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Showing results for '/tags/forums/texture/'.
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Lords & Legacy release date: (2013/08/30)! Woohoo, it's done! http://forums.thedarkmod.com/topic/15016-fan-mission-lords-legacy-by-kvorning-20130830/page__pid__318053?do=findComment&comment=318053
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Congrats! First one is The First one!
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If "its done!" why do we have to wait until next week? Congratulations on your first FM! I look really look forward to playing this.
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To let you know a bit in advance if you have a tight schedule and to catch last few things and tweaks:)
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Last night I had that "Instead of a texture you the sky or water thing due to overlaping brushes." I spent two hours tearing my hair out and altering brushes hoping it would fix things. Take in to account it takes me 15 minutes to dmap and load my current map.
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Also disable it or set it to "application preference" in your game.exe profile in your video card 3D settings menu if your default set to ON.
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Thank you lux
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Just curious, what's your dmap time now?
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This is just awesome beyond words - http://forums.thedarkmod.com/topic/13971-random-video-of-the-day/page__st__150__p__309712?do=findComment&comment=309712
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I wish there was a way we could play against each other on line.
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Neat, but a gimmick.
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True but its Chess meets Thief! The best gimmick ever!
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Commendations Where Commendations Are Due: http://forums.thedarkmod.com/topic/14225-standalone-progress/page__view__findpost__p__302785
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I never got into BSD, though I've installed it once or twice. This is another reason to check it out.
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@Sir Tafs: +1 (zillion)
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The BSD's arn't for everyone, but within their goals, simple code and mailing lists lies a lot of goodness and simplicity. I love the underdogs. Anyhoo work will be Linux friendly too. Portability is a cornerstone for good code.
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I love the texture changes in 1.08. The original visportal texture was one hell of an eye sore!
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+2
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My pleasure - Please be on the lookout for other editor textures which look bad. Shout when you find some
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Thank you serpentine! I also love the unique ladder textures too. Eg climbable foilage, climbable chains. Its great fun finding all these neat little changes in DR.
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(We can leave the thread for journalism corruption, but just on this...) Then the issue in academia is money flowing to the more corruptable fields like science & engineering with the big corporate grants & revolving door with staff. The humanities might not get that, but OTOH they are getting pressured to "justify their existence" financially. I could probably agree it's rife in almost any human field though, as long as there are incentives there will be corruption.
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Or then we have the "uncorruptable" critical academics, but then they're basing their work on Derrida or Marx and are so detached from reality they throw their credibility out the window. It's good to be critically detached, not so good to be derailed from reality. My position in law sometimes is something like a critical realism, but it's practically an orphan position. (You want to protect victims *and* think science works??? Wha...?)
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Who is uncorruptable anyways? I cannot convince even myself that I would be uncorruptable in every situation. And I perceive myself to be situated in the more-reliable-than-50%-of-the-general-population side in the gaussian distribution curve of corruption. Problematic, yes?
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Its been said before, but I wish we had texture likes this - http://www.moddb.com/mods/thievious/videos/ruinerthievious
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I cant see anything special about those textures
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I'm not seeing anything TDM missions haven't done already. Except the blurry post-processing, which they can keep.
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Thievious has Sikkmod graphics.The textures aren't so great and aren't even from Thievious... They're from the Gatehouse map by "evil artist".
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Gecko's new texture pack looks cool in game:
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I'd say some things look nice, but some things really don't!! It's still great though Thief can do HD textures now...
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I think for te most part he has a good eye for what matches the old textures, I did notice a bunch of miss-alignments and such, but I imagine these will get ironed out in testing.
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Some of them do act as phenomenal replacements, but others are so drastically different that they make for a completely different feeling. Still, very nice.
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Is this "going too far"? http://forums.theregister.co.uk/forum/1/2012/09/24/ubuntu_amazon_suggestions/
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Is there an easier way to randomize the wood texture on staircases besides selecting step - shifting texture - deselect step - select next step. It results in making staircases one of the most boring things in DR
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@DMG I'm probably being thick here but how is that a quick way to texture lots of objects? You still have to go around clicking on the individual faces of each thing you want to texture?
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It's faster than changing the texture position for all of them, not as fast as selecting all & clicking the "Natural" button as Sotha mentioned. I was just listing another option, sheesh, lol.
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Sorry I re-read the point & let me re-explain that. The advantage of the MMB-click method is: it's for when every face has a different texture. It's a quick copy/paste method. So it's not really there for your task at all (when they're all the same texture).