Jump to content
The Dark Mod Forums

Recommended Posts

Posted

Just don't understand the advantage of removing a texturing function from DM. Cap cycle and it's key shortcut have been omitted. Would love to stop having to face this issue when texturing an end cap. Any hope in putting this back as it's kind of a vanilla standard in the editor since Doom 3.

Anyone ?

- DeeP

Yer the nicest func_mover I've ever met.

Posted

Seems to be talking about, Cycle Cap Texture Patch  -  This cycles the cap texturing type on the currently selected patch.   Shortcut CTRL+SHIFT+N.

No idea what version of Dark Radiant it was last available in and I don't see it in 2.11.0, but it was a GTK Radiant function apparently.  Wonder if it was omitted accidentally very early on or if the version of GTK Radiant DR is based on didn't have it?

Posted

Oh, I can see that now. It has been removed in version 2.1.0, sometime in 2016. It has been removed since "Natural" is doing a similar job, or pasting projected from adjacent brushes.

What's the exact use case of Cycle Cap that cannot be achieved with the other functions?

Posted

Example here In dr radiant if you want to texture end cap curve you have to create a brush and press MMB to copy shader

then CTRL+MMB to past the shader on the curve "to simulate" the cap cycle, in other radiant tools you have the cycle cap that "New Horizon" said above and yes it's a very good option when you working with patch.

  • Like 1
Posted

The "cap" texturing selection differs from CTRL+MMB pasting because of the warping effect ( texture constrained by tessellation of the cap patch causing deformation of the texture) BUT "cap" ( which was in surface inspector..?) has always been textured as if it was a brush ie: (6 or 7 sided fi ) seemingly unconstrained by the vertices - no warping / pie shapes etc.  Thanks for looking into this gentlemen

Yer the nicest func_mover I've ever met.

Posted

I assume Shift-MMB (PasteTextureProjected) might give you better results, if a brush happens to be nearby. It will do the same projection as Cap texture, but using the given plane of the brush face. The Cap Cycle Texture command is using the fixed X, Y and Z planes for the projection, without the need to read it from a brush face.

  • 4 weeks later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • JackFarmer

      "The Year of the Rat." 
      😄

      Al Stewart must be proud of you!
      Happy testing!
      @MirceaKitsune
      · 1 reply
    • datiswous

      I posted about it before, but I think the default tdm logo video looks outdated. For a (i.m.o.) better looking version, you can download the pk4 attached to this post and plonk it in your tdm root folder. Every mission that starts with the tdm logo then starts with the better looking one. Try for example mission COS1 Pearls and Swine.
      tdm_logo_video.pk4
      · 2 replies
    • JackFarmer

      Kill the bots! (see the "Who is online" bar)
      · 3 replies
    • STiFU

      I finished DOOM - The Dark Ages the other day. It is a decent shooter, but not as great as its predecessors, especially because of the soundtrack.
      · 5 replies
    • JackFarmer

      What do you know about a 40 degree day?
      @demagogue
      · 4 replies
×
×
  • Create New...