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Posted (edited)

++ on the last two video tutorials. Excellent information and process on creating custom light sources and custom loot items (custom items in general) and the things one needs to pay attention to and take note of.

 

As you mentioned, looking forward to the particle video and as you also mentioned, it would be nice to see a custom item such as the goblet you've already created being used as an interactable item which:

 

1) Has its own inventory space (or inherited from ? item, and what parameters need changed in the .def file to make the item unique)

2) Can be dropped/dropped to hands and manipulated/thrown/placed to activate something, etc.

 

These videos are GIGANTIC time savers for those mappers that are ignorant of DR/TDM and the intricacies of the file structure and workings of the engine. One can figure these things out on their own obviously, over many many hours, however your videos give mappers an excellent "jumping off" point from which to reduce frustration and increase results.

 

I would also really enjoy a video on the Location System setup in a map. How it can affect lights/sounds and how it functions in general, pitfalls to lookout for (common mistakes), and things to pay attention to when setting it up.

 

Mapping is a very time intensive process, particularly to those just starting out, and the amount of time these videos can save mappers is invaluable and really helps to reduce frustration dealing with some of these complex systems.

 

I sincerely applaud your efforts in your video series. This is an invaluable resource for mappers. Excellent work!!

Edited by Lux
  • Like 3
Posted

One can figure these things out on their own obviously, over many many hours

 

Tell me about it...

 

Yeah, this guy is great.

Posted

Don't exaggerate, guys :)

 

If I can motivate mappers to use a broader set of tools this will increase the quality of fan missions I get to play. So in the end, all I do I do for selfish reasons :P

  • Like 1

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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