Springheel 4338 Report post Posted March 9, 2007 Added two more variants, and made a few tweaks to the others. Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Share this post Link to post Share on other sites
PinkDot 0 Report post Posted March 9, 2007 Not quite sure what you mean about the specular map.If you take a look at that screen you'll see what I mean:http://www.shadygrovetrainingcenter.com/Wi...mate_003_sm.jpgSpider's surface doesn't have uniform specular intensity - it varies with the spot's colours, which makes surface more interesting. Quote Share this post Link to post Share on other sites
Springheel 4338 Report post Posted March 9, 2007 Yep, it isn't a consistant specular on these guys. I don't know how apparent that is in the screenshots though. Actually, I'm experimenting a little bit with coloured speculars to see what kind of effects can be achieved, though I don't intend to spend much more time on the spiders. Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Share this post Link to post Share on other sites
Springheel 4338 Report post Posted March 21, 2007 Here's the belcher skin I've been working on. I tried to go for a rockier look--heavier scales and more rock-like colours to the skin. I also added a normalmap to the eyes, which I think helps reign in the specular a bit. I still can't figure out where the green is coming from, but it actually looks good so I'm not going to worry about it. I'll probably play around with the eyes and claws in the future, but this is good enough for now. A larger shot where you can see the scales better Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Share this post Link to post Share on other sites
Crispy 8 Report post Posted March 21, 2007 That's pretty cool! I love these Belchers, they look great. Quote My games | Public Service Announcement: TDM is not set in the Thief universe. The city in which it takes place is not the City from Thief. The player character is not called Garrett. Any person who contradicts these facts will be subjected to disapproving stares. Share this post Link to post Share on other sites
ascottk 0 Report post Posted March 21, 2007 Yeah, I never thought something named after rude table manners would look so good Quote Scott's AI models progress list Scott's SoundClick Page Scott's MySpace Page Share this post Link to post Share on other sites
sparhawk 17 Report post Posted March 21, 2007 Looks really nice. Was the tail shortened? On this shot it looks much better now. Quote Gerhard Share this post Link to post Share on other sites
Springheel 4338 Report post Posted March 21, 2007 That's pretty cool! I love these Belchers, they look great. I agree--kudos again to Ascottk for making them. They look so much better in motion, with their tails waving back and forth and them turning their heads around. It's excellent. Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Share this post Link to post Share on other sites
Ishtvan 17 Report post Posted March 22, 2007 I like that skin a lot! The eyes still don't seem quite right though. Yeah, I never thought something named after rude table manners would look so good Yeah, I was wondering if Belcher is our working name for them, or if that is definitely their name? It seems like they need a more awe-inspiring name, but I know naming things usually devolves into arguments, so I don't want to clutter up the thread. Quote Share this post Link to post Share on other sites
Crispy 8 Report post Posted March 22, 2007 I like the name Belchers. It's slightly reminiscent of the other two-legged-lizard whose name starts with B, without being similar enough to draw explicit association. Quote My games | Public Service Announcement: TDM is not set in the Thief universe. The city in which it takes place is not the City from Thief. The player character is not called Garrett. Any person who contradicts these facts will be subjected to disapproving stares. Share this post Link to post Share on other sites
Ishtvan 17 Report post Posted March 22, 2007 I like the name Belchers. It's slightly reminiscent of the other two-legged-lizard whose name starts with B, without being similar enough to draw explicit association.That's precisely what strikes me as somewhat cheesy. That's like having a main character named Gorrotte, or those Duplo blocks that ripped off Legos, or GoBots. I just feel that it cheapens the setting a bit to think that the best name people could come up for these majestic beasts was "belchers." Quote Share this post Link to post Share on other sites
Crispy 8 Report post Posted March 22, 2007 Well, I disagree. I don't think it's cheesy. Literal, but not cheesy. In any case, I vote that the next person to reply to this conversation starts a new thread, if they're looking to start a proper discussion... this one doesn't need to be derailed even more. Quote My games | Public Service Announcement: TDM is not set in the Thief universe. The city in which it takes place is not the City from Thief. The player character is not called Garrett. Any person who contradicts these facts will be subjected to disapproving stares. Share this post Link to post Share on other sites
Springheel 4338 Report post Posted April 1, 2007 Well, since every time I assign a hat to a contributor they disappear, I thought I'd make one myself. Nothing to write home about, but I'm proud of it. Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Share this post Link to post Share on other sites
SneaksieDave 39 Report post Posted April 1, 2007 I hope this means you're giving modeling a shot? (and won't disappear) Quote Share this post Link to post Share on other sites
Crispy 8 Report post Posted April 1, 2007 That townsfolk guy looks vaguely Russian to me when he's wearing that hat. Not sure why, he just does! Nice work. By the way, I chuckled when I saw your SVN comment. "I made a hat!" Hehe. Quote My games | Public Service Announcement: TDM is not set in the Thief universe. The city in which it takes place is not the City from Thief. The player character is not called Garrett. Any person who contradicts these facts will be subjected to disapproving stares. Share this post Link to post Share on other sites
Springheel 4338 Report post Posted April 5, 2007 I made a feather for the hats, and then noticed we didn't have an ink & quill model yet, so...presto. Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Share this post Link to post Share on other sites
Crispy 8 Report post Posted April 6, 2007 Cool. Quote My games | Public Service Announcement: TDM is not set in the Thief universe. The city in which it takes place is not the City from Thief. The player character is not called Garrett. Any person who contradicts these facts will be subjected to disapproving stares. Share this post Link to post Share on other sites
Springheel 4338 Report post Posted April 14, 2007 Trying to add to our decorative options...here are two vases/pots that use Ascottk's gen-skins. Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Share this post Link to post Share on other sites
Springheel 4338 Report post Posted May 18, 2007 I noticed we were a little light on foliage models, so I've added two--a big and small bush with several different skins. It works as a sparse bush or as grass. Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Share this post Link to post Share on other sites
Baddcog 114 Report post Posted May 19, 2007 Nice stuff, hadn't purused(?) your items yet. Quote Dark is the sway that mows like a harvest Share this post Link to post Share on other sites
sparhawk 17 Report post Posted May 19, 2007 Nice. one. We are indeed low on natural stuff like bushes and such. Quote Gerhard Share this post Link to post Share on other sites
OrbWeaver 448 Report post Posted May 20, 2007 We could certainly get some more bush on this mod. Quote DarkRadiant homepage ⋄ DarkRadiant user guide ⋄ OrbWeaver's Dark Ambients ⋄ Blender export scripts Share this post Link to post Share on other sites
New Horizon 470 Report post Posted May 20, 2007 We could certainly get some more bush on this mod. Quote Share this post Link to post Share on other sites
Springheel 4338 Report post Posted May 27, 2007 Resized and retextured Pinkdot's religious symbol model to make a few gold relics for cathedral loot. Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Share this post Link to post Share on other sites
Baddcog 114 Report post Posted May 27, 2007 Looks good, the more loot the better. Maybe you could make a silver skin? maybe not needed as the smaller one will obviously be a lower value. Quote Dark is the sway that mows like a harvest Share this post Link to post Share on other sites