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Problem with leaks and pointfiles


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I have some problems with leaks in my map, Ive tried dmapping and using the pointfile to locate it, but it would always only point to entities (which were not in the void or conflicting with anything). I ended up deleting all the entities in the map, leaving nothing but the brushwork and the player start.

 

Dmapping eventually pointed at a leak on the player start, and after removing it and leaving my map with nothing more than brushes and patches, no more pointfiles were generated so it turned almost impossible for me to locate where the leak is (I made the mistake of building way too much without dmapping).

 

I tried with a testmap, which consisted of nothing more than a room with a light and the player start. I intentionally created a leak, and dmapped for the pointfile. The same happened: first it pointed at the light as being the culprit, then at the player start, and after that, when only the 6 walls of the room remained (plus the leak), the console showed the leak warning but no pointfiles were generated.

 

Is this intended to work this way? I think it used to point me at gaps leading to the void on some of the test maps I did some months ago. Can anyone help me, please? (I have the latest version of DR)

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I think your following the line backwards. It should start at an entity and end in nothing. follow the line until you find out where there's a hole in the wall which would allow something to slip through and fall forever.

 

Oh shit! You're right, lol. I thought it worked the other way around. Thank you and sorry for the pointless thread.

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Thought I'd hop on this topic rather than start a new one.

 

I've got a strange leak problem in my map that I haven't seen before. Both the beginning and end of the pointfile are WAY outside my actual map. The pointfile is really short and doesn't seem to begin or end at any entity that I can see...as far as I know I don't have any entities in the void, and certainly none anywhere near the red line. Anyone have any helpful suggestions about how to troubleshoot this?

 

leak2.jpg

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Does the console give you the name of which entity caused the leak? try reading up in the output for it, then use the entity list it up in DR(and like most things in DR, if you just start typing it will search).

 

If you rotated a prefab or copy/pasted part of another map; it's most likely one of the entities is visually in the correct place but has its origin far out in the void. This what usually causes these for me, point file is around 3-4 points of bouncing around the void. Usually just solved by having a read in console :)

 

edit : posting while half asleep.

Edited by Serpentine
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Does the console give you the name of which entity caused the leak?

 

Huh, I didn't even realize it did that. Thanks. :)

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