New Horizon Posted November 18, 2005 Report Share Posted November 18, 2005 I posted this somewhere a long time ago, so I'll post it again here. I found this neat little program that is used for creating Doom3 and Quake ingame/ menu movies. QVM or Quake Video Maker. QVM Setup It might be an option, I'm not sure. Quote Link to comment Share on other sites More sharing options...
oDDity Posted November 18, 2005 Report Share Posted November 18, 2005 Yes, if it means you can set up movies in AE and use them directly in Doom. THat's what we'd want to do, at least for the background. Quote Civillisation will not attain perfection until the last stone, from the last church, falls on the last priest. - Emil Zola character models site Link to comment Share on other sites More sharing options...
Springheel Posted November 18, 2005 Report Share Posted November 18, 2005 Also, a complete set of which screens we need would be good. Well, there's no need to redesign the actual menus (as in what menus there are and what options they include). They'll be the same as what Napalm has already coded. Just the appearance will be changed. As for Odd's suggestion about the text, it made me think it might be neat if the words appeared to 'burn' themselves into the page on load-up, rather than just being there. Then the words could vanish into smoke when an option is selected. And please do upload them if you have time, I wouldn't mind playing around and seeing what effects look good on the models. Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to comment Share on other sites More sharing options...
pakmannen Posted November 18, 2005 Author Report Share Posted November 18, 2005 I'm not sure we want to have the entire backgrounds as movie files. They would be huge since we're doing them in 1024x768. Spring: I meant all the screens, including the loading, startup, restart etc. I don't think we ever did any concepts for them. And then we have the mod-specific screens such as view objectives, purchase screens etc. You can grab the psd's here:Main menuSettingsLoading I would suggest starting with the loadingscreen, since it's the easiest to (re)do (in high-res), and we can try out some stuff with animating the background and maybe the clock and stuff. And when we know how to create these effects and get them into Doom 3, we can start working on the more complicated main menu screens. (burning smokin text sounds cool!) Quote Link to comment Share on other sites More sharing options...
Napalm Posted November 18, 2005 Report Share Posted November 18, 2005 For the record all the text that will have actions will need to be seperate from the .psds as should anything animated most likely. Quote Link to comment Share on other sites More sharing options...
god_is_my_goldfish Posted November 18, 2005 Report Share Posted November 18, 2005 What time are you usually in the IRC channel? Quote http://www.thirdfilms. comA Thief's Path trailer is now on Youtube! Link to comment Share on other sites More sharing options...
Springheel Posted November 18, 2005 Report Share Posted November 18, 2005 I would suggest starting with the loadingscreen, since it's the easiest to (re)do (in high-res), and we can try out some stuff with animating the background I like the loading screen less than I like the menu concept, personally. Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to comment Share on other sites More sharing options...
oDDity Posted November 18, 2005 Report Share Posted November 18, 2005 I think there should be no pictures in the behind the text. The spinning cog is enough for the parchment area. Having sketches coming up there as well as on the left, and the spinning cog, plus animated text, is just far too busy. We don't need that much going on. AS for the loading screen, there shouldn't be a specific one. It should be dynamic, and depend on the mission you're about to play. Quote Civillisation will not attain perfection until the last stone, from the last church, falls on the last priest. - Emil Zola character models site Link to comment Share on other sites More sharing options...
Springheel Posted November 18, 2005 Report Share Posted November 18, 2005 There's a game loading screen and a mission loading screen. We certainly need the first one. The second could come from the FM, but we should have a default one just in case. Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to comment Share on other sites More sharing options...
New Horizon Posted November 19, 2005 Report Share Posted November 19, 2005 That loading screen might look pretty cool with an animated second hand or something. Perhaps more gears turning. I have to say though, these screens are pure class all the way. Quote Link to comment Share on other sites More sharing options...
Springheel Posted November 19, 2005 Report Share Posted November 19, 2005 I don't mind the background as much, but the figure doesn't work for me. And I'd like to see more of a city motif instead of so much focus on the clock-face. I do like the sepia-style, though. Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to comment Share on other sites More sharing options...
