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  1. Hello all, I'm new to the forums, but this looks soooo good. When I was playing Thief: Deadly Shadows, I thought to myself... Wow if only they had used a tweaked Doom 3 engine...Lo and behold! I think once this dark mod is up and running, we can make Fms way better than the official Thief 3 and previous games. But about copyright issues... Can we not mention Garrett or Mechanists or anything? Because I was thinking about actually creating a new DS once this mod is released! (using the same storyline, videos, but changing the levels to make them much longer and way more in depth.) Anyways, keep up the great work
  2. Merry Christmas to the DM team and everyone who visits these forums !
  3. Right now the elite city watch/professional guard/builder guard can walk, run, draw sword, attack. I've also seen one look up at the ceiling. I think these are mostly placeholder animations, though I could be wrong. I suggest starting with the Stage 1 and 2 animations in the master list: http://forums.thedarkmod.com/index.php?showtopic=1650
  4. oDDity

    Facegen

    I've been exporting blendshape facial expression and lip sync vertex animation from maya to to doom using a script that parsonsbear from the doom3world forums wrote. He's willing to configure and change it to best suit our needs. I'm basically beta testing it for him. This means there's no problems from the animations side of lip sync and facial expression, its up to you coding boffins to work out your end of the deal.
  5. I was playing an FM the other day, and it got me thinking about thief and its universe. I just love how insted of having somthing that can only happen 1 way, like pushing a button, they make many ways of hitting buttons, insted of the 1 standard walk up and smack it method. What are the plans for this(if any) in TDM? Well we be able to shoot them with broadheads/moss etc(assuming they will exist in some form)? Might you even take it farther by making ANY physical object capable of hitting buttons/moving leavers? Maybe even bodies of guards? I just wonder because I grow tired of the closed in linear universe of so many games, where theres a leaver/button that isnt easy to get to, but it isnt really a leaver/button, its an object that can only be interacted with in 1 way, via activation through proximity or touch. Thats one thing Ive always been interested with in gaming/computing. The idea of building a world that operates on basic principles, where there isnt really 1 way of doing anything. Where you dont have to wonder whether or not you can do somthing, apply the basic principles to it and anything that would work will. Buttons/leavers are a simple example but they serve the purpose well. Another, slightly off topic question I had regards AI attention. I love in thief being able to use noisemaker arrows, but they have drawbacks(if you want it to be realistic). A guard would probably find this noisy ass arrow, and then realize without a doubt that there was a thief around. Are there any plans to make noise in general attract attention, not just noises from specific sources? I always thought it would be awsome if you could just throw somthing and it would cause a guard to go look, not in the "search" mode, but just in a curious non-threat mode, and after seeing the object, be on maybe a slightly higher state of suspicion, but not actually worried. It just goes back to my thoughts about how I would like games to work, where you build a system basic enough that it can expand the possible playing styles/gameplay beyond what one could do by just coding every senerio one can think of. I hope not too much of this has been discussed elsewhere, Ive been reading around on these forums a while unable to post because my registration was being silly.
  6. http://forums.thedarkmod.com/index.php?showtopic=2955 thats where you'll find the newest version. you have to wait till an admin transforms you into a beta mapper though (damn it admins, stop being lazy! ) Welcome aboard
  7. Maybe that term is not used on foreign forums... Flooder - someone who writes useless posts.
  8. Already happening http://www.ttlg.com/forums/showthread.php?t=101261
  9. Try hitting up the penny arcade forums, they start congo lines for these things all the time.
  10. That's cool, Schatten. FTP password changed back in June. Not sure if you have the new one? Check this thread: http://forums.thedarkmod.com/index.php?showtopic=609
  11. So as not to pollute a texture presentation thread, I started a defect entry for currently oversized stuff. http://forums.thedarkmod.com/index.php?act=S...18&t=2972&st=0#
  12. Yeah. If you checked the posts from the other guys who were supporting me, they were the oines that actually contributed some code or knowledge to the forum, while most others, backing son_of_sam2 were noobs themselve. Well, I don't really frequent the board much anymore. There is no point. I do look there quite often, but this is more out of boredom when all the other forums on other sites dried out and I have to wait for something. I don't really expect much in tems of actual info. Currently the most hottest topic apparently are wether VC2005 is nice or not. What can you do?
  13. Springheel

