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Posted (edited)

I spent the morning aligning my windows inside and out with the wall brick textures, but after saving and dmap, it still looks off in-game. It's quite bizarre. I tried deleting the .cm and .proc, and running dmap again (several times) but it didn't help. I don't have any dmap errors either. Any ideas what is going on?

additional info: rather than adjusting the textures I edited the brushes, grabbed all the relevant vertices and adjusted the height of the window recesses. On the outside of the house I moved the window facades. Everything is appears to be aligned perfectly in DR, but is way off when I run the game.    🤔

Edited by grodenglaive
Posted (edited)

Another attempt. I selected all the brushes at once and reapplied the texture, went to the surface inspector, adjusted the scale, hit Natural, adjusted the vertical shift till it looked good in the preview window. Again, it is not aligned the same way in darkmod as it is in the DR preview.  (texture is blocks_large_sandstone)

Edited by grodenglaive
  • grodenglaive changed the title to bug: texture scale in DR preview window not the same as in the game
Posted (edited)

I've seen this before too - with that exact same texture.  I set up a brush with that texture side by side with some other brushes/textures and only that one had the problem, ruling out a general DR bug.  I thought I was going crazy.

Something is wrong with that texture, or it's a DR bug with that particular texture.  Or something 🙂

Edited by Frost_Salamander
Posted
1 hour ago, Frost_Salamander said:

I've seen this before too - with that exact same texture.  I set up a brush with that texture side by side with some other brushes/textures and only that one had the problem, ruling out a general DR bug.  I thought I was going crazy.

Something is wrong with that texture, or it's a DR bug with that particular texture.  Or something 🙂

haha, I was also concerned about about my sanity. Thanks, I never thought to try a different texture.

Posted
1 hour ago, Amadeus said:

so it looks like the editor image for blocks_large_sandstone is totally different from the diffuse map, which is blocks_large_whitestone

image.png.b16f654b67a2c1a24a09715f839b44ef.png

ah, that would do it!

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