Jump to content
The Dark Mod Forums

Polycount


Springheel

Recommended Posts

r_showPrimitives 1

views:2 draws:445 tris:11580 (shdw:3216) (vbo:0) image: 5.3 MB

 

views is the number of camera views that are drawn (increases with mirrors, etc)
draws is the number of draw calls sent to the video card (try to keep this low)
tris is the number of triangles sent to the video card (not as important as draws)
shdw is the number of shadow triangles sent
vbo is the number of vertex buffers used
image is the amount of image data used

 

This might come in handy too:

showTriSurfMemory

 

shows memory used by triangle surfaces

  • Like 3

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

Link to comment
Share on other sites

Man, we really need a dictionary English-Bikedude, Bikerdude-English :P

  • Like 2

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

Link to comment
Share on other sites

r_showPrimitives only tells you how many tris can be seen from the current viewpoint though, not how many there are in the map. I suppose you could try it while noclipping high over the map and looking down. Also I suspect it multiplies tris by the number of lights hitting them, which is fair enough from a performance perspective because that's how many times they get drawn.

Link to comment
Share on other sites

Man, we really need a dictionary English-Bikedude, Bikerdude-English :P

This topic really comes up once in a year! :D But it's always amusing and not meant in a harsh way of course! :)

"Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • nbohr1more

      Was checking out old translation packs and decided to fire up TDM 1.07. Rightful Property with sub-20 FPS areas yay! ( same areas run at 180FPS with cranked eye candy on 2.12 )
      · 2 replies
    • taffernicus

      i am so euphoric to see new FMs keep coming out and I am keen to try it out in my leisure time, then suddenly my PC is spouting a couple of S.M.A.R.T errors...
      tbf i cannot afford myself to miss my network emulator image file&progress, important ebooks, hyper-v checkpoint & hyper-v export and the precious thief & TDM gamesaves. Don't fall yourself into & lay your hands on crappy SSD
       
      · 5 replies
    • OrbWeaver

      Does anyone actually use the Normalise button in the Surface inspector? Even after looking at the code I'm not quite sure what it's for.
      · 7 replies
    • Ansome

      Turns out my 15th anniversary mission idea has already been done once or twice before! I've been beaten to the punch once again, but I suppose that's to be expected when there's over 170 FMs out there, eh? I'm not complaining though, I love learning new tricks and taking inspiration from past FMs. Best of luck on your own fan missions!
      · 4 replies
×
×
  • Create New...