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DooM 3 BFG Editon


Shadowhide

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whats happened to Carmack ? who's to blame ? Bethesda ?

You know whats most funny about BFG editon ? There is no dynamic shadows ! Doom 3 for XBOX1 had them !!!

so they took XBOX1 version of D3 (yes,they took XBOX version,because PC version graphics was clearly better,also cutscenes was videos instead of being made in realtime engine in XBOX version),removed shadows,added few godawflul levels that was made in 15 minutes,added Doom 1 and Doom 2 as the bonus games (but no one of newer genereation will not play them anyway) and they want 30$ for this.

now lets try so solve that mystery together : WHY THEY REMOVED SHADOWS FROM THE RE-EDITION OF 2004 YEAR GAME FOR NEWER GAMING PLATFORMS ? xbox 1 was able to handle realtime shadows so xbox360 should too,PS3 has even better hardware than xbox360 and i'm not even talking about PC.

 

Also take a look at Carmack's 3D headset.I was lolled hard when i saw it

 

Carmack_Head_Display_hands-on-1_large_verge_medium_landscape.jpg

 

is this a 320x240 VGA monitor attached to a head via the adhesive tape ?

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maybe they removed the shadows so they can't distract the players from the plot ;)

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That VR display is not actually being created by Carmack, but he strongly supports it. It is called "Occulus Rift" and that picture is a very early shot, if not even a fake. We've been discussing the headmounted display in another thread. The interesting bits start about here.

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so its not making any sense

as it shouldn't

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biggest complaint they got for original doom 3 was that it was too dark ( they lost sales because some people asked for their money back or refused to buy it), so maybe they removed the dynamic shadows because of that complaint, and not about it having to run on consoles.

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biggest complaint they got for original doom 3 was that it was too dark

 

they also increased the brightness, for the dynamic shadows, yeah it's possible that this is the reason

but I've also read that they put in some new graphic effects, for example motion blur (why ever :blink: ), so maybe the overall performance after this wasn't all too good (at least on the consoles) and so they just threw away the dynamic shadows, who knows

 

I never understood why someone would buy a re-release of a ten years old game anyway

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

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biggest complaint they got for original doom 3 was that it was too dark ( they lost sales because some people asked for their money back or refused to buy it), so maybe they removed the dynamic shadows because of that complaint, and not about it having to run on consoles.

flashlight available with the weapons is BFG editon,so i dont thinks the darkness is the reason

but I've also read that they put in some new graphic effects, for example motion blur (why ever :blink: ), so maybe the overall performance after this wasn't all too good (at least on the consoles) and so they just threw away the dynamic shadows, who knows

actually motion blur is only new graphic effect

bad performance on consoles ? haha,as i said Doom 3 was working fine on XBOX1 with dynamic shadows and Xbox360 and PS3 can handle alot

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I keep saying to myself one of these days I'll go back and finish Doom 3. I actually thought it was quite fun but I dont really likie shoot em ups so I probably wouldn't know a decent shoot em up if it slapped me in the face and said "I'm a decent shoot em up. Pleased to meet you." I have no interest in Doom BFG though. I would love to try TDM in a 3D headset just for the experience.

Edited by Sir Taffsalot

"I believe that what doesn't kill you simply makes you... stranger"

 

The Joker

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From what I can tell, there are 4 different shadow shaders in BFG edition. I think these represent different scenarios like

dynamic verses static objects. I'm pretty sure the whole "same shadow everywhere" idea is gone from that version. They must

have looked at the maps and saw that 90% of the level geometry was set to noshadows anyway then decided to implement

shadows for AI and movables only. Having to rebuild the engine inside Id Tech 5 probably had some affect on that decision.

I cant say I'm happy about it. It tarnishes a landmark release and now future gamers will see BFG edition and wonder why

Doom 3 was hailed as innovative.

 

I am still curious about how the game plays which is arguably the most important aspect. I always appreciated the survival

horror aspect in Doom 3 but I admit that my main desire upon hearing "Doom 3" was to see a nice arcade style shooter

like the originals. Painkiller was everything I had hoped Doom 3 would be. I'd say it's impossible for Doom 3 BFG to fully

live-up to that ideal given how cramped the maps were (except for the excellent Hell levels at the end).

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but why they decided to make game worse than it was ? why didnt they optimized engine,made shadows soft,replaced models and textures on higher res versions ?

 

hilarious videos i found there,i wish you guys understand what he says...

 

http://www.youtube.com/watch?v=PLPUexm0jsE&feature=plcp

Edited by Shadowhide

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I understand him, and it sounds suspiciously like a particularly bad case of Tourette Syndrome.

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So, if I understand you correctly, all of the missions for TDM are text based and equivolent to source code, where they could technically be modified by the end user? Contrast this to Quake, where they were pre-compiled and all geometry that the player didn't see would be stripped out of the level, making editing very difficult, but increasing performance? That would explain why an SSD doesn't really shorten TDM load times.

 

I personally am hoping for better multi-core support out of this. Right now, you can't have more than 8 AI in a room without performance starting to suffer. If you could dispatch 5 AI per CPU core or something, that would be a great start at improving things.... Wonder how many folks still play TDM on a single-core system?

 

As for headsets, I've used one before. It was WAY back in the 90s connected to a Super Nintendo. I wouldn't trade my nice big monitor for one, but a headset like that would be great for plane rides.

--- War does not decide who is right, war decides who is left.

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I understand him, and it sounds suspiciously like a particularly bad case of Tourette Syndrome.

no he's fine,it just a role he plays,though he plays it very believable and i actually laughing all the time while watching his videos.

this is the one of my favourites,but my favourite is Heavy Rain review where he was talking how bad PS3 is and telling stories about his early life in Soviet Union comparing it to main character life...

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When the BFG source code is released, we could potentially benefit from the optimizations made to the loading mechanisms. Binary file format and whatever else they did. It loads way faster than Vanilla D3 on my system. Could make long TDM loading times a thing of the past.

but what would this do to the required HDD space? there's always a give and take.

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Binary formats are generally smaller. The only exception would be if the entities were duplicated like a loop unroll rather than being instantiated.

I presume that the binary format is efficient and compressed until otherwise corrected ;) .

Please visit TDM's IndieDB site and help promote the mod:

 

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