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Searched results for '/tags/forums/model/q=/tags/forums/model/' or tags 'forums/model/q=/tags/forums/model/&'.
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Kinda missing being around here even having only done my one chair model. Still working on my HL2:EP1 Citadel project in Unreal but I'm starting to get that itch to wanna do something here again.
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More epic furniture ahead !
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There are http://wiki.thedarkmod.com/index.php?title=Model_Wishlist and http://forums.thedarkmod.com/topic/7366-master-models-needed-list-post-requests-here/ but I don't think anyone's edited them in ages to remove items that now exist.
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Well that's a start! I'd be happy to lend a hand somewhere so I'll probably just pop the question there. Looking to try and use Substance Painter on something other than a PBR based model. Though D3's mesh lighting helps a lot.
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This post will be updated: http://forums.thedarkmod.com/topic/15755-oculus-rift-and-other-vr-headsets/?p=374161
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If you have a NAS box, lock it down now - http://forums.thedarkmod.com/topic/17085-be-very-aware-are-you-or-data-exposed/
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Got my first payment this month and ordered a starting set for a model railway. Can't wait to start building it up for the first time and planning the layout. Now I only have to think about where to place it in my 35 square meters flat
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Rigged my first model the other day...
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blender lets you save the models mesh as a picture, then you use a paint program to create the texture then add that texture as the uv texture for the model.
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Do you mean rigged to a skeleton? That's a lot more involved than uv maps.
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Yep, I used a model from another game, made a skeleton, and rigged it so that all of the respective pieces can move. It was a learning experience. However, properly texturing a complex object evades me... (for now)