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T2 Style Wood-textures


BlackThief

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Ok I'll present my T2 style wood-textures in this thread, cauze the presentation-thread is getting a bit too cramped.

 

I started today creating a wooden-wall-paneling in blender. Acutally I wanted to render it, but it didn't work for some reason (the object was always pitch black in the render-window, eventhough a light was directly in front of it). So I took the unrendered one and made the normalmap in PS. I think the result isn't bad afterall:

http://www.dark-project.com/BlackThief/panel_hammer1.jpg

 

this was inspired by these two beautiful T2-textures:

VIC58.png__VIC60.png

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Not bad, BT. I notice the one side is a little darker than the other, giving that tiling effect. Is that intentional?

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It's visible there too, just not as obviously. The left side of the panel is definitely darker than the right side.

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  • 3 weeks later...

Something I hadn't thought of before now, but should we be putting hinges onto these textures? The handle I assume will be a model.

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Something I hadn't thought of before now, but should we be putting hinges onto these textures? The handle I assume will be a model.

yeah - I already thought about the same - but if we add them to the texture, then we need hinges on a "door-frame-texture" as well, so that it fits.

 

@gimg yeah I also noticed that the wood doesn't turn out very good ingame. however I'm not sure what's the reason. IMHO it looks much better in PS....

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Yeah, you can mirror the texture, so that's no problem. I think we can get away with not having them on the doorframe, as that's quite small. It's not a crucial thing at all...I'm pretty sure the doors in T1/2 didn't have them. Some in T3 did, but I don't know about all. Just a thought.

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  • 2 weeks later...

Hey, what are you doing with the lighting in this scene? Those are perfect shadows.

 

edit: er, the other scene above with the desk. The trim looks great!

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The shadows of the desk aren't completely black. You can see the trim even in the shadow. It looks to me like you have some kind of ambient light as well. Thats the one thing that bugs me about the D3 renderer is the harsh shadows. But that picture looks perfect.

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