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Posted

5) Choose the vault patches and paste the shader.

You may add that there are two different ways to paste the texture on a patch, natural and projected. Depending on the angle of the vault projected may cause negative effects, and in case of natural you can just select the whole bunch in the end and press the natural bottom in the surface inspector.

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

Posted

Whoa! So easy. I've been loading a vault prefab, deleting the unwanted parts, re-sizing and re-texturing what I want and moving it into place. LOL doing it from scratch is faster and easier.

System: Mageia Linux Cauldron, aka Mageia 8

Posted

Oh, and one more thing...

Once you are done with the vault, be sure to find tune the patches with the patch inspector. You can save some tris by reducing the patch tessellation. Use the lowest tessellation that still looks good.

Clipper

-The mapper's best friend.

  • 8 months later...

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