Jump to content
The Dark Mod Forums

Recommended Posts

16 hours ago, nbohr1more said:

See here:

for a reason why we might "not" want to bump the VRAM budget for all texture assets...


Thanks for the reference nbohr1more. I just want to add that although probably not related, we have more of a problem on the post processing optimizations than maybe a texture size one. I give you an example. On the current version of TDM, turning anti aliasing ON will put my machine on hits knees. I actually have to disable the game AA and use Reshade to add SMAA. No performance loss with this method. My machine is capable on running Witcher 3 with almost everything on maximum, Deus Ex MD with some things on max and other on medium and Dishonored 1 and 2 on max. 



Link to post
Share on other sites

New version 2021.01.08

* Around 170Mb of textures processed

  • Some tree barks enhanced
  • Stucco change
  • more enhancements on doors, paint paper, fire places, ground textures, curtains
  •  .. and much more
  • Like 4
Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...