Popular Post greebo Posted February 3, 2023 Popular Post Report Share Posted February 3, 2023 DarkRadiant 3.8.0 is ready for download. What's new: Feature: Support new frob-related material keywords Improvement: Mission selection list in Game setup is not alphabetically sorted Improvement: Better distinction between inherited and regular spawnargs Improvement: Silence sound shader button Improvement: Add Reload Definitions button to Model Chooser Fixed: Model Selector widgets are cut off and flicker constantly on Linux Fixed: DarkRadiant will not start without Dark Mod plugins Fixed: GenericEntityNode not calculating the direction correctly with "editor_rotatable" Fixed: RenderableArrow not drawing the tip correctly for arbitrary rotations Fixed: Light Inspector crashes on Linux Fixed: Models glitch out when filtering then showing them Fixed: Skin Editor: models not centered well in preview Fixed: "Copy Resource Path" includes top level folders Fixed: Skin Editor: internal test skins are shown if Material Editor was open previously Fixed: Changing Game/Project doesn't update loaded assets correctly Fixed: Model Chooser: initially hidden materials aren't revealed when enabling them Fixed: Choosing AI entity class 'atdm:townsfolk_commoner_update' causes crash Fixed: Sporadic assertion failure on shutdown due to LocalBitmapArtProvider destruction Fixed: Prefab Selector spams infinite error dialogs on Linux Windows and Mac Downloads are available on Github: https://github.com/codereader/DarkRadiant/releases/tag/3.8.0 and of course linked from the website https://www.darkradiant.net Thanks to all the awesome people who keep using DarkRadiant to create Fan Missions - they are the main reason for me to keep going. Please report any bugs or feature requests here in these forums, following these guidelines: Bugs (including steps for reproduction) can go directly on the tracker. When unsure about a bug/issue, feel free to ask. If you run into a crash, please record a crashdump: Crashdump Instructions Feature requests should be suggested (and possibly discussed) here in these forums before they may be added to the tracker. The list of changes can be found on the our bugtracker changelog. Keep on mapping! 6 8 Quote Link to comment Share on other sites More sharing options...
greebo Posted February 3, 2023 Author Report Share Posted February 3, 2023 I won't have much time for DarkRadiant in the near future, so don't expect to see much from me in the next few weeks or even months. I thought it might be worth releasing all the fixes we currently have in the repo, so there goes version 3.8.0! 2 Quote Link to comment Share on other sites More sharing options...
JackFarmer Posted February 3, 2023 Report Share Posted February 3, 2023 55 minutes ago, greebo said: I won't have much time for DarkRadiant in the near future, so don't expect to see much from me in the next few weeks or even months. I thought it might be worth releasing all the fixes we currently have in the repo, so there goes version 3.8.0! Finally you give me the time I need to finish something before I have to download the latest enhancements again! If all goes well, I will now be able to finish my two missing campaign missions with 3.8.0. Should you then want to escape your hometown for a few days soon, you know where I live...and I will arrange a feast for you that hasn't been seen since the days when Austria was still part of Bavaria! 1 1 Quote Link to comment Share on other sites More sharing options...
Goldwell Posted February 3, 2023 Report Share Posted February 3, 2023 Thanks for the update Greebo! I did send you a message on discord back in the end of December about a rather annoying bug which I don't seem to see is fixed in the list. And it's quite frustrating to deal with. So the arrow that goes between targeted entities doesn't render correctly when updated to a different entity. The spawn arg updates but not in the orthoview. It's easy to replicate though. Drop in two models and create a trigger once. Set the trigger once to be targeted to model 1. Then duplicate the trigger once and change it's target from model 1 to model 2 and the arrow doesn't update but the spawnarg does. For example it looks like this: In order to get it to display correctly I have to hide the entity it's targeting, and then reshow it which causes it to update to the proper view like this: 1 Quote Shadows of Northdale Campaign ACT I: A Curious Mind | ACT II: Down The Rabbit Hole Stand Alone Missions Accountant 1: Thieves and Heirs | Accountant 2: New In town | Spring Cleaning | Lord Edgar's Bathhouse | Snowed Inn | Noble Affairs Link to comment Share on other sites More sharing options...
jonri Posted February 4, 2023 Report Share Posted February 4, 2023 I just updated the flatpak, so it should hit flathub in a little bit. 3 Quote Link to comment Share on other sites More sharing options...
greebo Posted February 4, 2023 Author Report Share Posted February 4, 2023 8 hours ago, Goldwell said: I did send you a message on discord back in the end of December about a rather annoying bug which I don't seem to see is fixed in the list. And it's quite frustrating to deal with. Yes, sorry, didn't look into that yet. I can't make any promises at this point. Quote Link to comment Share on other sites More sharing options...
datiswous Posted February 5, 2023 Report Share Posted February 5, 2023 (edited) Btw, obj import is not possible yet? Because it is now supported by tdm. Edit: I think it's possible to add support. Edited November 13, 2023 by datiswous Quote Link to comment Share on other sites More sharing options...
peter_spy Posted February 12, 2023 Report Share Posted February 12, 2023 I just switched to this version from 2.something, and I must say the difference is amazing. The window snapping system, 3d view supporting specularity and basic shadows, it all looks and works great! 2 1 Quote Misc. assets for TDM | Artstation stuff Link to comment Share on other sites More sharing options...
Skaruts Posted September 23, 2023 Report Share Posted September 23, 2023 (edited) I never got to thank you for adding in the layer stuff I suggested. It's been a relief to be able to work with that since. I can't thank you enough. There's still a couple improvements that I think could be made, but I'll make a post about that, eventually. Edited September 23, 2023 by Skaruts Quote My FMs: By The Cookbook My tools: TDM Packer Link to comment Share on other sites More sharing options...
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