Jump to content
The Dark Mod Forums

Obsttorte presents: Let's Map TDM


Obsttorte

Recommended Posts

Length - Width - and Hate! :D Height, the E is pretty much silent though it changes the I to a long I sound. So it sounds like "hight". Not correcting you cause we know what you mean. Just trying to be educational.

 

Man you just whip patches in to shape. Great to see your row and column thought when creating patchwork for the stair rail and other things. The things you're taking in to consideration prior to starting and how you're arriving at the number of sections in advance. Good stuff.

 

Why is it that manipulating brush vertices do that I wonder. I've also found it awkward when trying to move a single vertex and others are moving around that aren't selected. They have a mind of their own!

 

Wouldn't it be cool if when you created a brush it was treated like a thickened patch, but sealed against the void? Brushes act like they're special or something, they have attitude.

Edited by Lux
Link to comment
Share on other sites

So, the next episode is ready and uploaded, and is currently being processed <_<

 

 

Enjoy the watch.

  • Like 1

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

Link to comment
Share on other sites

Yep, it starts with the lowest res and works uptwards. 720p should be available soon (well, ... soon ;) ).

 

EDIT: Available now. Enjoy. :)

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

Link to comment
Share on other sites

I am curious how you cycled around changing the red/white strip wall paper texture on the wall FS to blue so quickly. Don't you have to cycle through each entity in a FS to get the one you want or how does that work. It appeared you picked them just by selecting them as if they were WS, but clearly they are FS. Is there a keyboard shortcut for exact entity selection in a FS?

Link to comment
Share on other sites

I can't remember properly, but either I had luck and got it first or I've just pasted it.

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

Link to comment
Share on other sites

Yep. That's what makes them a bit more handy then ase or lwo models.

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

Link to comment
Share on other sites

  • 4 weeks later...

Perfect! As someone who is still trying to learn and don't expect to get his first map done until the end of the year or so, I'm digging myself into this. Way overdue that someone does something like this!

I only watched 3 minutes so far, but I already love it.

 

Btw, you are from saxony, aren't you? That's where I come from.

Link to comment
Share on other sites

Is it really that obvious :blush:

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

Link to comment
Share on other sites

Is it really that obvious :blush:

 

I really dig that dialect. The problem is, most others don't...

 

Saxony is great, don't be ashamed! :)

 

+1

Edited by Nico A.
Link to comment
Share on other sites

Saxony is great, don't be ashamed! :)

Saxony is, but from what I've heard over the time not our accent :P

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

Link to comment
Share on other sites

Saxony roots is half of being Anglo-Saxon, which applies to many of our US & Commonwealth folk, so it can't be all bad. ^_^

What do you see when you turn out the light? I can't tell you but I know that it's mine.

Link to comment
Share on other sites

Btw.: I was working on another project currently but need a break (and as far as I can tell I'm in no hurry).

 

Due to my limited planning I don't really have an idea how to procede with the mission I was working on for my let's map, so I've tried several things and decided I need an "artistical break" on that one.

 

However, I would like to continue making Let's Map's if you are interested and just thought that I may ask you what you like to see. I have several ideas in mind.

  • A city/street mission
  • A rooftop mission
  • A pagan mission or similar, thus meaning a mission that needs to look organic
  • something else

If you want to watch something like these I would be happy to do this. You can also post ideas for missions/settings here, or specific tasks (like creating good performing outdoor areas for example) which I would happily try to answer/explain.

 

P.S.: :)

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

Link to comment
Share on other sites

Saxony is, but from what I've heard over the time not our accent :P

 

Yeah, that's what the people from bavaria, north rhine westfalia and hesse say, because they don't know what a likable dialect is ;)

  • Like 1

"Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager

Link to comment
Share on other sites

I say, since you have a wealth of knowledge on the coding side of things, all that alchemy, it would be great to see video tutorials about stuff that are out of the reach of the beginner mapper that has just learnt how to build rooms and place decorations:

 

- Common triggers and how they can apply to gameplay situations;

 

- How to set up conversations, of the type Shadowhide provided in his example map, and see them through in game;

 

- How to set up conversations so as to create in game cinematics with AI, as I and others have done, without the need of scripting;

 

- How to tailor with the inner stats of the game, like making the player slower or faster, or his enemies;

 

There are other situations, but anyway. Nothing all encompassing, please! Theres really no point in encyclopedic knowledge, having to go through all the details and variables would kill, but having more of those videos about gameplay instead of map building would be fun and enlightening. I remember watching Doom3 videos with stuff like how to set up a triggered monster ambush, those were really helpful, even if some of the terminology was not exactly the same in TDM.

  • Like 1
Link to comment
Share on other sites

  • 2 weeks later...

An episode about tweaking/optimizing performance for comlpex & high detailed inner spaces and/or for a map playing (mainly) in an open area would be interesting.

One regards custom textures would also be great!

"To rush is without doubt the most important enemy of joy" ~ Thieves Saying

Link to comment
Share on other sites

Next episode is up. The topic is performance.

Enjoy the watch :)

  • Like 1

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

Link to comment
Share on other sites

  • 4 weeks later...

And another one. The topic this time is how to create a custom extinguishable light using two torches. Enjoy the watch.

 

 

As always, questions and feedback is appreciated.

  • Like 1

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

Link to comment
Share on other sites

Custom loot items.

 

  • Like 2

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

Link to comment
Share on other sites

Link to comment
Share on other sites

You are welcome :)

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recent Status Updates

    • snatcher

      TDM Modpack v4.5 released!
      Introducing... The Loop
      · 0 replies
    • Ansome

      Taking a break to alleviate burnout. In retrospect, I probably shouldn't have jumped into a map-making contest so quickly after just finishing another project and especially with my busy schedule, but I do believe I have something that the community will enjoy. No clue if I'll be able to finish it on time for the competition if I factor in a break, but I'd rather take my time and deliver something of quality rather than engage in development crunch or lose part of the map's soul to burnout.
      · 1 reply
    • Skaruts

      Working on an update for my mission By The Cookbook. If anyone that played it has any further bugs to report, please let me know.
      I posted more details about the update in the mission thread.
      · 1 reply
    • lucien

      being thankful for tdm is a good feeling
      · 0 replies
    • The Black Arrow

      Happy birthday to me!
      Yes, today's my birthday and as much as I want to play The Dark Mod, I won't until it's late Autumn, where it should be a bit chilly in my place and there's some wind too.
      For now, it's time to enjoy my birthday, if any of you want to play a great fan mission in my honour...Well that's asking too much, just play the mission because it's fun, not because of me, enjoy it yourself! 💪
      · 5 replies
×
×
  • Create New...