think this is the worst idea ever. The Reason forums has LOADS of info and knowledge, built up through years and years. I'm really sad to see it go away, and I can't understand why they've made this decision. https://www.propellerheads.se/forum/showthread.php?p=1579099#poststop
  15. This is regularly happening every 10 - 15 minutes during a DR session. I'm saving like crazy but even loosing small amounts of work and having regular crashes slow me down is quite demotivating. Here is the error screen I get when it happens. I do get options but whatever one I click DR will still crash and I will loose any unsaved work. Any ideas how to fix this? Thank you.
  16. I have a typical elevator like the one in St. Lucia or Outpost. I made a new model for the made-from-brushes buttons on the controller, and replaced the "model" spawnarg on the button entity with the new model. This has somehow made the button no longer frob or work at all. All the other spawnargs have not been changed. Is this known to break buttons? Can't the model be anything?
  17. Got my first payment this month and ordered a starting set for a model railway. Can't wait to start building it up for the first time and planning the layout. Now I only have to think about where to place it in my 35 square meters flat :D

    1. Airship Ballet

      Airship Ballet

      Buy out your neighbor's flat with your next payment, cut a hole in the walls and make full use of your new 70m² workspace!

    2. Obsttorte
    3. ERH+

      ERH+

      Perfect solution would be inverted diorama on ceiling -but all rails and/or train wheels would need to have an additional gouge.

  18. Rigged my first model the other day...

    1. Show previous comments  2 more
    2. stumpy

      stumpy

      blender lets you save the models mesh as a picture, then you use a paint program to create the texture then add that texture as the uv texture for the model.

    3. Springheel

      Springheel

      Do you mean rigged to a skeleton? That's a lot more involved than uv maps.

    4. lost_soul

      lost_soul

      Yep, I used a model from another game, made a skeleton, and rigged it so that all of the respective pieces can move. It was a learning experience. However, properly texturing a complex object evades me... (for now)

  19. Hello. Just started using Dark Radiant, and have found a problem. Everytime I want to create a model the program would crash asa the 'choose model' window pops up. I'm getting a message that the dark radiant has stopped working. What could be the issue? Win 7, 64 bit.
  20. Currently the folder structure in DR is as follows - - \models\darkmod\furniture\beds - \models\darkmod\furniture\seating - \models\darkmod\furniture\shelves - \models\darkmod\furniture\tables I would like to create - - \models\darkmod\furniture\cabinates And put my new version(with moving drawers) of 'cabinate01.low' in there along with all the other cabinates we have, as we are only going to get more of this model type created. @Spring if this is ok, did you want to convert the model from .ASE to .LWO? b.
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