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  1. No problem. Nice work on the new ones!
  2. sure if you load up on the effects and other interrresting parts even the most efficient engine can be made to crawl, depends in large parts on what it was originally ment for (corridor horror shooter) which it handled pretty well imo. where it starts to struggle is with big open vistas and loads of shadows/light sources. upping or removing the limits might help running stuff it could not prevuíously handle but if these things are something resource heavy like the above im not sure it would actually mean more fps as a result or am i on the wrong track ?. if id had not released it pretty bad indeeed so our luck that they did.
  3. Try TDM v1.07 with the mission "Rightful Property" and you will see vanilla idTech4 make a modern system struggle If id Software never released the source code, who knows how bad things would still be. I think that's why stgatilov was getting ready to do more executable hooks to bypass limits in the engine.
  4. newer found the idtech 4 engine to be overly resource hungry, hell some of the original render paths used optimizations as far back as the geforce 2 mx and with some fiddling it actually ran on a voodoo2 . sure it looked like a cartoon because the voodoo did not support shaders at all, but it did run and was playable. the darkmod port uses a bit more umph but its pretty well optimized so unless you start loading something like sikkmods parallax occlusion shaders i doubt most modern cards would have a problem with running it
  5. Hi, thanks for this missions. I am stucking with the optional target in the mosque: Do I oversee something or is it a bug?
  6. The problem with the lever is if people have the frob helper turned on... And you're right about the cabinets - they can probably be moved. I guess I'll have to add these scripts to the ever-growing list of unreliable TDM features....
  7. I'm afraid I'm just about to get heavily tied up with some real life activities, so I can't help with any testing in the next few weeks. I'm not an FM author myself, but scripts seem to add complexity and the risk of malfunctions, both in TDM and Thief FMs. And I wonder if they are avoidable in these two instances. Are you sure the script is necessary at all with the lever, which is fairly hard to find? And might it not be simpler to move the jewel cases further from the window and dispense with the script?
  8. Nope, TDM just keeps getting better so practically no missions challenge this old boy anymore. I'll probably replace it next year at the doomsday of Windows 10. Already pushing my luck with Spectre and Meltdown flaws in Ivy Bridge
  9. Depends if he still games in 1080" the 2060 should do pretty ok still.
  10. Yeah and this is the problem - there's no way really to tell why it's happening. To troubleshoot this issue, we would probably need someone who has experienced the problem to volunteer for a lot of really boring testing.
  11. Hm I thought that The Adventures of Thomas: Lucy's Quest was the benchmark on amount of ai in a mission.
  12. Help the game keeps crashing when I try to use the peaking mod
  13. OK, I went to both locations with noclip on, and the items were frobbable. In both locations I then turned noclip off, and the items were still frobbable.
  14. OK thanks. In the same game, are they also frobable when you don't noclip? Just trying to understand if it's random or not.
  15. I updated the download links on the wiki to @stgatilov's post with the newer files. @thebigh I think it would be best that you remove your uploaded briefing files so people cannot accidentally download the wrong files.
  16. Low: 87 (Right at the beginning of the Mission looking at the Manor). High: 250 Anti Aliasing X2 X1440 Ambient Occlusion: Off
  17. With noclip on, both jewelry cases and the fireplace lever are frobabble.
  18. Oleron, I don't think you can actually enter the room where they are sitting. Instead I have a query of my own: below the room where you arrive after the outdoor pool event, there's a window with a gold telescope on the ledge. I may have already been in that area, but can't find my way back. Any clues please? Also, in addition to the jewelry cases not being frobabble, neither is the lever in the mage's fireplace, despite my leaning every which way. Can someone please remind me how to noclip?
  19. It's the... If that doesn't do it, I will try to get a screenshot.
  20. So regarding the frobbing issues. The thing in common with the two areas is a location script executes when entering/leaving the area which sets the frobability of the items. This is to prevent them being frobbed from outside their location, through walls, etc. I've used this technique in my last 3 FMs without any problems. I'm wondering if these aren't executing for some people? Also: So for people having the issue - at your convenience could you try starting a new game and noclipping to the problem areas to see if the issue still happens? The location scripts should still execute while in noclip mode.
  21. Great mission thanks! The setting makes a lovely change and it's beautiful. I think I've done everything except: Any hints please?
  22. Mobo: TUF GAMING B550-PLUS CPU: AMD Ryzen 5600 X Memory: 2DDR 4 dual channel 32 Gigabites GPU: Power Color RX 6700 XT 12 Gigabites Storage: 1TB HDD / 512Gb Sata SSD Build it on my own, mostly thanks of what I learned here with the help and advice of many members in this forum. Pretty happy so far. The change from Nvidia to AMD was a breeze.
  23. What a mission. All my favorite ingredients - verticality, story, secrets, optional objectives - in a setting previously unseen in TDM as far as I recall. Sneaking about felt incredibly fresh, almost like a different game. And the doors with the little latches! Unlocking shortcuts and passages was most enjoyable, which is good as it's a big mission with lots to explore. The Ministry was pretty challenging to stealth through with all the cameras, particularly the one on the top floor. Found 9 secrets out of 10 and a bit over 5k loot. The problem with the unfrobbable lever in the fireplace and the two display cases also happened to me. For some reason, when I started the mission again and noclipped over to the fireplace lever and the two display cases in the jewel shop, all of them could be frobbed. I guess I must have done something weird in the playthrough to change that.
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