Jump to content
The Dark Mod Forums

Player Lamp (beta)


snatcher

Recommended Posts

4 hours ago, Dragofer said:

Nice - did you find a solution for how to avoid it clipping into walls or other solid objects when coming too close? Off the top of my head there was also a need to handle its behaviour in case the player gets submerged, and various other ToDo's.

There's a cool trick that is making what you have on your "hand", very small, or at lest smaller enough to not get out of the player collision mesh, so it can never reach a wall, the player collider prevents it. And then move the object very near the camera "lens" and it will look big and normal despite the small size, is a nice trick that I learned a few fps games use. 

But I don't think is the one idTech 4 uses... 

3 hours ago, snatcher said:

No, I didn't. According to @HMart it needs a hack of some kind? I don't know.

...

Unfortunately I don't recall what that trick/hack is anymore, I just remember something about the engine code having what idSoftware called "weapon hack", probably just looking at the engine code and searching for weapon hack, will give some results, thou like I said, right now, I don't recall how it is used. :( 

Edited by HMart
  • Like 1
Link to comment
Share on other sites

  • 2 weeks later...

The weapon hack is something that IIRC forces a model to render in front of everything else. It's limited by the fact that it can only apply to .md5mesh models, currently, such as the viewmodel of the player's arm and any weapons attached to the arm.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recent Status Updates

    • nbohr1more

      Hidden Hands: Blood and Metal is out
       
      · 1 reply
    • taaaki

      Apologies for the unplanned downtime. A routine upgrade did not go to plan, and the rollback had its own issues
      · 2 replies
    • freyk

      Got tdm 2.12 running on my android phone. For more info, read the latest post in the topic on subforum techsupport.
      · 2 replies
    • snatcher

      TDM Modpack v4.5 released!
      Introducing... The Loop
      · 1 reply
    • Ansome

      Taking a break to alleviate burnout. In retrospect, I probably shouldn't have jumped into a map-making contest so quickly after just finishing another project and especially with my busy schedule, but I do believe I have something that the community will enjoy. No clue if I'll be able to finish it on time for the competition if I factor in a break, but I'd rather take my time and deliver something of quality rather than engage in development crunch or lose part of the map's soul to burnout.
      · 1 reply
×
×
  • Create New...