New Horizon Posted November 19, 2005 Report Share Posted November 19, 2005 I don't mind the background as much, but the figure doesn't work for me. And I'd like to see more of a city motif instead of so much focus on the clock-face. I do like the sepia-style, though. It's a little busy. What might look cool is if the glass on the clock fase was semi-transparent and you could see some buildings off in the distance...very faintly. Quote Link to comment Share on other sites More sharing options...
pakmannen Posted November 19, 2005 Author Report Share Posted November 19, 2005 The loading screen doesn't really fit with the other screens since it is done in a slightly different style, and was made much later etc. It might be possible to tweak it around a bit. I'll try adding the city in the background as suggested. Spring: Do you have a high-res copy of the gear in the logo? And also, do you have a high-res picture of a parchment/paper. The one I have been using for the background looks like this:Res: a whopping 461x346! Doesn't look very good when stretched to 1024x768... I tried some different things with the text here (another "gear" as well since the other was so low-res):(another version here) Quote Link to comment Share on other sites More sharing options...
oDDity Posted November 19, 2005 Report Share Posted November 19, 2005 WHat about something like this for a loading screen- continuing the clock motif. THis could either be a prerender, or the cool thing with doom, is that is could be a realtime animated model. Obviously some knd of loading bar or indicator would be added. Clock.avi Quote Civillisation will not attain perfection until the last stone, from the last church, falls on the last priest. - Emil Zola character models site Link to comment Share on other sites More sharing options...
pakmannen Posted November 19, 2005 Author Report Share Posted November 19, 2005 The gears and such are awsome. I'm not sure about the numbers though. They look a bit too alien. (But maybe you didn't create this?) If we could incorporate this into the sepia style it might turn out great. Quote Link to comment Share on other sites More sharing options...
oDDity Posted November 19, 2005 Report Share Posted November 19, 2005 No, it's from a screensaver, but I thought it was appropriate and just darn cool. I'd be making ours based on something like this. The numbers can be changed to the thief Mason font. Quote Civillisation will not attain perfection until the last stone, from the last church, falls on the last priest. - Emil Zola character models site Link to comment Share on other sites More sharing options...
sparhawk Posted November 19, 2005 Report Share Posted November 19, 2005 WHat about something like this for a loading screen- continuing the clock motif. THis could either be a prerender, or the cool thing with doom, is that is could be a realtime animated model. Obviously some knd of loading bar or indicator would be added. Clock.avi That looks fantastic. I think it still misses something to make it more interesting, but the clock itself is WOW! Quote Gerhard Link to comment Share on other sites More sharing options...
sparhawk Posted November 19, 2005 Report Share Posted November 19, 2005 I like the dark them with The Dark Mod as a text, but I don't think we shouldput it right in the middle of the screen. IMO it would be better to move it off somehwere and put something interesting to balance it. Quote Gerhard Link to comment Share on other sites More sharing options...
Springheel Posted November 19, 2005 Report Share Posted November 19, 2005 It would be neat if we could combine Odd's avi with pak's most recent image. The clock could be in the center and the title raised to the top, and perhaps some city images could be incorporated into edges. We will also need to replace the little splash screen that first appears when you start D3. Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to comment Share on other sites More sharing options...
sparhawk Posted November 19, 2005 Report Share Posted November 19, 2005 Which splash screen do you mean? The initial one with the pumping heart? Quote Gerhard Link to comment Share on other sites More sharing options...
Springheel Posted November 19, 2005 Report Share Posted November 19, 2005 No, the little one with the big demon on it that first appears on your desktop. Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to comment Share on other sites More sharing options...
pakmannen Posted November 19, 2005 Author Report Share Posted November 19, 2005 I thought the same I couldn't open it with AE, otherwise I could have animated it. What codec is it saved with Odd? Oh, and this is intended to be the splash/startup/load screen, hence the "initializing menus" text which appears when you fire up Doom 3 Edit - Oh, you mean the splashscreen when you pop in the CD? Otherwise I'm not quite sure what you mean. Quote Link to comment Share on other sites More sharing options...
sparhawk Posted November 19, 2005 Report Share Posted November 19, 2005 No, the little one with the big demon on it that first appears on your desktop. Hmmm. I don't know which one you mean. Quote Gerhard Link to comment Share on other sites More sharing options...
sparhawk Posted November 19, 2005 Report Share Posted November 19, 2005 Oh, and this is intended to be the splash/startup/load screen, hence the "initializing menus" text which appears when you fire up Doom 3 It looks cool. But I still think that it shouldn't be right in the middle of the screen. This looks so amateurisch IMO. Quote Gerhard Link to comment Share on other sites More sharing options...
Springheel Posted November 19, 2005 Report Share Posted November 19, 2005 It's the picture on this site: http://www.doom3.com/ But it is only like 400x200 pixels in size. It appears for a few seconds after you first start D3, before the main loading screen kicks in. Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to comment Share on other sites More sharing options...
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