Jump to content
The Dark Mod Forums

Fan Mission: The Phrase Book by Sotha (2012/05/12)


The Phrase Book  

52 members have voted

  1. 1. Gameplay: Enjoyment. Fun duration. Smooth flow, ect. Versus Bugs. Frustration, Boredom, framelag

  2. 2. Appearance: Visual pleasure, lighting, visual style, deduct bad texturing etc.

  3. 3. Story & Text: Story. Text. Briefing. Graphic storytelling



Recommended Posts

  • 2 weeks later...
  • Replies 180
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Popular Posts

Thomas Porter is back in a TDM FM called...   The Phrase Book by Sotha     Release notes: If you find something called "softened lead ball" do note that it will not KO AI in TDM 1.07. Once 1.08 comes

RITs are a network of path nodes the mapper places in his mission. There are decision making nodes and normal path_nodes. The AI targets a decision making node, which sends the AI to any normal node

There's plenty of room for the guard to get through the door safely.   Could the door have been partially open when this happened? There's a problem with partially-opened doors that causes circling, a

Posted Images

I can't find any of the notes people are talking about.

 

Burnt note?

Piano lessons?

I also can't seem to find the cache.

 

Mind spelling these out for me?

I'm not as big a fan of randomization as other folks, mind, so I have to ask if these locations change as well as the major component of the level.

I like to record difficult stealth games, and right now you wonderful people are the only ones delivering on that front.

Click here for the crappy channel where that happens.

Link to post
Share on other sites
  • 3 months later...

Really liked the intro and exit through the rooftops.

No points to anyone predicting this video was coming up.

 

 

Absolutely loved the humanizing touch of the secret objective(s).

 

Edited by V-Man339

I like to record difficult stealth games, and right now you wonderful people are the only ones delivering on that front.

Click here for the crappy channel where that happens.

Link to post
Share on other sites
  • 2 years later...

I'm playing on Hard, and finding the water trap impossible to escape. I don't have a breath potion, and don't recall seeing one or being tipped off that I should buy one at the outset. Even before the water starts rising, the grill I need to unlock highlights and unhighlights apparently at random, and this only gets worse when the water rises and I can't stay steady in front of the grill. The sound of the water makes it hard to hear the sound of the lockpicks and therefore judge when you need to change from one to the other. I can't seem to assign each lockpick to a particular function key, as you can in Thief, so I keep having to cycle through the inventory to find them. I've tried setting the lockpicking difficulty to Auto or Trainer, but I still drown. Am I missing an easier way of doing this?

Link to post
Share on other sites

You can toggle your lockpicks by pressing "p". You find that in the options menu.

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...