Jump to content
The Dark Mod Forums

My Map, Posible app for Beta position


Slash
 Share

Recommended Posts

I don't want to create new topic so I write here. So here some screenshots from my play with DR: http://www.sendspace.com/file/17mv1x - maybe sb will think It looks little interesting.

Definitely interesting. What framerates do you get with such a huge exterior?

 

This one is my favourite:

 

Doom3_2008_07_01_15_35_46_34.jpg

Link to comment
Share on other sites

Slow :wacko: I dindn't make dynamic light in the torches because I will be have less than 2 fps. Without- 6-7 on Mobility X700. Of course this framerate is on the map with the cathedral. I wanted to create more curves in that map so it will be look like upper screen but it will be too huge and compilation will be probably impossible.

Link to comment
Share on other sites

You can definitely see a learning process there... :) But I think you should watch your texture scale. You got some awkward proportions every now and then (mostly inside the cathedral). Maybe scale the floor texture down a little.

Link to comment
Share on other sites

You can definitely see a learning process there... :) But I think you should watch your texture scale. You got some awkward proportions every now and then (mostly inside the cathedral). Maybe scale the floor texture down a little.

 

A agree- visual effect will be better but the texture's border will be more visible (it would look little too repetitious). Of course is possible to use bigger texture with smaller bricks etc. but I didn't make new, apart from stained glass.

Link to comment
Share on other sites

Yes of course. But I always try to estimate from which distance a texture will mostly be looked at and scale it accordingly. Since it's a floor texture you will most likely be very close to it most of the time, hence you woun't recognize tiling, but blurriness very well. But that's up to you of course... :)

 

Also, if you find a texture is not tiling very well, you can just fix it. The texture may not vary too much from it's color average. If you fix that, it will look much better from the distance.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

  • Recent Status Updates

    • peter_spy

      Perhaps an unpopular opinion: TDM team might benefit from someone with actual QA experience; someone with naturally and professionally developed curiosity, who is interested in how and why things work, how they break At least to me it's kind of mind-boggling how untested some rather important features are (first the absence alert feature for items, now the rope +body carry behavior).
      · 4 replies
    • nbohr1more

      The Dark Mod is hosting an Ask Me Anything thread on the PC Gaming reddit forum:  https://www.reddit.com/r/pcgaming/comments/10nfcwj/hello_we_are_the_international_development_team/
      Feel free to join the discussion there
      · 2 replies
    • stgatilov

      Bumped into an interesting piece of wisdom called Hyrum's Law:
      With a sufficient number of users of an API, it does not matter what you promise in the contract: all observable behaviors of your system will be depended on by somebody.
      · 5 replies
    • The Black Arrow

      I love playing The Dark Mod when it's cold in my place. Bonus points when it's a bit (or even very) dark and it's raining, too.
      · 2 replies
    • The Black Arrow

      I've been having stutters in Vulkan, apparently it's Nvidia Drivers' fault, so I reverted to 512 according to this: https://www.nvidia.com/en-us/geforce/forums/geforce-graphics-cards/5/505679/regular-microstutter-in-vulkan-applications-after-/?topicPage=40

      And no, that did NOT fix it. What's going on? My GPU is an RTX 2070, by the way.
      · 4 replies
×
×
  • Create New...