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Posted
2 hours ago, Goldwell said:

@nbohr1moreif you could please do the same for my missions I would appreciate that :)

  • Noble Affairs (tdm_weapon_blackjack.def)
  • Snowed Inn (tdm_weapon_blackjack.def)
  • Shadows of Northdale ACT I (tdm_weapon_blackjack.def)
  • Shadows of Northdale ACT II (tdm_weapon_blackjack.def)

These are all fixed now. Thank you!

  • Like 2

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Posted
14 hours ago, Moonbo said:

For A House of Locked Secrets, I'm fine if someone wants to update the implementation - if I remember correctly the current implementation is changed to allow the switching of inventories between the two worlds so the mission will break if it's simply nuked.

Find attached the tdm_weapon_blackjack.script for A House of Locked Secrets updated to 2.11/2.11a standards.

To test it, place the *.pk4 in the mission folder, like this:

\fms\ahouseoflockedsecrets\zzz_ahouseoflockedsecrets_blackjack_script_211.pk4

I have tested it myself and didn't find any issues.

zzz_ahouseoflockedsecrets_blackjack_script_211.pk4

  • Like 3

TDM_Modpack_Thumb.png

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