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Noblewoman is now ready


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I've been working on the noblewoman over the past month, and she's now ready for use, other than a vocal set. I've done the following:


* shrank the mesh so she is a bit shorter than the male characters

* created a full set of short animations

* created a set of new "demure" female animations, including an idle, 5 random idles, and a walk. Some are a bit stiff, but decent enough for use, and the best I can do using the proguard rig

* added a shadowmesh

* rigged the head (it now talks and blinks) and added a shadowmesh to it as well

* created two alternate skins for added variety


Hopefully one of the two people I gave scripts to will come through with voice recordings.


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Very cool! :wub:


Good to see you got so close and personal with her :D

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)


"Remember: If the game lets you do it, it's not cheating." -- Xarax

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This looks fantastic Spring! If I can get a solid commitment from a girl I was talking to, I can deliver a voice set for her...'if' I get the commitment. She's young, performs in theater and loves to sing...so she has a very strong voice. No promises, but I'm hopeful. Could you email me a copy of one of the scripts? I can modify it to be a bit different so there isn't any overlap. harland_mct@hotmail.com

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Most excellent to see these things progressing!

I've played through all the available FM's now and the lack of ladies has indeed been most troubling.


Too much testosterone... :P


-The mapper's best friend.

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