    Burricks

    What about these: http://forums.thedarkmod.com/index.php?showtopic=2109
  14. Err, you are aware that Oddity has done several Belcher models already, right? http://forums.thedarkmod.com/index.php?showt...=626&hl=belcher They're not quite done yet according to Oddity, but we do have them :/
  15. Springheel

    Burricks

    One of the things we discussed about the original concept art was that the legs needed an extra joint if the thing was going to be able to walk. http://forums.thedarkmod.com/index.php?showt...=175&hl=belcher
  16. No, mainly because you can use quotes to seach for exact phrases, or include a hyphen to ommit words, but then that's the standard on most forums, and it's completely useless.
  17. There are no ill effects to drinking about three pints every week as I do. It just puts your brain is 'social mode' for five hours a week. My four hour badminton session on Sunday with the same friends more than makes up for it, health wise. If you can't drink in moderation, fair enough, you're an alcoholic and should stay the hell away from the stuff. Speaking of addiction, what about the internet? How long could you go without it? I'm sure it's pretty addictive, and has plenty of detremental effects. I could go a few months without a drink, but would struggle to go a few days without checking my e-mail or various forums to see what's going on.
  18. Thanks BT, I've been looking for those for a while. Looks really good. Here's a link on the subject just in case: http://forums.thedarkmod.com/index.php?showtopic=779
  19. http://www.halflife2.net/forums/showthread.php?t=96419 I love the source engine. With a new Might and Magic game coming out, plus this... just wow.
  20. I just use photoshop BT. Format: TGA with RLE 24 bit Lossless Compression. Just follow the guidelines here if you aren't sure what size to make some of them. http://forums.thedarkmod.com/index.php?act=announce&f=17&id=1 Take care to only use lossless compression as we don't want to sacrifice the quality. On average, the diffuse textures should work down to around 700kb at 512X512
  21. I only have the toolbar, address bar and window tabs, as I'm sure the vast majority of Opera users have at least that much as well. I kee my screen 1280x1024 so it's not a problem for me anyway, but most people have their's at 1024 or even samller.I guess I'll have to try the OPera forums to see if there is a way around this.
  22. Yeah, funny as hell ... I should have added that but was being rushed in that post, which I find always makes me sound more serious than I really am... I remember doing something like this in anticipation (or anxiety) of just how bad Thief III might be (3 of us in a row, keeping it going): http://www.ttlg.com/forums/showthread.php?...6828#post796828 And yeah, nat'l language parsers have so far to go. I still hope you guys think about some menu-based NPC-interaction system, though, or at least put it on the back-burner. (& I'll maybe deal with how I might set up my own idea myself after release if I still feel like it ... now that I have an idea of how it might even be possible. Crackpot as it admittedly is; when you've played around with parsers and IF stuff long enough, like any programming, it just becomes 2nd-nature to think about, and since I'm only in this FM biz for my own kicks, I thought it couldn't hurt to ask what's possible for me to do myself when the time comes). More OT, I find it (maybe ironically) reassuring that stupid topics like this are up in the thread queue (even if it is my own topic) ... It gives the impression that you've pretty much got all the basics under control and it's just a matter of time getting it all together. (.")-b
  23. Dram

    Gah...

    ok lol, basically, i tried to reply to NH's pm. when i pressed send it said "permission denied". So i was like wtf? anyways, then i tried to write it on the forums, that didnt work either, another "permission denied". In those i tried copy/pasting. so then i wrote it out and not even in the same way and again permission denied. So then i wrote "jesus fucken christ. that worked, why the fuck can't i add the pm i wrote. fuck man. maybe if i write it in a wierd way. edit: oh my fuck. this is a controversy. i write the pm in just words like this and it won't post it up. i remove the pm bit and it works. i am going fucking crazy. this is like an encounter with a wtf computer bug. edit AGAIN!! FHBXGHBCIJXDFH mapdone installingftpsmart pboostsmall doneasap" and then it finally let me. After that i actually tried to write it up again and it didnt work. it was fully wierd. Anyways, thats my story.
  24. Dram

    Gah...

    Gah... Can't post anywhere on the dev forums NH or pm, please fix it someone
  25. As XP SP2 is a pre-requisit for installing VC2005, I had to fight with my computer and with google to get XP SP2 running on my AMD64 computer. I would install SP2, reboot and the computer would not start up. Thankfully I found a website mentioning a patch which Mesh produced. http://www.cybertechhelp.com/forums/showth...30&page=7&pp=15 http://www.meshcomputers.com/downloads/sp2fix.zip
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